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Member Since 5 Dec 2007
OFFLINE Last Active Feb 5 2019 3:35 PM

#3890102 Which Atari 8-bit game makes you laugh the most?

Posted by Jacques on Tue Nov 14, 2017 3:09 AM

BC's Quest for Tires! :-D

#3839044 Project-M 2.0

Posted by Jacques on Fri Sep 1, 2017 5:37 AM

Thank you NRV, great to hear and see the news! :)


I was worried after these few years that it's abandoned, but Atari 8-bit really deserve to have something amazing like Project-M finished this way or another as a game in the future :)

Fingers crossed, that will be MILESTONE (already is) :)

#3613229 GTIABlast! WIP demo

Posted by Jacques on Mon Oct 17, 2016 2:29 AM

Thanks a lot! Now with few, more fitting tunes than Flimbo, it really rocks! :)

Indeed, demo mode kicks ass even more now, too :)

#3611551 Ice-T XE 2.76 released

Posted by Jacques on Fri Oct 14, 2016 3:24 AM

Hi Guys, I have a problem using ICE-T under SDX with APE, when starting ICET.COM, R: is not loaded automatically using APE, while normally when I boot ICE-T from MYDOS ATR there's no such problem. Any hint?

#3387490 C64 games without hardware sprites

Posted by Jacques on Wed Dec 9, 2015 8:00 AM

How about:



There's even C64 source-code available.

I know it's not fully finished game, but still amazing as for 8-bit.

#3076204 Manic Miner Port?

Posted by Jacques on Sat Sep 20, 2014 9:00 AM

I DO remember that and I don't mean any harm to the author. I know that it's often wishful thinking of others to finally be able to play such great game conversion.

But since it was already mentioned few times that the game is almost ready, it's worrying that it's still not public. Hopefully Tezz is okay in his private life and will be able to deploy MM in a proper moment.

#2738616 The Wall v 2.0 - Tetris using ICE CIN mode

Posted by Jacques on Fri Apr 19, 2013 7:47 AM

Posted Image

#2683211 Ultimate 1mb / Side 2

Posted by Jacques on Thu Jan 24, 2013 3:33 PM

Why not :)

SIDE (SDX partition) + VBXE2 in action ;)

#2667088 Ridiculous Reality

Posted by Jacques on Sun Dec 30, 2012 8:19 AM

Oh, yes indeed, thank you very much. Case closed then, I will go through all the levels myself on real machine, but SHIFT is much friendlier level-skipper :)

#2666509 Ridiculous Reality

Posted by Jacques on Sat Dec 29, 2012 5:12 AM

The scroll doesn't mention trainer options at all, or have I missed sth?

And coming back to the RR itself and code-system... It's evil :( The code I screenshoted above is already too difficult to type in, what keys should be pressed together and why? Tried it, based on the description in manual and still failed.
It was supposed to be help, but this "idea" of level codes (and need to type them all in sequence - no direct jump to level X or whatever) is quite overthought.

Don't get me wrong, game is great, but functionality of codes is not helpful, in fact a bit irritating ;)

#2618869 Ridiculous Reality

Posted by Jacques on Mon Oct 15, 2012 11:15 AM

As it seems quite crucial on real machines, is there any chance you'd consider adding such level-codes or skip-level feature?

#2617806 Ridiculous Reality

Posted by Jacques on Sat Oct 13, 2012 4:17 PM

I'm in the dark why anyone might be contradicting "level codes" or "skip level feature"... There's no hi-score, if someone doesn't want that, simply don't use it, what's the issue?

My point is, it's a great game and I'm playing it on real hardware, which is probably the target platform anyway. Emulators offer save-state possibility, my 130XE doesn't. I reached level 6 or 7 and didn't have time to play more and I wouldn't like to keep my ATARI power-on for a week of so, blocked on one game. I'd like to start when I left, why should I be forced to go through all the previosly completed levels over again? It's frustrating and demotivating and more of a punishment than fun ;)

So I kindly ask authors to rethink adding such option, so those using real hardware could also play comfortably.

It's probably the best game attending ABBUC competition in years, thanks! :)

#2617639 Ridiculous Reality

Posted by Jacques on Sat Oct 13, 2012 10:40 AM

Concerning my post #7: if level-codes would be too much of work, a way to skip every single level also would be good enough to start from the user stopped ;)

#2617627 Ridiculous Reality

Posted by Jacques on Sat Oct 13, 2012 10:06 AM

Would it be possible to add level-codes functionality? With no save-games on real ATARI it would be great help to finish the game by the player with no starting from scratch after power-off ;)

#2594877 Altirra 2.10 released

Posted by Jacques on Fri Sep 7, 2012 10:07 AM

Phaeron, thank you very, very much! Now I have a SIDE emulation running perfectly. Great to have an exact equivalent of my real ATARI emulated. Altirra (and its Author) rules :)