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JagCD

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  1. The 3D0 was launched at $699.00..... Which in today's dollars is $1,185.00 It was doomed to fail. Personally, I think the Jaguar failed because of its software library, poor development tools and half-hearted distribution/advertising. Had they shipped Rayman as a pack-in title instead of CyberMorph -- History might have been different. People just wanted side scrolling platformers for their pack-in titles back in those days (Super Mario Bros. on NES, Sonic on Genesis, Super Mario World on SNES).... All the commercial successes of that era really needed it. The N64 was reasonably successful with the cartridge format, so it wasn't the cartridge format that killed the Jaguar. It was a lack of good software at launch IMO.
  2. Well, if a third batch happens -- I'd love to buy one, too.
  3. First, I have never mentioned the Atari 7800 in my post. You are conflating other people's comments. Second, I don't need to read any articles about the 1980's CES shows. My uncle brought me to CES from 1984 through 1990 (he worked for a peripherals company). I was actually there. I can tell you, Nintendo of America was a tiny operation in both 1986 and 1987.... They really didn't rent a big booth and displays until 1988. Third, the "video game business" was a dead segment by 1986. The crash killed it. Everyone had migrated to personal computers at the time (1984 through 1987). So having 75% marketshare of the moribund console market really doesn't say much. Nintendo's efforts did help bring back that market -- but it didn't happen overnight and certainly not in '86. The really explosive growth took place around the release of Super Mario Brother 2 -- which was again in 1988. Your timeline of events is off. The defacto games systems of 1986 and 1987 were the Commodore 64, Apple IIe and Atari 8-bits. The NES took over the next year and owned the market until the Genesis clawed back market share.
  4. Honestly, a million units in a single year isn't that particularly great. The Switch sold 10 times that this year. I remember 1986 very well and the 8 bit computers still owned the video game market that year -- The Commodore 64 sold 2.5 million units in '86, so the NES wasn't particularly impressive yet. The NES really didn't heat up until the late 80's. By 1988 and 1989, the NES was huge -- No doubt. But 1986.... it was pretty lukewarm, honestly. You talk like you weren't actually there (I suspect you are a millennial telling Gen X'er's what actually happened).
  5. Let's face it, a slow moving tank game would definitely suit the Jaguar's 3D capabilities. Had they done Battlezone 2000 instead of BattleMorph -- I would have purchased the CD unit.
  6. You guys are amazing. The Piko releaases for Genesis and SuperNintendo has been pretty epic, too!
  7. First, nice job taking a dump on "the amateur developers" that have supported the Atari community pretty damn well IMO. Second, there are source code archives available around the internet if you spend some time looking: http://shrigley.com/source_code_archive/ Third, these "amateur" developers have produced titles on the 7800 that are vastly superior to anything that was ever commercially released -- great examples would be Bentley Bear, B*NQ, Pac Man Collection and Beef Drop. And lastly, the ports that have already been brought over from the Atari ST have been of incredible quality. I am simply blown away by the amazing quality and execution of the Xenon 2 release for example. It greatly exceeds probably 80% of the commercial releases that came out during the Jaguar's official existence. So yeah, if the Atari ST's library runs dry -- people can probably start looking to the Mega Drive. The Amiga had some games ported over to the Jaguar (Pinball Fantasies / Zool 2) -- and that was probably a more difficult process since the Amiga had a lot more custom chips compared to the Mega Drive -- yet, those games play pretty damn well on the Jaguar.
  8. You are just sulking now. From what I've read about Double Dragon 5 -- it was an incredibly lazy port from the Mega Drive/Genesis to the Jaguar. The sprites are smaller on the Jaguar (compared to the Genesis/Mega Drive) because they shrank when the resolution was increased for the Jaguar version (and the developers were too lazy to redraw them). Williams is rumored to have only spent 14 weeks developing the Jaguar version -- recycling nearly everything except the music and background graphics from the Mega Drive edition. It was a very poor game released as a cash grab (and I think most would people consider it to be the absolute worst game on the Jaguar). But it definitely proves that a Genesis port is fairly practical if the original source code from the Genesis version is available. That's not saying much -- the biggest gripe many had against the Jag is that "it had too many 16-bit ported games."
  9. Well, technically it's already been done. Supposedly, the Jaguar version of Double Dragon 5 is running on the Sega Genesis game engine. That game is not exactly a glowing endorsement of the process -- but for you to pretend like it is an impossible feat is sorta pathetic. The bigger problem is likely intellectual property rights not hardware. My vote would be porting over one of the Streets of Rage games -- as the Jaguar never got a good 2 player brawler to my knowledge.
  10. Well, the majority of Sega CD's audio was playing straight music tracks off the CD. I seriously doubt creating some new sound effects for the Jaguar's DSP would be a deal breaker. Let's face it, Probably 70% of the Sega CD library were just Genesis games with CD audio. But, as always -- you love to be a drama queen.
  11. Correct me if I'm wrong -- Wouldn't it be relatively easy to port a Sega CD game to the Jaguar CD? Wouldn't it just run off the Jaguar's Motorolla 68K processor (like Rayman)? I would think the PC Engine would be a pain because it's a completely different CPU -- but the Jaguar and Sega CD do share some hardware commonality.
  12. Just ordered mine. $53 with free shipping from Castlemania...... Works for me.
  13. Let's face it -- manufacturer's are never going to make new CRT's for enthusiasts. However, maybe we can get enough enthusiasts together to get a flat screen manufacturer to create a couple 4:3 ratio TV's that would drop into most old arcade cabinets. It's probably the best we are gonna get. Eventually, parts to repair CRT's are probably going away just like the CRT's themselves.
  14. That really does look amazing. Reminds me a little of Native, only with brighter colors.
  15. I think RISC was the hot new thing at the time. Someone, I think marketing oversold what RISC could actually do. CISC / x86 did destroy RISC at least for game consoles -- Although mobile has done incredibly well with ARM/RISC designs.
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