If a highly talented and skilled team of programmers (such as the top coders at SEGA back in the mid 90s) who were intimately familiar with the Jaguar's hardware did some hardcore assembly programming with great resource utilization developed a game on the Jaguar using Tom and Jerry, instead of the M68K, what kind of 3D graphics would have been seen?
What kind of 3D graphics?, probably about the same what we saw, but more optimized for smoother framerates. More interesting is that if a team of the top Sega coders developed for the Jag, then stuff like Fight For Life and Checkered Flag would have had some decent gameplay on them, like Virtual Fighter and Virtua Racing on 32X. So probably a bit smoother framerates and some good gameplay would be the biggest gains, and in my oponion the most important ones.
Wow, that was one optimistic design (but it's easy to prototype on PC)
Good luck getting above 10 fps with the triple full-screen overdraw of the background polygons (there's easily over 3,000 Blitter textured stripes in all those background layers, I could go make a coffee while GPU would be in tight loop with Blitter)...
Jag can barely reach a useable framerate with textured scenes that have zero overdraw, and this game had, like, 3-4 background layers...
I suppose, you could cheat, and just use OP scaling for some of those layers (using pre-textured sprites at nearest camera zpos, upon entering the room/area), but I know for sure that jag's OP cannot do that in the overdraw that is present there. It could probably handle one tree layer (of course, at the effect of it looking funky).
But, given how many full-screen transparent bitmaps are there already, I am having serious doubts if OP would still have enough bandwidth for even one such layer (that's because unlike gpu/blitter, the OP scaling must run and finish at 60 fps, or else it glitches)...
There's one more [much more complex] option - to separate the framerate of front area (around player : GPU/Blitter) and background area (the trees and such: DSP). We could easily have 30-fps locked for the floor&input, and the background would be updated at whatever framerate the DSP would handle (via SW rasterizing, pixel-by-pixel). But, that's basically having 2 engines running in parallel. Good luck debugging that during commercial lifetime of jag
To my untrained eye, it looked like just a prerendered background with some scrolling, kinda like Final Fantasy VII. The choppy sky scrolling also reminded me of some scenes on FFVII.
I tried now for the first time the Native Demo (used Skunkboard) and I am really impressed. This title had the fair chance to become the best Jag-Shooter. Yes, there´s no music so far, yes, the collision detection with the bonus objects doesn´t work ... but bloody hell! This graphic would suit a Neo Geo well, never expected, that the Jag is able to go so far!
What a pity, that the work on this game have never been finished.
The colors, transparencies and lens flares are beyond Neo Geo quality!
Um.... I too owned a 7800 instead of an NES. But later bought an NES because it was what I really wanted. Im not sure why you would prefer the Genesis/Megadrive over the SNES. I owned both of those and I have to say the games were better on SNES. There was nothing on Genesis that could compare to the DKC trilogy, Killer Instinct, Zelda, Mario RPG , Super Metroid, F-Zero or Starfox. Lets not even talk about Earthworm Jim. As the arguments over that game being better on which platform will spiral off into a whole new rant.
The SNES was also not readily avaialble like the Genesis was in countries like Brazil where it is still being sold today.
I fail to see your point other than you hate Nintendo.
Am I right?
Well, there was nothing on SNES that could compare with Thunder Force 4, Gunstar Heroes, Sonic series, Ristar, Yu Yu Hakusho ( 4 player fighting game), Monster World 4, Streets of Rage 2, Super Shinobi 1 and 2, Virtua Racing, Road Rash 2, Panorama Cotton, Dynamite Heady, Red Zone, etc . We all have our favorites.
There is no argument about Earthworm Jim, its better on Genesis and even better on CD . Same for Mickey Mania. Earthworm Jim 2 is indeed arguable.
Both systems rock. The one that sucks is the people who cant afford both to have the best of both worlds.