@nanochess If you were going to make it smooth scroll what would you do?
On the sega genesis I could have two sets of tiles: original and partially scrolled. One frame would have original tiles then on the other partially scrolled. After that the process would repeat except one layer of tiles farther.
This week? Mostly rummaging through my backups to find genesis co-op games for date night.
Gain Ground
Vapor Trail
Altered Beast
Gauntlet IV
Gunstar Heroes
Ms. Pac Man
Zombies Ate My Neighbors
Golden Axe
The long rectangular part is actually the playfield. The twins are two copies of a sprite that looks like a girl.
You can use CTRLPF to tell the sprites to be behind the playfield. That sometimes helps when making sprite/playfield combination objects.
..and, remember kids: you can use a portable version of Notepad++ so you can keep your CVBasic code editor free of conflicts with other dev suites.
https://portableapps.com/apps/development/notepadpp_portable
I think you need interested people with expertise to create easier tools. You then need a community of game devs around that tool. You then need people willing to try new, original games to keep the ball rolling.
I don't think anti-5200 sentiment is a thing. It just hasn't reached the energy level needed.
Quick! Add commands to shift tile graphics left, right, up or down by an offset. Could be useful for games with fake scrolling
ShiftTile( SourceTile, ShiftHorizontal, ShiftVertical, DestinationTile)
Be interesting to see a partnership like NES Maker has with Infinitelives. One side makes the amazing game making tools and another the special (mapper 30) boards and programmer.
If you ever feel like you need to show proof of good faith with your homebrew files use Jotti:
https://virusscan.jotti.org/en-US/filescanjob/g0tyam4m60
Already said this elsewhere. But, signed up for the lowest tier for the usual reasons. Mostly being self-employed.
Still, it allows me to show some support. Not nearly enough for the help and amazing tools over the years.
Thank you!
This isn't a bug so I never bugged batari or RevEng. But, if someone could mitigate the virtual sprite flickering when some go off screen. Meaning, when any vitual sprite crosses the screen boundaries vertically there's a chance all virtual sprites will momentarily flicker.
I haven't found a way to work around it and have dropped some game projects like a scrolling pinball game.
I've been welcomed well by the Intellivison community. Even when I interject into heated topics.
What confuses me is when people go full big anger mode. It just doesn't have any place in a pleasant community.