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Random Terrain

Member Since 23 Apr 2001
OFFLINE Last Active Today, 7:49 PM

Posts I've Made

In Topic: Did anyone get Sprintmaster in 1988?

Today, 12:46 PM

I bought Sprintmaster from Toys R Us in February of 1989.

So Computer Entertainer was wrong. Looks like I can trust Atari's info.

In Topic: Atari 2600 Console Key Ring by Numskull

Yesterday, 7:01 PM

LOL, that was actually ShyOne swinging the hammer.  Man that is old.
I was just wondering if I could put a RFID chip in it.

Feels kind of heavy, so I doubt that it's hollow.

In Topic: Atari 2600 Console Key Ring by Numskull

Yesterday, 6:56 PM

I've always wanted to pick one of those up.  Are they solid plastic?

Kind of feels like solid plastic, but how would I know for sure? Hammer?



nice find thanx 4 sharing


Maybe some other people will get some at Toys “Я” Us during the sale and post about it.

In Topic: In defense of Pac-Man...

Yesterday, 11:12 AM

People who were disappointed with Atari 2600 Pac-Man are like those nuts who think there is a difference between Star Trek and Star Wars. They both happen in space, stars zip by, and there's a bunch of drama. Same thing. I've only seen clips of both because they were before my time, but I know enough to get the gist. Mix them together and most people wouldn't even know the difference. Change it so Luke SkyData must save Princess Yar from the Imperial Oil monster or something. The most important thing is that they're in space and stars are zipping by. The rest of the details don't matter for normal people who aren't obsessive control freaks. Get over yourselves already. Smoke some pot and relax. Nothing really matters. Job or no job. Sex or virginity. Nice house or cardboard box under a bridge. It's all the same, man. Here, take this pill and you won't care what is up, down, left, right, cold, hot, dead or alive. There, now you're like the average Atari 2600 Pac-Man lover. Isn't that better? :D

In Topic: Parsec 2600 goes Beta

Sun Mar 18, 2018 3:04 PM

There usually isn't an explosion loop. It's all handled in the main loop so everything can happen at the same time. For example, the explosion animation and explosion sound effect will happen while the player and other ships are moving.