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joeybastard

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joeybastard last won the day on October 1 2009

joeybastard had the most liked content!

About joeybastard

  • Birthday 03/07/1971

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  • Custom Status
    Lover of All American Burgers
  • Gender
    Male
  • Location
    Bellmore, LI, NY
  • Interests
    Death, Destruction and Bombs Galore

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  1. Hey! The Frantic rom I have is whatever the last one Scott posted. I designed the levels, music, and graphics but he is the smart one who actually programmed it. I'm way too dumb for that part. If I remember right, I designed 25 levels and more killbots (that could be wrong, it was a long time ago and my memory sucks) but I don't think he got around to implementing them before he stopped working on it. I think it's a shame it was never finished but I have nothing but admiration for Scott and genuine gratitude that he let me work on his projects. It's possible I still have files somewhere but it would be up to Scott if he wanted to let somebody else finish it. I thought I made up Killbots but if it's from Chopping Mall, I love the name even more😄 Cheers, Joe
  2. Cool video! I'm glad somebody is enjoying it even if it's unfinished. If you haven't already, check out Scott's other games in the AA store: Astro Invader, Spectar, and Terra Attack. All 3 are good stuff!
  3. Tunnel Runner-Great colors and the monsters marching at you chomping is just cool looking Demon Attack-Great colors and the "whoosh-in" effect when the enemies appear is one of my all time favorite video game effects. Mountain King - I love the simple minimalist look.
  4. I was disappointed by quite a few but here's two: Miner 2049er - The VCS version is god awful. Made especially worse because my first exposure to the game was the CV version. I know many people think the CV version is inferior to the A8's or the 5200 but i prefer it. James Bond - Why did the ads have a cool climbing a side of a train screen and the game was a bad version of Moon Patrol? The game itself is OPK but I wanted to run around shooting guys and nailing chicks with suggestive names.
  5. Recently, the arcade ROM has been made available for free at http://www.mamedev.org. In the version of the ROM I have been playing in MAME, the stage ends when the ramcars are eliminated, as well as when the energy stars are collected. According to this comment from the review, it sounds like the stages keep going in the CV when the ramcars are destroyed, allowing for the Smuggler's to be milked. Is this accurate, or has this been fixed? The stage does end when the ramcars are all eliminated. I think the reviewer is mistaken.
  6. is constantly working these days and misses his Atari brothers and sisters but it can't be helped at the moment.

  7. is constantly working these days and misses his Atari brothers and sisters but it can't be helped at the moment.

  8. Scott does great work. I'm honored he let me do the art for the boxes/manuals for his games. I have to admit though it breaks my heart to see Frantic lie around unfinished. I'm biased about the game for obvious reasons but I think it would have knocked people's socks off if had been finished. Oh well, Three Cheers for Scott Huggins, good CV programmer and a hell of a nice guy.
  9. Yeah that's what I thought. Well, I assume the "in progress" rom is still in the old thread if anybody wants to play it.
  10. I would be surprised if it were Frantic. He and I were working on that for a while but the last time Scott and I talked about it, he seemed to have lost interest in that one. Shame too, I really enjoyed designing the graphics and levels for that but ultimately it's up to him since he's doing the hard part of actually coding it. I could be wrong though, maybe he revisited the idea.
  11. All right got a deal in the works for HERO and SD and it looks like there's a DF for me too. Thanks guys!
  12. Does anybody have a 5200 Space Dungeon, Dreadnaught Factor and or HERO for sale? PM me if you want to sell. Thanks!
  13. Hey, just wanted to say "hello" and I hope you are well.

    Joe

  14. Odyssey 2. Without a doubt. I spent a good amount of money on getting a working one and a multicart only to find about 4 playable games in the whole library. I sold it at a loss just to get the space back in my game room.
  15. I just put them on their side in alphabetical order on a shelf. Seems to work fine. At least most of their labels are readable that way and it's easy to pick what game you want.
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