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funkwad

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  1. Hah...oh man, I don't want to pile on....but yeah, I think SMS for some reason needs a BIOS...there are several versions (example some had the 'snail game', others had Super Hang-on an Duck Hunt") I think the firmware/core is looking for a specific file name to reference the BIOS. System has been great as a 'super-functional' NES/Famicom, as well as Atari 7800 system and GG...but SMS seems to need something .... 🧐
  2. Hey folks - I have an NT Mini I've been running for awhile and it's pretty good on NES only by way of an Everdrive add on. I was trying to load up the SMS core - to run "zillion" on the SMS. I keep getting the "File not found" error. I believe this is due to the core needing a Sega Master System BIOS file. Well - I grabbed a BIOS file titled 'hshbios.sms' and placed it into the BIOS folder on the SD card and...it's still not working, or referencing this BIOS file to enable loading of the Zillion game. This issue is not specific to zillion...no other games will load. Do I need to rename the BIOS file? If so - to what?? Any information appreciated. Thank you!
  3. please disregard previous question on Analogue NT...seems to work upon retry..thx
  4. Hey folks - Analogue NT Mini QQ - and I'm really sorry if I missed it but...is there any secret / process to cut-over to HDMI on an Analogue NT Mini, that's been predominately RGB/Analogue output -->> to HDMI? For some reason the HDMI plug in and setup on a separate system is not starting up. Any suggestions?
  5. Yeah the IPS Patch for VS Duck Hunt for LCD/HDTVs is where I learned someone had patched the Vs DuckHunt for regular NES...since I use a CRT, I was just gonna play it there...but found out it doesn't work on NT Mini (the original hardware topic of this thread)
  6. Ahh snap...thanks for checking - huh, I was talking to the developer of the original patch - I wonder if there is anything I can pass along for why it may be failing. I believe NT Mini firmware dev is no longer active (or on hold)
  7. Thanks...yeah I have a CRT and everdrive and the built in sd card load via jailbroken firmware., so I can take the everdrive out of the equation too...dont have another Nintendo I can test currently. The nt mini has been my goto...I dont even think the game is registering any input from the gun (ie no flash). Real curious if anyone can successfully run and play this game on NT Mini. Thanks
  8. Hey all - long time, I need to catch up on this thread Had a question about Nt Mini - playing Vs. Duck Hunt , the patched arcade rom that allows you to play it on NES systems (Similar to what was being sold here: https://www.retrousb.com/product_info.php?cPath=29&products_id=96) I'm just trying rom images at this point, both on Everdrive and the NT Mini SD card - I can't get the gun to register at all and get stuck at "shoot to select 1 or 2 player" - Has anyone or could anyone try running this? My NT Mini plays regular duck hunt and other gun games fine. I'm trying to rule out if its a NT Mini issue. Any info appreciated - thanks!!
  9. Thanks man!! I'm 'back in the game", haha...so I noticed the volume control for cartridge sound and the FDS/DISK (which is also enabled) seem to not be controlled by the volume adjustment. Do you have a recommended 'balanced' volume setting for the FDS sound?
  10. Oh - that's interesting...I'm running an FDS stick and Ram cart, and attempting to run Zelda, and the bonus sound isn't working. But I'm running Firmware 1.6, due to having issues with Video output for Atari 7800 on the latest firmwares beyond 1.7. Maybe that's the problem. I'm also running audio/video from the NT mini via analogue. Are you using via HDMI? Also I appear to be having an issue with the FDS stick switching disk sides...I thought I read FDS stick still had issues? Curious how you've gotten yours to work Thanks,
  11. Hey all - anyone know if FDS audio support was fixed, or is that an outstanding issue/item? Is there a work around to get it to work on the Nt Mini? Thanks,
  12. I'm not sure about 5x multiplier - as I don't think it works well if you intend to use scanlines...I think some people suggest it looks better allowing a 1080p upscale. 64 Sprite mode, that's should be nice...imagine playing Gradius III and Super R Type sans the god awful slowness
  13. ok, so good article from Polygon https://www.polygon.com/2017/10/16/16481824/super-nt-super-nintendo-analogue Totally kevtris, ha, good stuff! am curious about SD2SNES compatibilty, as well as FX, may have to order!
  14. I was wondering if Kevtris is even involved in this model? looks like Analogue is getting the price right
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