Jump to content

Random Terrain's Photo

Random Terrain

Member Since 23 Apr 2001
OFFLINE Last Active Today, 12:38 AM

Posts I've Made

In Topic: Did I do something wrong?

Fri Jul 6, 2018 4:26 PM

Is there something we can all learn from the mistake?

 

 

Example:

 

Don't take photos of reflective objects while nude.


In Topic: Bug Report Thread

Fri Jun 29, 2018 2:00 AM

Thank you for your response. I'm not sure how to disable Syntax Checking- it seems enabled by default and I can't figure out how to turn it off.


I missed that post before. It's basically in the center of the Settings page:

randomterrain.com/atari-2600-memories-batari-basic-vbb.html#settings
 


In Topic: New Pinball Arcade from makers of Williams Collection

Fri Jun 15, 2018 9:47 PM

Looks like you have to enable naughty mode on Scared Stiff every time you go to play it. It doesn't seem to remember your changes after playing another pinball game. There's not much of a difference between naughty mode and prissy mode, so all the steps it takes to find naughty mode and enable it doesn't seem to be worth it.


In Topic: Why can't the Atari 2600 display better graphics?

Fri Jun 15, 2018 9:35 PM

Wow! This is awesome! 

 

The bB page has a DPC+ section now:

 

randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_toc

 

 

New users should start here:

 

Getting Started


In Topic: Poll to see if improving stella debugging for bB is worth it

Fri Jun 15, 2018 9:27 PM

Thanks. I skipped step 1 and opened my "bB.1.1d.reveng40" folder the regular way, then followed the other steps. I can now see my variable aliases under the Stella disassembly tab.

 

When I click inside of the grid above the disassembly tab and move around using the arrow keys, I can see my variable aliases and their current values (among other things).

 

 

 

The next step is to learn how to do the things you mentioned before:

 

"You can set breakpoints for execution, writes, and reads at specific locations."

 

How do we do that?

 

 

 

This part seems to be talking about the grid I mentioned above:

 

"You can inspect the current values of variables. It allows you to trace through each instruction as it's executed and will highlight the registers and memory locations that changed in red."

 

When I click on the Frame +1 button or Ctrl + F, various spots in the grid turn red. I can click on those spots and some of them are my variable aliases. As I move from frame to frame, I can see the current values of my variables, like you mentioned.