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Shinto

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  1. The latest special episode covering Atari 50: The Anniversary Celebration is out, and though the focus is of course on the Jaguar content and BigPEmu, I cover all the "Reimagined" games in detail, and talk at least a little bit about every single game in this collection. It's a long episode. Up next will be an episode about the Jaguar CD peripheral, the Virtual Light Machine, and the Memory Track cartridge.
  2. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/s03-atari-50-the-anniversary-celebration Wait, another Atari game compilation? Is there anything to distinguish Atari 50: The Anniversary Celebration from all those that came before? Is it worth our time and money? Do these people even get why we so love Atari? Tempest 2000 answers these questions for us: "YES! YES! YES!" This deep dive into Atari 50 walks through the entire experience, not just Jaguar, but reviewing "re-imagined," analyzing arcade games, perusing the platforms, and tackling the timeline. Some bugs are found, sure, but also a few delightful surprises. Also included is feedback from Richard, Nick, and Editorb! Show Notes General Links jaguar.gamebygamepodcast.com gamebygamepodcast.com/1/jaguar on Gopher Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io Game Links Game on Atari.com Game on MobyGames Developer, Distributor, and Development Retro Gamer, September 2022 (Digital Eclipse) Retro Gamer, November 2022 (Atari 50) Musashi Motorola 680x0 CPU emulator Atari 50 1.0.3 patch information Gameplay & Graphics Notes Digital Eclipse 3D printer designs SwordQuest Airworld history from Digital Press and AtariProtos.com. Also see The Retro Hour #384 which has more detail about Airworld, but wasn't directly used for research. Arcade 1Up Centipede Legacy cabinet Atari 5200 Millipede from AtariProtos.com AMDEK Color-I monitor BigPEmu Cheat Codes GameFAQs Achievements Reviews MobyGames reviews Metacritic reviews The Verge Video Game Critic Ars Technica on VCTR-SCTR Other Media/Culture References Art of Atari by Tim Lapetino Been there, done that Neo/Matrix Amiga Boing Demo Wesley Crusher Pat Sajak/Buy a Vowel (and before you write in, yes, I know I technically only needed to buy two vowels) Byte Driver by Vector Hat (published by Thalamus Digital) Space Giraffe A certain 1984 Henry Thomas / Dabney Coleman movie "...on the rooftop of some apartment building with several of your trendy twenty-something friends..." (Nintendo Switch First Look) GI Joe SHARC (It's a submarine! It's an airplane! It's twice the vehicle for half the battle!) Once Upon Atari book and videos Atari: Game Over documentary Once more unto the breach, dear friends, once more Nickervision/Adamvision: Missile Command Recharged (the original; there are two, which is confusing), Centipede Recharged, Black Widow Recharged If you have the means, I highly recommend it. Podcast references Into the Vertical Blank interview with Mike Mika RetroRGB interview with Rich Whitehouse Club Drive Pie Factory Personal Opinions Evercade ODROID-GO Advance Black Edition Listener Feedback Masters of Doom The Beverly Hillbillies Homer's Triple Bypass Storytime Zenith L1310C Extra Apollo 11 landing Next up: JaguarCD and Virtual Light Machine!
  3. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/32-rayman Use slick animation, vibrant colors, and a complete lack of limbs to defeat the evil Mr. Dark in Rayman! In this giant-spiky-fruit-sized episode, we learn the history of Ubisoft as well as Rayman's platform-hopping path to production. We then walk through the game, compare the different ports, find a Portuguese typo, and cover more previews and reviews than you can shake an Electoon at. But don't shake Electoons, kids, they're our friends. Also included is feedback from Clinton, Roberth, Bill Kendrick, Greg, JB, Weird and Retro, cubanismo, RollOut, DoctorClu, tripled79, Justin, Sabertooth, TrekMD, SuperRetro64, Arethius, and Brian in Albuquerque! Show Notes General Links jaguar.gamebygamepodcast.com gamebygamepodcast.com/1/jaguar on Gopher Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development The History of Ubisoft by the People Who Wrote It (from GameInformer) The Making of Rayman (from Retro Gamer) Atari Explorer Online, May 1994 (first mention of Rayman) Interview with Fred Markus (in French) Atari Explorer Online at the 1994 Summer CES 1994 Summer CES footage from Biff's Gaming Videos, Rayman footage between 55:54 and 56:15 New high-quality digital transfer of Jaguar promo tape thanks to Hugues Johnson and Hard4Games (BurnOut can be found at 40:40) Atari Explorer Online, December 1994 (Rayman postponed) Atari Explorer Online, January 1995 (Rayman mentioned in Atari press release) Rayman prototypes from The Cutting Room Floor Gameplay & Graphics Notes Jaguar longplay video by Evelyn Chickentalk Clay Halliwell's "Jaguar Rocks" page with music captured by ZylonBane SNES Prototype (raymanpc.com) Early Production (raymanpc.com) Rayman on the Jaguar (raymanpc.com) Advertisements GamePro issue 64 Atari's Jaguar promo magazine Die Hard GameFan GamePro issue 74 Atari's Best Games ad (excerpt) Breaking into the Next Generation Promotional filer (thanks, Stanley!) Promotional stickers (thanks, Stanley!) Poster (via eBay auction) Previews Die Hard GameFan, October '94 Edge Magazine, October '94 GamePro, October '94 Die Hard GameFan, September '94 Electronic Gaming Monthly, November '94 Electronic Gaming Monthly, December '94 Die Hard GameFan, February '95 GamePro, March '95 EGM2, August '95 Mock interview, from Video Games: The Ultimate Gaming Magazine, October '95 (the one on page 20) Reviews Electronic Gaming Monthly GamePro Die Hard GameFan Atari Explorer Online, October 1995 GameZero Electric Playground The Atari Times AtariHQ Video Games (German) Mega Fun (German) Man!ac (German) ST Computer (German) Player One (French) 102 and 103 Consoles + (French) Joypad (French) ST Computer (French) 46-47 and 48-49 All Game Guide Electric Escape Video Game Critic JustClaws JagSite JagFan (French) GravitorBox (French) Retro Game Reviews Ports Playstation Speedrun Playstation Tool-Assisted Speedrun (woah) TV/Movie/Game/Music/Book References Billy West on IMDB Hang Tough (Tesla) and Hangin' Tough (New Kids on the Block) "A bullet? A bullet! A bul-- Oh... what kind of bullet?" "What's a tentacle? Oh, just something I whipped up in my spare time. Made good pets, actually, until one of them tried to take over the world." Au clair de la lune De-luxe apartment in the sky Pan's Labyrinth Dr. Zoidberg "So that's where I left my shell." Saxamaphone from season 7 episode 3 Boiling lake of lava European swallows grasping the husk of a coconut Super Burnout Podcast References (and other creator stuff) Retro Game Club Dark Chambers for the 7800 Kevin Manne (KevInBuffalo) on Twitch Cannon Fodder episode Mark Little's Atari Lynx HandyCast Retro Gaming Roundup 089 Personal Stories Guillemot Maxi Sound Home Studio Pro 64 Listener Feedback Pandemonium Sega Saturn (from cubanismo's AtariAge post) 32X Port (from cubanismo's AtariAge post) Doctor Clu's fan art Ballistik Coffee Boy on YouTube BCB #13: Alien vs. Predator Storytime Guillemot Maxi Sound Home Studio Pro 64 and Review Next up: JaguarCD and Virtual Light Machine!
  4. The latest episode of the Atari Jaguar Game by Game Podcast is out, covering RetroHQ's Jaguar GameDrive. Since it freely offers a whole bunch of homebrew games (and a demo), this episode covers all of them, too. Next up will be another special episode, this time covering Atari 50: The Anniversary Celebration. And then back to vintage Jag stuff, I promise.
  5. I figured there was no reason to withhold my episode plan for anyone curious about which games were coming up, beyond what I list off at the end of each episode. I'm using a mix of part number and chronological ordering, and it's of course subject to change, but this is my plan as it stands today. My current thought is to start injecting homebrew titles somewhere after episode 50. 50, Fight for Life, is technically the last official Jaguar release (though not last in order of part number), so I figured if I was going to have anything at that big base10 milestone, it might as well be historically notable. There aren't many dates in there, either, because family schedules trump the podcast schedule. I will, though, try to provide dates for at least one episode in advance. Enough caveats and qualifications, here's the doc: The Atari Jaguar Game by Game Podcast Schedule
  6. Over the past few years, I've been making retro-gaming designs for jack-o-lanterns. As we approach Halloween, and without a Halloween-themed episode coming up (spoiler alert: Dino Dudes is not scary) I thought I would share some of those, even though none are Jaguar-related. My son suggested I carve Skylar this year, but I'm nowhere near that talented. Most jack-o-lanters are basic binary designs: either there's a hole in the pumpkin, or there isn't. You can create a lot of cool designs like this, faces and silhouettes and so forth, but it wasn't sufficient for video game graphics. At a minimum, I found I needed three different "colors": uncarved, carved all the way through, and carved to a thin depth, where you don't quite go all the way through. That allows light to pass through, but not as much light as where it's carved completely out. I have a couple cheap tools for making these, gathered from pumpkin carving kits over the past few years. I'm including the patterns I used as well as pictures of the finished product. To transfer the patterns to the pumpkin, I print out the patterns, tape the paper to the face of the large orange winter squash, and use a scoring tool along all the edges of the image. This renders the pattern on the pumpkin's skin as a series of dots, used as a guide for cutting and digging. The black areas of my patterns indicate where it should be cut all the way through, and the grey areas are where it should be dug out just enough to let some light through. 2012 - Haunted House This was my first one. I mentioned it in episode 70 of the Atari 2600 Game by Game Podcast, and it looked pretty cool with the flickering light within. I seriously doubt any of the kids walking by got the reference. My kids did, though, so at least I'm doing something right. The pattern includes a Haunted House ghost, but I ran out of time to actually carve it. 2012 - Portal My son was really into Portal, and asked me to carve him a Portal-themed pumpkin. It's not retro, and I can't find my pattern for this one, either, but hey, Portal is cool. 2013 - Pac-Man Ghost Monster Since it's orange, I guess this would be Clyde. Being from Pac-Man, it was widely recognized by trick-or-treaters. I apologize, I can't seem to find the pattern I made for this. I wish I had some blue cellophane to tint the pupils, but I always tend to carve these at the last minute, without much prior planning. My original intention was to use a ghost from Atari 2600 Pac-Man, but they don't scale well. I don't know if even I would have been able to recognize it. 2014 - Adventure The closest I got to recognition from trick-or-treaters was one kid who said, "Cool! Minecraft!" 2015 - Space Invader Here's my design for this year (2015). I'm including a step-by-step guide for those who want to duplicate the process. We'll start with the template. I originally planned to cut the eyes out completely, but my wife suggested I leave them fully intact. It's more consistent to the actual arcade game, so that's what I did. Anyway, on to the steps. Download the template, resize to fit your particular pumpkin, and print it out. Cut out the pattern itself, and tape it to the pumpkin (regularly-placed slits in the paper help fit it to the rounded surface). Use the scoring tool to go around all the edges. Once you remove the template, you'll see the pattern rendered in the pumpkin's skin as a series of small punctures. These are your cutting/digging lines. Use the depth carving tool to remove the outer skin where appropriate. Don't go too deep at this stage. Now you can go deeper. Dig down to a consistent depth throughout. It doesn't need to be too deep, probably around 8mm. Now, scrape out behind the image from the inside of the pumpkin. Scrape scrape scrape. Scrape until the pumpkin's minimum thickness is about 5mm. This should provide sufficient light that the image will glow when a candle (or other light source) is placed inside. 2016 - Zool 2 Eyes For 2016, my design was based on the box art eyes from the game Zool 2, to be covered in episode 16 of the podcast. I'm really pleased with how this one turned out. 2018 - Jaguar Logo Slash My 2018 design used the slash marks from the letter "r" on the Jaguar logo. It seemed like something that might be appealing even if you weren't intimately familiar with the Jaguar logo. I didn't have any good way to make it glow red, but I had a strand of green battery-powered LED lights which I stuffed inside, and it still looks pretty cool. 2019 - Minecraft Creeper Arguably not retro. My plan for this year was not just to create a pixel-accurate Creeper head from Minecraft, but also to wire it up to a Raspberry Pi with a motion sensor so that would play the Creeper's fuse sound and then explosion when a trick-or-treater approached. All the existing Creeper patterns I found out there were simply holes cut for eyes and mouth. But that's not how they actually look in the game, so I took a different approach, with "pixels" carved to various depths to represent the different shades of green. The strand of green LED lights from my Jaguar slash mark design in 2018 provides the color. It took hours to carve this thing, and toward the end, I was regretting my decision. I had planned on putting a Raspberry Pi, battery pack, battery-powered speaker, and motion sensor inside the pumpkin, but there simply wasn't room, so I put it all in a box underneath the jack-o-lantern. A Python script was launched on boot that would watch for motion from the sensor, and when detected, would play the hiss-boom sound lifted from the game. That part worked pretty well. So, sure, this project may not be terribly retro, but it sure is nerdy. 2020 - DOOM Cacodemon What's big and round and pretty scary when you don't have a chaingun? A Cacodemon from DOOM! I used scrap chunks from this and other jack-o-lanterns to form the horns, held in with pieces of thick wire, and put some colored film to more-properly represent the blue mouth and green eye seen in the game. The colors didn't photograph well, but I'm still pretty happy with how this big beast of a pumpkin turned out.
  7. In researching episode 13 of the Atari Jaguar Game by Game Podcast, I needed to revisit the original Wolfenstein 3D for DOS. While there are a number of ways to play Wolf3D on a modern computer, but I'm trying to be as authentic and retro as possible, and Wolfenstein 3D doesn't get any more retro than a 5 1/4" floppy disk. I'll be talking more about this in the episode, but that's the original floppy disk I bought from a shareware vendor, my first taste of first-person shooters. I don't still have the 386 computer I used back then, that would have taken up far more space than a floppy disk (also, it broke irreparably some years ago), but I do have a Pentium-based computer I built in 1996, two full generations later. It's got a 5 1/4" floppy drive, and I was able to install the shareware Wolf3D off of my old shareware disk. I keep this computer around for an authentic MS-DOS or Windows 3.1 or 95 or NT4 or BeOS experience, it has all those operating systems installed, and it has been with me so long that it has been upgraded pretty much as far as it can go. When I ran Wolf3D on my old 386, I would look at the Available Memory display during the game's title screen sequence, and wish that some day, perhaps, I might be able to max out all those gauges. It was my Holy Grail. With 224MB of RAM and properly-configured autoexec.bat and config.sys files, this Pentium pegs all three gauges easily. I don't think I'm as excited now as I would have been back in 1992. This is just a brief glimpse into how I went about capturing audio and data for episode 13 of the Atari Jaguar Game by Game Podcast, check out the actual episode (well, probably after I finish it) for more stories and information.
  8. Download or listen to the podcast episode at traffic.libsyn.com/secure/atarijaguargamebygame/00_-_Obligatory_Introduction.mp3 I've been thinking about it for years, actively planning for months, and now I've finally launched my new podcast, Atari Jaguar Game by Game (obviously, given the name of this blog). I'm alternating between excited and terrified, though currently leaning toward the latter. Leaning heavily. Ferg and Phil and Willie and Ar-Kay have given me great encouragement to venture forth with my own show, and I hope I don't let them down, or the community in general. I believe it was Lao Tzu who once said, "the journey of a few dozen episodes starts with a single post to three different retro-gaming forums simultaneously." Or something like that, I might be off on some of the finer points. So here we go.
  9. My main reason for starting this blog was to have a place to upload documents referenced in the podcast, but not available elsewhere online. There will be links to this page in the show notes. Game Calendar from the April, 1993 issue of Electronic Gaming Monthly Newspaper article from June 29, 1993, about the IBM contract Newspaper article from August 23, 1993, about the Jaguar unveiling Newspaper article from August 24 (or so), 1993, about fending off competition from 3DO Newspaper article from August 28, 1993, about pricey new video game consoles Atari Jaguar block diagram, taken from Atari Explorer Online Special Jaguar Edition. This file was originally a GEM image file, but just about nothing can read GEM .IMG files these days, so I converted it to a GIF and fixed the aspect ratio while I was at it. Episode 1 ended up being far bigger than I was expecting, owing to the massive amount of great listener feedback. I weighed it, and it came out to be just about a ton. One ton of feedback. This episode has been edited and re-edited so many times, hopefully the final cut is glitch-free. *crosses fingers*
  10. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/02-cybermorph We're talking about the original Jaguar pack-in, Cybermorph! Learn about its history, gameplay, historical reviews, and what listeners think about the game today. You may even get your fill of Skylar quotes. Next episode: Trevor McFur in the Crescent Galaxy General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Attention to Detail on MobyGames Fred Gill interview Super Sprint Arian Mission Octan Firebird Software ATD Interview in EDGE Magazine Virus (Zarch) ATD's Games Gameplay & Graphics Notes Cybermorph on Panther could just be rumor Gouraud shading Faran Thomason interview October 1993 Atari Explorer Online, pack-in game not 100% decided (.zip file) Potica (poh-teet-sah), traditional Slovenian nut bread Cybermorph manual falsehead's Cybermorph FAQ Milli Vanilli reference Cybermorph commercial Internet meme Cart variations 1993 promotional video Reviews GamePro Electronic Gaming Monthly GameFan commentary on Cybermorph, drugs, and pictures of the review AtariAge MobyGames Jaded Gamer review of Cybermorph (.zip) Cybermorph high score Feedback Hanlon's Razor Bill Kendrick's Slashdot submission Storytime MUD definition
  11. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/03-trevor-mcfur-in-the-crescent-galaxy The Circle Reserves needs you! In this episode, we dig deep into the colorful side-scrolling shooter Trevor McFur in the Crescent Galaxy. Upcoming games: Club Drive Raiden Evolution: Dino Dudes Checkered Flag General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Susan McBride Eric Ginner More on Eric Ginner 1993 promotional video LX Rudis interview October 1993 Atari Explorer Online (.zip), pack-in game not 100% decided Rapid fire mod Overlay Lynx/Bobcat differences TV/Movie/Game/Music/Book References Space Invaders Asteroids Super R-Type Ain't nothin' in the 'verse... Coruscant diner Ludicrous Speed! Cheats on AtariAge Oxford comma Reviews Electronic Gaming Monthly GamePro High Score Nick Persijn's Rotary Controllers
  12. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/04-club-drive Mix up the driving genre with Club Drive, a game where the ideas are big and biggest fans may be little, a game with tunes on the radio and cheese on the floor. Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Todd Powers bio Voicemodem press release October 1994 GamePro, VoiceModem mention VoiceModem press release (.zip file) Focus group (.zip file) VoiceModem code in Club Drive Edge magazine's '94 Summer CES coverage EGM's Quartermann from CES July 1994: Club Drive preview Resolution of Jaguar games Analog controls in Club Drive, resolution, hidden world hints, 2-player voice modem Gameplay & Graphics Notes IAAPA: Amusement park ride safety Koosh ball Jerome Strach Tag banned in some US schools Tag banned in some UK schools Once had a user-made overlay for Club Drive Shinto's overlay (600dpi) Reviews February 1995: Club Drive review Atari Explorer Online: MSRP and review (.zip file) Atari Explorer Online: Score adjustment (.zip file) Atari Explorer Online: Another score adjustment (.zip file) Jaguar Explorer Online: Yet another score adjustment (.zip file) High Scores TV/Movie/Game/Music/Book References You're in a Johnnycab Mmm, cheddar, delicious It's a ghost car! Dream Theater Listener Feedback Inverse ATASCII podcast, hosted by Wade Eric Ginner interview in Retro Gamer Matt's Suggested YouTube Videos: , by Greg Sewart, not Greg Stewart, as I misspoke in the episode.
  13. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/05-raiden Grab a friend and blast some aliens, because they've invaded and they need blastin', in the Jaguar port of the arcade shooter Raiden. Upcoming Games: Evolution: Dino Dudes Checkered Flag Alien vs. Predator Tempest 2000 Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Arcade game on KLOV Arcade flier Developer, Distributor, and Development Saibu Kaihatsu Saibu Kaihatsu's Arcade Games Fabtek Atari Lynx Game by Game Podcast Ad for Sega Genesis Raiden Trad Imagitec profile on Retro Gamer Magazine Viking Child for the Lynx Rampart for the 7800 Nigel Conroy Raiden on Gaming History 101 Raiden Wiki Atari asked Imagitec to port Raiden and Humans to Panther Raiden for Genesis in June, 1991 Raiden in EGM December 1993 Next Wave Artist interview Mitsubishi J2M Raiden Music 1999 article about tracker music Scream Tracker Fading Twilight Raiden on Fading Twilight SunVox U4IA's mod music AtariAge High Score Club Ports Digital Press comparison Shmups Forum comparison AtariAge comparison thread Tips Jaguar Raiden walkthrough Reviews EGM December, 1991: TG16 review, Genesis ad Summary of Genesis review from EGM October, 1991 EGM March, 1994: Jaguar review EGM Review Archive (.xls file) Gamepro March, 1994: Jaguar review Atari Explorer Online review (.zip file) Gameplay Videos Austin's Raiden Longplay for Jaguar Shienryu on PSN TV/Movie/Game/Music/Book References Leave the puce! Need to have a memorable laugh Listener Feedback Danny Galaga's controller mod Storytime LovePlus display at Shibuya Tsutaya circa 2009
  14. Download or listen to the podcast episode at http://atarijaguargamebygame.libsyn.com/06-evolution-dino-dudes Guide your tribe of hairy humans through the anachronistic dangers of pre-history in Evolution: Dino Dudes, Jaguar cartridge part number J9006. Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames The Humans series on MobyGames Developer, Distributor, and Development ST Format, December 1995 Lemmings Music (Falcon030 version) Jaguar Explorer Online, volume 2 issue 4 (.zip file) Andrew Seed on: Different regions of Dino Dudes Atari quality control Programming the Jaguar T-shirts Troubleshooting Dino Dudes VM Labs Gameplay & Graphics Notes Tacoma Narrows Bridge (original) Atari Explorer Online, volume 2 issue 15 (.zip file) Reviews Electronic Gaming Monthly, March 1994 GamePro, April 1994 GamePro review of Humans for Genesis, May 1993 Video Game Critic TV/Movie/Game/Music/Book References Crossing the streams "Every sun will supernova at every moment in history" Game on! Genesis 'The Humans' level codes Chicken, [verb] like a robot Tips RJ's hints in old AtariAge thread Cheats GamePro, September 1994 Level Passwords High Scores AtariAge High Score Club Next up: Checkered Flag!
  15. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/07-checkered-flag Pilot your personalized polygonal performance machine, if you can, through ten twisting tracks with Checkered Flag! Show Notes General Links jaguar.gamebygamepodcast.com Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io The Retro League RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Rebellion's "About Us" Page Gamepro Magazine, June 1994 (includes some Rebellion background) Eye of the Storm Wikipedia (ugh) article on Rebellion Retro Gamer issue 057 (More Rebellion background, "What new console?") Diehard GameFan magazine, May 1994 (Rebellion Interview) Scans from above interview Redline Racing preview in Diehard Gamefan, June 1994 Gamepro Magazine, July 1994 (Redline Racing preview) Bobby Rahal Emerson Fittipaldi EGM2, July 1994 (Checkered Flag preview) Electronic Gaming Monthly, August 1994 (Redline Racing preview) Atari Explorer Online: Jaguar Edition 2, May 27, 1994 (.zip file, final name change) Controls, Gameplay, & Graphics Notes Bell Curve RVG Interview with Rebellion Gamepro Magazine, February 1995 (Checkered Flag ad) Steering Patch from Cyrano_Jones & RemoWilliams F1 Cruise Control TV/Movie/Game/Music/Book References Checkered Flag (Lynx) Pole Position II (Atari 7800 pack-in) "There are four lights!" "Break it down!" Dear Esther Reviews Gamepro Magazine, March 1995 Reviews from other publications (thanks to Jeff's Jaguar Jungle) Gamepro review of Lynx Checkered Flag Atari Explorer Online: Volume 3 Issue 14, December 18, 1994 (.zip file) MobyGames Critic Scores Atari Explorer Online: Volume 3 Issue 10, July 2, 1994 (.zip file, Tal: "People will say 'virtual what?'") Cheats/Codes Gamepro Magazine, March 1995 High Scores Island Hop The Hole Bumpers & Feedback Wade's InverseATASCII podcast Next up: Alien vs Predator!
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