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Random Terrain

Member Since 23 Apr 2001
OFFLINE Last Active Today, 7:13 AM

#4050282 New Pinball Arcade from makers of Williams Collection

Posted by Random Terrain on Fri Jun 15, 2018 9:47 PM

Looks like you have to enable naughty mode on Scared Stiff every time you go to play it. It doesn't seem to remember your changes after playing another pinball game. There's not much of a difference between naughty mode and prissy mode, so all the steps it takes to find naughty mode and enable it doesn't seem to be worth it.

#4049243 New Pinball Arcade from makers of Williams Collection

Posted by Random Terrain on Thu Jun 14, 2018 5:57 PM

Speaking of Scared Stiff, I can't wait until we get a console where the tables will truly look like the real thing. Compare this video with the cartoony look we're still getting on consoles like the PS4:




I don't know what they'll have to do to make it look like it does in that video or in person with your own eyeballs, but I hope it happens with the next batch of consoles.

#4049105 New Pinball Arcade from makers of Williams Collection

Posted by Random Terrain on Thu Jun 14, 2018 2:47 PM

Medieval Madness is sought after. It is really a fan favorite.

Does anyone know if it's worth it to pay the few extra bucks for the "Pro" upgrade or is it a waste of money?

#4046335 Bug Report Thread

Posted by Random Terrain on Mon Jun 11, 2018 12:29 AM

Yes I was aware of that, but for some reason it was working so I just ran with it.

Some things can seem to work, but then we'll end up getting some weird unrelated error down the line because we added one more questionable thing that was too much for bB to take. Since the weird error is caused by a couple of unrelated, almost undetectable things, it can cause us to want to rip out our hair or punch ourselves in the face. To avoid self-induced bruises and loss of hair, it's better to do what the bB page says. :D

#4046326 Bug Report Thread

Posted by Random Terrain on Mon Jun 11, 2018 12:06 AM

I think I fixed everything:


Attached File  freshbroods_ninja_kombat_2018y_06m_11d_0157t.bas   36.71KB   24 downloads


Attached File  freshbroods_ninja_kombat_2018y_06m_11d_0157t.bin   16KB   3 downloads


You might want to compare it with your your fixed version or just use mine if you think I fixed more things.



I see that the screen flashes to a different color when the fire button is pressed. I posted this in another thread about that subject:


Modern consoles have warnings which say that exposure to certain patterns or backgrounds on a television screen may trigger epileptic seizures or blackouts in some people and these conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. When in doubt, don't quickly change the color of large sections of the screen.


Besides that, it can be irritating for people who just have sensitive eyes:





#4046313 Bug Report Thread

Posted by Random Terrain on Sun Jun 10, 2018 11:26 PM

Since I was already in the middle of it, I'm doing my own fix up of your program and I've come across more than one place where you use OR twice in the same if-then. That is not allowed according to the bB page in the Did You Know box. You are allowed only one OR for each ifthen statement.

#4046270 Bug Report Thread

Posted by Random Terrain on Sun Jun 10, 2018 9:26 PM

I put one underscore in front of variable aliases and two underscores in front of labels. Then I don't have to worry if I'm using a keyword by mistake and I don't have to worry if a label has the same name as a variable alias. I'll add a comment on the bB page about not using a period in label and variable names.


Can somebody explain things like "const frame10lo = #<frame10" to me? Is that valid? What does the pound sign and less than sign do?

#4046028 Bug Report Thread

Posted by Random Terrain on Sun Jun 10, 2018 2:31 PM

@kdgarris, how exactly would I post the source file? Should I just upload the code I'm working on?

All you need to do is post the .bas file that isn't working:

How to Attach Files and Images


Just to make sure, you are using the latest version of batari Basic, right?




When I was working on long programs with VbB, I had to disable Enable Syntax Checking. Syntax checking is just too slow for long programs, but it didn't stop the program from running if I removed certain code.


I had the kind of trouble you are talking about when using defand sometimes when using smartbranching, so I stopped using both. I'm talking about completely insane, hair-pulling things that made absolutely no sense so I always avoid smartbranching and use if ... then goto __Label instead of if ... then __Label and my programming life became waaaaay less frustrating when I said goodbye to def.

#4040654 Atari 2600 Video Game Release Date Pages Are "Done"

Posted by Random Terrain on Sun Jun 3, 2018 8:44 AM

I think Guardian by Apollo should be in the November section of 1982, I don't know if I have enough to change the releases date, but I'll bring it up anyway since I finally found the interview here.  I remembered reading this one a few years back, but hesitated talking about it as its gone from the original site.  Now, according to this interview with programmer Larry Martin, Guardian was released for production just before Apollo was shut down by its creditors, however I get the impression none were sold until the bankruptcy court released them:




According to this brief article in Billboard, the bankruptcy was declared in November of 1982, ergo the game cartridges were not released until then.  https://books.google.com/books?id=WiQEAAAAMBAJ&printsec=frontcover&dq=Billboard+December+4,+1982&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMItpiEsY_dxgIVwy2ICh1VggdV#v=onepage&q=apollo&f=false 


Like I said, I don't know if that's enough to change the release, but I thought I'd mention it anyway and see what other's thoughts are. 







#4031513 Atari 2600 Video Game Release Date Pages Are "Done"

Posted by Random Terrain on Mon May 21, 2018 2:17 AM

Good job, Random Terrain.

Found a few differences with my own reseach.

For example: Up'n Down and Spy Hunter are from late 1984.





Thanks. Any of the entries can be easily moved, so all I need is evidence to link to. Maybe some of these super extreme best guesses can be turned into plain old best guesses or maybe even 'no doubt' entries with your help and the help of others. I love entries that don't need some variation of a guess disclaimer.

#4031315 Atari 2600 Video Game Release Date Pages Are "Done"

Posted by Random Terrain on Sun May 20, 2018 4:49 PM

They're as done as I can get them until more information is found. At least the hard part is over. Now I can add fun stuff like popular commercials, new toys, new candy, and anything else that might "help summon your treasured memories" from those years or help those who weren't born yet to get more of an idea of what it was like to be alive back then.


NTSC Game Index
NTSC Game List by Company
Activision Release Dates From the Archives

I didn't make a 1990 page since no original NTSC games were released that year by a known video game company, but I'll probably end up doing it anyway after I finish another project.

#4019845 Help with Sears games: Steeplechase, Stellar Track, and Submarine Commander

Posted by Random Terrain on Wed May 2, 2018 1:26 PM

Because *sigh* the copyright years on our site are the ones that are mentioned on the cart front label, not the release year.


You might want to change "Year" to "Year On Cart" or something similar so people won't get confused and think it means year of release.

#4019243 playable DEMO of finished Parsec 2600

Posted by Random Terrain on Tue May 1, 2018 3:25 PM

About 2 seconds after the end of the game, the player should be able to use the fire button like a remote control and restart the game instead of needing to get up and hit the reset switch.



#4017785 Structured Code Question

Posted by Random Terrain on Sun Apr 29, 2018 5:04 PM

Seems like a lot of new users want to stick a bunch of gosubs in when they're not needed. If multiple places in a program need to use the same chunk of code, we use gosub to save space.


Here is a related link:


Parts of a Program

#4017263 "FRYING" and the glitching effects in 2600 games.

Posted by Random Terrain on Sat Apr 28, 2018 8:16 PM

Never did it, never wanted to. If the Atari 2600 would have had a Game Genie like the NES had years later, I would have used that. Cheating can be fun, but risking damage to my cartridges and my Atari isn't.