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Velvis

Member Since 12 Dec 2001
OFFLINE Last Active Yesterday, 8:58 PM

Posts I've Made

In Topic: AtGames 2019 speculation thread

Wed Feb 13, 2019 11:39 PM

 

I think it just needs to be looked at as making products that appeal to the broadest range of people and including whatever other extras are practical within those considerations to appeal to more of a niche audience like dedicated classic gamers. Targeting the dedicated classic gamer reaches a point of diminishing returns where you can't possibly accommodate every need/desire/requirement since you won't sell enough extra units - and the main target audience won't care - to justify whatever extra might be involved to get it there. From a behind-the-scenes standpoint I can say there are tremendous demands and considerations from licensors, retailers, production, etc., all with very specific timetables. That all works against products like these.

The home arcade machine will be a chance to work with fewer such restrictions since that's going to be at a much higher price point. That product will naturally have, and should have, much higher expectations than something selling for $20 or less.

 

I find it interesting that retailers make demands on products like these. What kinds of input do they provide? Seems like they would either want it or not based on past sales and price points. Do they really drill down into specifics of the product itself?

 

Must be a nightmare with all the different products a retailer like Walmart or Target sells.


In Topic: FB 9 add games directly to hardware?

Wed Jan 30, 2019 10:19 PM

It would be cool to transfer some favorite roms with box art and instructions to the hardware to replace unpopular titles (like Tic-Tac-Toe, Fun with Numbers).

 

It would cooler if there were some Hackchi software to scrape titles, metadata and box art (like the Mini NES).

Yeah it took me forever to download the box art, resize it, convert it to 24bit png, rename it, and upload it to my FB8.


In Topic: AtGames 2019 speculation thread

Fri Jan 25, 2019 2:08 PM

 

I wasn't suggesting use the Homesoft roms.  I was just saying that the controller issue has been worked around.

Hasnt it only been worked around by using the keyboard instead of controller buttons?


In Topic: AtGames 2019 speculation thread

Thu Jan 24, 2019 7:21 AM

 
I modified my FB4 paddles and they work very well considering paddles don't work at all on FB9. I'm not great at any of these games, but on Kaboom, I can score close to 2000 points (on joystick, barely above 500), and on Astroblast from the SD card about 4000 points. No noticeable lag as far as I'm concerned - certainly not like the mushy lag on FB8 and FB4.
 
It's not store-bought perfect (depending on the quality and torque of the potentiometers you get), but spending $8 dollars and 2 hours making non-working paddles function with the FB9 is fine with me until new paddles arrive on the scene.

Will the modified paddles still work with an older flashback or original consoles?

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In Topic: AtGames 2019 speculation thread

Thu Jan 24, 2019 6:28 AM

Assuming you modify the paddles how well do they work for Kaboom?

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