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Random Terrain

Member Since 23 Apr 2001
ONLINE Last Active Today, 9:43 PM

#3869839 Wow do I ever need arcade owners, game owners and players!

Posted by Random Terrain on Today, 8:29 AM

Here is where I spent lots of quarters at Westworld arcade in Westwood Village next to UCLA.


Westworld? Did they have robot prostitutes?




#3869402 In defense of Pac-Man...

Posted by Random Terrain on Yesterday, 5:34 PM

I have a feeling that some people would have loved the game if Pac-Man was purple, burped fire, and was unmovable. You just sit in the center and burp fire at the ghosts as they flicker by.

 

Atari 2600 Fanatic: "To me, Atari 2600 Pac-Man with the purple unmoving fire-breathing Pac-Man is the real Pac-Man. When I finally saw the arcade version I was like 'WTF! Why does it have all of those dots? I came here for Pac-Man, not the Morse code game! Where is the fire breathing? Why is Pac-Man moving? Why is Pac-Man YELLOW!!! This is scaring me! I'm going back home to my Atari!'"




#3866764 Panic! Rooms by Generation2 - COMING SOON!

Posted by Random Terrain on Fri Oct 13, 2017 8:51 AM

Too much nudity!




#3866159 Fixing E.T. The Extra Terrestrial

Posted by Random Terrain on Thu Oct 12, 2017 10:37 AM

HSW depicted FBI agents chasing aliens long before the X-Files. I don't think they would care about aliens in real life. It's one thing a scientist the Air Force, NASA, etc. would want to study aliens, but the FBI viewing as a threat to the country? Spielberg even had the government chasing everyone away from Devil's Tower in Close Encounters of the Third Kind so there wouldn't be any witnesses to the alien landing insane idea.


Related links:

The FBI and UFOs

FBI UFO Document Is The Most Popular Of All Its 'Vault' Files

FBI Vault Reveals UFO, Roswell Files - ABC News




#3866028 Return 5 thoughts?

Posted by Random Terrain on Thu Oct 12, 2017 6:02 AM

Return 5 thoughts?


I liked returning five things. Five library books, five videos, five Nintendo games. . .


#3865515 In defense of Pac-Man...

Posted by Random Terrain on Wed Oct 11, 2017 12:17 PM

It's a little more thorough on AA.


It involves blood tests and stool samples. The samples are taken to a cemetery at midnight and a sickening ritual is performed. If the person is lying, he or she will grow a nose on their forehead with little eyeballs where the nostrils should be.




#3865436 In defense of Pac-Man...

Posted by Random Terrain on Wed Oct 11, 2017 10:00 AM

yeah. well. so. 

does anyone know where I can find a disassembly of the good old 2600 PacMan?

lots of details i don't remember :)

 

All I could find using Google is this:

 

benfry.com/distellamap/

 

 

Update

 

There is PacMan8k.asm at a copy of bjars.com:

 

web.archive.org/web/20170202183805/http://www.bjars.com/disassemblies.html

 

I don't know if that is the same Pac-Man or something else, but here it is just in case:

 

Attached File  pacman8k.asm   214.63KB   7 downloads




#3864603 In defense of Pac-Man...

Posted by Random Terrain on Tue Oct 10, 2017 4:01 AM

Thanks Woolco! I pre-ordered Pac-Man and all I got was a lousy game and no T-Shirt.

 

youtube.com/watch?v=IRLDPSYI19s

 

 

The video below has changed my mind. Atari 2600 Pac-Man is clearly better and more fun than the arcade version:

 

youtube.com/watch?v=rR71hEbWNmk

 

 

Who want's an arcade-like maze when you can have 4 boxes on each side of the screen with a couple of holes punched in them? Boxes are fun. Ask any cat.

 

youtube.com/watch?v=9rDCdqeTD0o

 

 

Atari 2600 Mazes

 

Speaking of mazes, here is an Atari 2600 random-ish maze test program I was working on in 2011/2012 for the Atari 2600. Run it with your favorite emulator and press Reset any time you want to see a new maze:

 

Attached File  random_maze_test_16x16x16_with_fast_data_32x23_2012y_11m_22d_0322t.bin   32KB   8 downloads

maze_test_33fps_01.gif

 

They're not the greatest mazes in the world, but at least they are more Pac-Man-like than what we got with Atari 2600 Pac-Man. To be clear, I'm not saying that Atari 2600 Pac-Man should have had random mazes, I'm saying how about creating a maze that has a Pac-Man style to it instead of that boxy thing we ended up with.




#3863844 In defense of Pac-Man...

Posted by Random Terrain on Sun Oct 8, 2017 11:39 PM

Pretty much.

 

The VCS is an extremely limited economy. You have 128 bytes of RAM, 76 processor cycles on a line, twice as many if you update every two lines. You need memory for the dots, for two players, which takes almost all of your RAM, to say nothing of other bits of system state.

 

Could Pac-Man have been improved? Sure, a blue maze, black background, but Atari did have a few guidelines against black backgrounds for space games. Put the maze holes on the right axis? sure, could have been done. 

 

A flicker manager? Yes, this has been proven to be possible when you have more than 4K of ROM to be able to create more unrolled kernels.

 

I am sick and fucking tired of people, who quite frankly have _ZERO_ understanding on the difficulties of WRITING a VCS game, just shit all over "game x" .... When you have spent many weeks counting to 76 and carefully timing each instruction to make sure that you have enough time to reset each element of playfield, player, missile, and ball, to create something that can DRAW the game state you have...and you go through the difficulties of trying to carefully make sure that your game state calculations happen within the allotted time when things AREN'T being drawn.... then you'll have perspective...and will be much more likely to shut the fuck up about it.

 

-Thom

 

Same goes for things like music and food. If you can't write a top 40 song, you should shut up and enjoy all songs. If you aren't a professionally trained chef, you should shut up and enjoy all food placed in front of you, including anything that is spoiled or rancid. You aren't qualified to judge, even when you can clearly tell quality from crap. Now listen to your headache-inducing music and try not to die from food poisoning.




#3863729 In defense of Pac-Man...

Posted by Random Terrain on Sun Oct 8, 2017 8:29 PM

Second, the color scheme. The 2600 had very good color abilities. Unlike other game systems, the 2600 didn't have a built in color palate. To my knowledge, the 2600 can display pretty much any color. It cannot display multi-colored sprites, but that is something different. The yellow/orange Pac on a med blue background with an ugly shade of brown for the maze lines and dots and the inconsistent colors of the ghosts, is quite unpleasing to the eyes.


NTSC (128 unique colors)
PAL (104 unique colors)
SECAM (8 unique colors)

randomterrain.com/atari-2600-memories-tia-color-charts.html#interactive_color_charts

 

You can have multi-colored sprites, but each row can only have one color.

 

post-13-128174316453.png




#3862577 In defense of Pac-Man...

Posted by Random Terrain on Sat Oct 7, 2017 5:28 AM

Yeah. I played the hell out of my pacman watch too. Hind sight is 20/20, and its very easy to look back 35 years and say "but it sucks" I, and many MILLIONS of kids just like me had hella pacman fever, and the FACT is, all those that did, loved the arcade, bought and loved the 2600 version, and most probably had one of several portables. There is a reason it was called pacman fever.

The fact is, people that didn't like pacman, in ANY of its various crappy available formats, didn't know, or truly have pacman fever. They were the eras version of today's Facebook "me too"ers and I'm not sorry to say so.

Like I said, it wasn't till ms pacman came out people found it could be better, that said, average people, especially people with pacman fever didn't magically start hating it. It didn't start "sucking" till the internet era.


You can say that you didn't know that a lot of people didn't like 2600 Pac-man until you got an Internet connection, but the Internet didn't suddenly make it cool to hate the game. There were plenty of people who were disappointed when the game was new. If you were too young to have standards and liked whatever was squeezed out and plopped in front of you, that means you weren't a serious-minded Atarian according to Electronic Games magazine:
 
archive.org/stream/1983_Software_Encyclopedia_Number_1_1983_Reese_Communications_US#page/n27/mode/1up
pac-man-review-01.png

Here's another review before the modern Internet existed:

 

archive.org/stream/ataribooks-the-book-of-atari-software-1983/thebookofatarisoftware1983#page/n314/mode/1up
pac-man-review-02.jpg

 

I already posted a link to this one:

 

atariage.com/forums/topic/232660-pac-man-review-from-1982/

 

 

 

Proof? Pacman-sold. Nuff said.

 

E.T. also sold, but a ton of people claim they hated it when it was new. And in early 1982, many people were probably like my family and didn't think they could return a game after opening the box if nothing was physically wrong with it. We didn't grow a pair until a couple of years later.

 


 

So the board is blue, so is ms pacman


What does that prove? The people who worked for Atari were color blind? Speaking of Ms. Pac-Man, a game came out months earlier that showed something better could be done on the Atari 2600. That game was Lock ‘N’ Chase. It had no flicker. That was a nice change from the almost invisible ghosts in 2600 Pac-Man.




#3862023 In defense of Pac-Man...

Posted by Random Terrain on Fri Oct 6, 2017 8:53 AM

Especially since by 1982, Atari had been getting outclassed by Activision and Intellivision, and upped their game. They were doing better sports games like the Realsports series, and better arcade translations like Berzerk. They seemed to be on a roll, so I was optimistic about Pacman before it released


Like it says on my web site, my family expected 2600 Pac-Man to look more like the Pac-Man we saw on an Atari computer at Woolco, so I'm not a fan, but to make it clear for people who weren't alive back then, 2600 Pac-Man was released in March/April of 1982. Berzerk was released in August of 1982. RealSports Baseball and RealSports Volleyball were released in October of 1982 and RealSports Football was released in December of 1982.




#3861562 In defense of Pac-Man...

Posted by Random Terrain on Thu Oct 5, 2017 3:06 PM

Related link:

 

randomterrain.com/atari-2600-memories-favorite-games.html#pacman




#3860851 Draconian Δ Quadrant Sector Design Contest

Posted by Random Terrain on Wed Oct 4, 2017 10:27 AM

The winner gets to lick thick icing off chocolate walls? Maybe I should rethink my laziness!




#3858740 Draconian Δ Quadrant Sector Design Contest

Posted by Random Terrain on Sun Oct 1, 2017 10:49 AM

Any problem?


Seems like a lot of people don't go out of their way to look at the Contests forum and some who do look will pop in just to peek at what others are doing because they know their entry wouldn't be good enough. Some people who have a slight interest won't want to download special software and read instructions when all they want to do is stare at TV or go to bed after working all day at the scratch and sniff factory.