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sd32

Member Since 18 Jun 2007
OFFLINE Last Active Yesterday, 8:27 PM

#4174786 Rikki & Vikki

Posted by sd32 on Tue Dec 11, 2018 9:10 AM

Looks amazing! Sprite animation is very impressive. The game looks like lots of fun, and those boss fights...very nice!




#4133101 WIP : Not Outrun

Posted by sd32 on Sat Oct 13, 2018 11:27 PM

Very nice! Thanks for getting the Jaguar to flex its super-scaler muscle.




#4080794 Phil Nixon Interview - Power Drive Rally Artist - Rage & Sumo Digital

Posted by sd32 on Fri Jul 27, 2018 9:41 PM

Funny, just bought Power Drive Rally today! Cart only, but cant go wrong for 2 dollars! Very nice game.




#4072295 What was the Jaguar truly capable of?

Posted by sd32 on Mon Jul 16, 2018 7:26 PM

If a highly talented and skilled team of programmers (such as the top coders at SEGA back in the mid 90s) who were intimately familiar with the Jaguar's hardware did some hardcore assembly programming with great resource utilization developed a game on the Jaguar using Tom and Jerry, instead of the M68K, what kind of 3D graphics would have been seen?

 

What kind of 3D graphics?, probably about the same what we saw, but more optimized for smoother framerates. More interesting is that if a team of the top Sega coders developed for the Jag, then stuff like Fight For Life and Checkered Flag would have had some decent gameplay on them, like Virtual Fighter and Virtua Racing on 32X. So probably a bit smoother framerates and some good gameplay would be the biggest gains, and in my oponion the most important ones.




#4060188 Road Rash pre-alpha on Jaguar at 30 fps

Posted by sd32 on Sat Jun 30, 2018 12:29 AM

Cyber Speedway actually came out before Wipeout when it was originally released in Japan!

Does Aero Gauge on the N64 meet your requirements? Its nothing special, just a decent little game. Cant hold a candle to Wipeout.

 




#4043027 Mike Price - Jag Game Tester of Dante's Inferno & Video Game Journalist

Posted by sd32 on Wed Jun 6, 2018 8:12 AM

Wow, that was one optimistic design (but it's easy to prototype on PC)  :)

 

Good luck getting above 10 fps with the triple full-screen overdraw of the background polygons (there's easily over 3,000 Blitter textured stripes in all those background layers, I could go make a coffee while GPU would be in tight loop with Blitter)...

 

Jag can barely reach a useable framerate with textured scenes that have zero overdraw, and this game had, like, 3-4 background layers...

 

 

I suppose, you could cheat, and just use OP scaling for some of those layers (using pre-textured sprites at nearest camera zpos, upon entering the room/area), but I know for sure that jag's OP cannot do that in the overdraw that is present there. It could probably handle one tree layer (of course, at the effect of it looking funky).

 

But, given how many full-screen transparent bitmaps are there already, I am having serious doubts if OP would still have enough bandwidth for even one such layer (that's because unlike gpu/blitter, the OP scaling must run and finish at 60 fps, or else it glitches)...

 

 

There's one more [much more complex] option - to separate the framerate of front area (around player : GPU/Blitter) and background area (the trees and such: DSP). We could easily have 30-fps locked for the floor&input, and the background would be updated at whatever framerate the DSP would handle (via SW rasterizing, pixel-by-pixel). But, that's basically having 2 engines running in parallel. Good luck debugging that during commercial lifetime of jag :)

To my untrained eye, it looked like just a prerendered background with some scrolling, kinda like Final Fantasy VII. The choppy sky scrolling also reminded me of some scenes on FFVII.




#4040266 Native / Duranik

Posted by sd32 on Sat Jun 2, 2018 5:31 PM

I tried now for the first time the Native Demo (used Skunkboard) and I am really impressed. This title had the fair chance to become the best Jag-Shooter. Yes, there´s no music so far, yes, the collision detection with the bonus objects doesn´t work ... but bloody hell! This graphic would suit a Neo Geo well, never expected, that the Jag is able to go so far!

What a pity, that the work on this game have never been finished.

The colors, transparencies and lens flares are beyond Neo Geo quality!




#3978773 What Atari Jaguar games should have come out on other consoles

Posted by sd32 on Tue Mar 6, 2018 12:55 AM

 

Would love to see Jag Bubsy ported to the Genesis or Steam.

A 64-bit game ported to the 16-bit Sega Genesis?... you sure thats posible? I mean... there is a reason why bit-classes exist man.




#3975665 Tomb Raider & Swagman for the Jag

Posted by sd32 on Thu Mar 1, 2018 7:32 PM

 

Wow, creating a sequel to Highlander, huh? Interesting that they thought the lack of texture mapped characters was what was really wrong with the first game...

Wasnt it going to be a trilogy? With part 2 being a direct continuation to the first game. And part 3 being a one on one 3d fighter.

And yeah, seems like Atari at the time tought texture mapping could save any of their games. Screw the framerate and gameplay, we gotta look like the Sony!




#3954501 What do you like about the Atari Jaguar?

Posted by sd32 on Tue Feb 6, 2018 1:02 AM

I just like that it is 64-bit, man. :grin:




#3929104 New Year, New Jaguar Games

Posted by sd32 on Sat Jan 6, 2018 7:28 PM

 

Damn, that's some pretty exciting news! Congratulations !

 

I understand you don't want to just shout out all the IPs acquired, just yet.

 

Have you guys considered the option of sublicensing certain specific game to a third-party developer for a specific platform/release  ?

 

Out of 60 games, there's gotta be some racing games there I could use with my 3D engine :)

 

Coupled with sharing the factory for pre-assembled PCBs with the developer (effectively, double-tapping), this just might make business sense for you, at minimal effort ;)

Well, MicroProse is on the list, so maybe this would make a good candidate?:

 




#3913803 Road Rash pre-alpha on Jaguar at 30 fps

Posted by sd32 on Sat Dec 16, 2017 9:23 PM

That draw distance, smooth framerate and getting rid of the nearby polygons glitch... your 3d engine has come a long way!

 

So what are your next goals for it?




#3895899 did the jaguar have the ability to be a commercial success?

Posted by sd32 on Wed Nov 22, 2017 1:33 PM

I'm sure the Jaguar is capable of some pretty amazing stuff, given the right amount effort.  I imagine the Jaguar CD could maybe even do a great port of Metal Gear Solid.

 

 

Sure, just use the Highlander engine :-D. MGS is pushing the Playstation a lot... even as a FUMES addict, i dont see how the Jaguar could pull off such a game.




#3893377 did the jaguar have the ability to be a commercial success?

Posted by sd32 on Sat Nov 18, 2017 9:14 PM

Um.... I too owned a 7800 instead of an NES. But later bought an NES because it was what I really wanted. Im not sure why you would prefer the Genesis/Megadrive over the SNES. I owned both of those and I have to say the games were better on SNES. There was nothing on Genesis that could compare to the DKC trilogy, Killer Instinct, Zelda, Mario RPG , Super Metroid, F-Zero or Starfox. Lets not even talk about Earthworm Jim. As the arguments over that game being better on which platform will spiral off into a whole new rant.

The SNES was also not readily avaialble like the Genesis was in countries like Brazil where it is still being sold today.

I fail to see your point other than you hate Nintendo.

Am I right?

:_(

 

Well, there was nothing on SNES that could compare with Thunder Force 4, Gunstar Heroes, Sonic series, Ristar, Yu Yu Hakusho ( 4 player fighting game), Monster World 4, Streets of Rage 2, Super Shinobi 1 and 2, Virtua Racing, Road Rash 2, Panorama Cotton, Dynamite Heady, Red Zone, etc :-D. We all have our favorites.

 

There is no argument about Earthworm Jim, its better on Genesis and even better on CD ;). Same for Mickey Mania. Earthworm Jim 2 is indeed arguable.

 

Both systems rock. The one that sucks is the people who cant afford both to have the best of both worlds. :) 




#3880813 So how powerful is the Jaguar exactly?

Posted by sd32 on Tue Oct 31, 2017 4:06 PM

I think i have the answer

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