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SubQMod

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SubQMod last won the day on July 1 2011

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  1. Shamus - Total kudos to your for an excellent release ! Great UI, simple to use and good compatibility.... Guess I'll have to get my finger out now and get Jagulator moving forward again
  2. Many thanks :) :) I'll try not to take the laptop....it'll be hard tho
  3. yes, its still highly commented, which is why it probably takes so long to write... As an example of some of the code I am currently writing... mov edx, dword ptr jaguarMemory+A1_FLAGS // get a1 flags data ror edx, 16 // swap high and low words and edx, 0x001F7FFB // mask active bits mov eax, edx // copy flags data mov ebx, edx // copy flags data and eax, 0x00000003 // mask pitch value shr ebx, 3 // shift to pixel size mov [a1Pitch], eax // store pitch and ebx, 0x00000007 // mask pixel size mov [a1Depth], ebx // store pixel size
  4. I'm using basic windowed SDL for now whilst I attempt to improve the backend and compatibility. Once it is more complete, like VJ, then I will probably move to a DirectX Windowed/FullScreen solution.
  5. Yeah, I thought I kinda funny myself, seeing how I had the 2.0.0 designation set upon almost a year ago. Jagulator was always going to step up to release 2.0.0 as the last release, a loooong time ago, was 1.5.1. Lots of changes since then so it made sense to go to v2.0.0. As you notice, subsequent releases are minor path releases to date, eg x.x.1. Really cool that both VJ and Jagulator are live and active together. Anyone know the status of Project Tempest???
  6. There are plans to go open source on the project. Part of the code cleanup I mentioned on the project page is with this aim in mind.
  7. Thanks for the feedback. Will check through the items you highlighted and have a look at the compat list shortly. Back to coding
  8. Very, very nice Shamus. Hope to build it this weekend and try it out. Keep up the good work
  9. The family went hungry for you guys Release 2.0.2 is now available on the project website http://www.jagulator.com. Please read the notes on the latest post as there are a few setup changes to watch for... Enjoy and please feed back your requests, issues etc here or to one of the contact methods on the contact page of the website. Cheers P.S. Some people have asked the spec of my PC after seeing Jagulator running on YouTube. Well, its running Windows 7 (32-Bit), has an Intel E2200 @ 2.2Ghz with 2Gb Memory Installed. P.P.S.
  10. Saw the front page news & status page/photos updates on the site earlier, FE & slightly better compatibility for 2.0.2 later today? Thats the hope. Got two more little bits to implement then release 2.0.2 later tonight. Bear with me, still have to feed the kids and get them settled in bed first
  11. It looks like you have the 'fullboot' option selected or it has not loaded the rom (in which case it will execute from the boot rom). Try entering 'fullboot 0' before loading the rom. Also, one bug which I have noticed is that when the rom does not load a pop-up is displayed saysing so, however, it does not get the main focus and can sit behind other windows. The new update I am working on with a gui interface resolves most rom loading issues. Hope to finish up some release code today for this.
  12. Long filenames are not supported in the current releases. I am working on a simple gui to make rom selection and loading a 1000 times easier and more straightforward than it is now. Bear with me, this should be out soon....
  13. Interesting you are getting no video. The first thing that springs to mind is whether you have the OpenGL graphics driver for your video card installed correctly (or at all)? SDL uses OpenGL and this is a common problem. There are no restrictions on cart roms at this point so it will attempt to run whatever you throw at it. I have posted a video on YouTube that I created just now with it running Phase Zero - . Sorry got my graphics api's mixed up. I meant to say SDL uses DirectX (DirectDraw) so you will need to ensure you have a current DirectX runtime installed from Microsoft.
  14. Just a note to let you know I am putting together a GUI to make the emu a little more user friendly. As much as I like the 'old skool' command window approach it seems most people prefer GUI. Of course with this change, long filenames etc will work. Will try to get v2.0.2 out as quickly as I can.
  15. Interesting you are getting no video. The first thing that springs to mind is whether you have the OpenGL graphics driver for your video card installed correctly (or at all)? SDL uses OpenGL and this is a common problem. There are no restrictions on cart roms at this point so it will attempt to run whatever you throw at it. I have posted a video on YouTube that I created just now with it running Phase Zero - .
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