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Stefan_L

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About Stefan_L

  • Birthday 04/13/1977

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    Sweden

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  1. Haha... now i know who overbid me in the eBay Leander auction
  2. No i do not have the budget version, the size of the box is like the Speedball 2 seen next to Targhan in Keops photo. Keops, did you buy it from a seller in USA? Is there any info in the manual that could indicate it is ment for USA market?
  3. I never seen that Targhan box before, it's taller than the one i have. Is that the USA release?
  4. You should of course avoid using words as "lazy" and "silly" programmers in the review It was a while since i played Hard'n Heavy but i think the game had some awesome SFX... very good for using YM2149 only (no samples). It is for sure a sequel to Giana Sisters... the artwork had to be changed to robots instead of the Giana Sisters. If you want an uncracked copy of it so do i have it part of an compilation called "Milestones"... i have pic on my webpage of it: http://arcade.ym2149.com/misc/ataristgames/atarist_games32.jpg I can make a SuperCard Pro copy of it if needed.
  5. David Rowe said he made box artwork for an unreleased Core Design game... maybe it was for Retro?
  6. Well.. i did find a bug in WOTD and if you try yourself i am sure it will happen for you also, i tried it twice just to be sure it was a bug, i dont think i have early version of the game or so? If you dont know which is the dark tower level so do i have an youtube video showing parts of WOTD and the dark tower level is at 21:40 The pause button problem... well i tried pushing every button on the keyboard to unpause but it never works? the manual says you unpause by pressing "P" again. Also Grazey ripped all music from WOTD and it has lot's of unused digital music (i think only 2 or 3 is actually used in the game)... thats not a bug just fun info
  7. Found an bug in "Wrath of the Demon".... in the dark tower level... if you dont pick up the potion from when you kill the little stone throwing goblin (or whatever it is?) so does not the game progress and you have to restart the computer. So make sure you always pick it up Also another bug i think? i never managed to get out of pause mode whenever i paused (P button).
  8. Just stumbled upon another game bug.. this time in "Double Dragon" I happened on stage 2 when i killed an enemy and he fell down the hole but returned flickering and immortal :-/ And i just happened to do a video recording of it as i was testing some stuff: http://arcade.ym2149...20930000359.AVI (happens at around 4:15 in the video) From an original copy of Double Dragon, playing on my STFM. (the highscores seen in the video is not mine but from the previuosly owner)
  9. I was playing the version on Automation 504.
  10. Yes there is music at the end but not the actual "ending music" :-) the end tune is in the SNDH rip but never play in the game (unless it is the the crack/trainer that makes it not to play for me) I checked a longplay from the Amiga version on youtube and there it played the ending music. The ST version just play the same music that plays in the levels. hmm... this makes me think the Monster Business music that was ripped for the SNDH archive was not ripped from the game but maybe from a demo wich also had those musics and the final game version had the end music left out? Or is it in the game files? I'ts tune #7 in the SNDH that should be the ending music.
  11. I played thru "Monster Business", an cracked version with trainer and i used the trainer to actually complete the game and the possible bug would be that the game did not play the ending music at the end? ok.. as it was not an original copy i played so might it been because of the crack/trainer that caused this but if you have time to check it out on an original please do do I dont rememebr who cracked it and i think i played it on my STE.
  12. Yes it only happen when you stretch in Robocod and i think that exit is the only one you can do it that way at all... well anyway it is a bug I downloaded the Robocod diskimage from atari mania and tried in Steem (with pasti DLL) and it did lock up just like on my ST when pressing ESC?
  13. My copy of Trantor has the 45283bytes executable... so i guess it is the bugged version. I will try an make a Pasti of it later (been many years since i last used Pasti). Robocod is the first release,1991, Millenium.
  14. Yes it is from my STFM and also the Robocod recording is from my STFM Both Robocod and Trantor are from the original releases and maybe these bugs was fixed in budget releases? Although i have not checked any other releases myself of these two games. BTW: The SNDH file rip of the Trantor music play fine in any SNDH player, but i am kind of used to the messed up sound the game produce already... especially the intro music sound better in the game IMHO
  15. And another buggy game is "Trantor - The Last Stormtrooper"... the sound is all messed up, heard very well during the intro and the menu, strangly so does the music seem to play fine during gameplay even if it is the same music as the menu music? I have done a video recording from my STFM using an original copy of the game: http://arcade.ym2149.com/files/sc500n1/atari/bugs/trantor_buggy_sound_atarist_20120916195522.AVI I dont know what is the cause of this... i havent checked other TOS versions though, i mean it is an old game so maybe it needs an old TOS?
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