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stephena

Member Since 11 May 2002
Offline Last Active Today, 7:12 PM

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stephena

It was actually done completely by students from Georgia Tech (USA) under Ian Bogost, author of 'Racing the Beam'. A second GA team later sent updated code that reverted most of the original work, and replaced it Blargg NTSC filtering. This will form the basis of the new TV effects. It's been sitting in my inbox for over a year because it needs quite a bit of work ...
Aug 29 2011 4:40 PM
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carmel_andrewsstephena

wasn't the tv effects feature (of your emulator) done alongside some university in england (think it was portsmouth but can't remember)
Aug 28 2011 7:58 AM
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stephena

Version 3.4.1 was released a few days ago, which re-enables grabmouse.
Jun 14 2011 6:31 AM
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stephena

I can re-add the option with the ability to save the setting, but I'll need to change the name of the option. Basically, I want grabmouse to be enabled by default, and only turned off if the user goes looking to do so.
I'll re-enable it for the 3.4.1 release.
Jun 1 2011 4:14 PM
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ScumSoftstephena

I see, well it was removed for a good reason so I'll just live with it like this. It has this habit of starting in the top left of my screen so I would always drag it to the center after opening. Now it's not so easy that's all. Thanks for the reply
Jun 1 2011 2:58 PM
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stephena

The setting was removed because it caused problems with paddle-based games that use the mouse. If you pause emulation (with the Pause key), enter one of the command menus (Tab or ) or the debugger (` key), it will release the mouse. It only grabs it in emulation mode.
I'm not opposed to adding the shortcut for grabmouse back again (Control-g), but it wouldn't be saved after...
Jun 1 2011 7:17 AM
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ScumSoftstephena

most = mouse :p
Jun 1 2011 6:35 AM
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ScumSoftstephena

The latest version of stella captures the mouse where as the older builds did not. This bugs me as it makes it hard to relinquish the most to adjust the window position or move focus to another task. Is there a setting to have it not capture the mouse?
Jun 1 2011 6:34 AM