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happymonster

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Chopper Commander

Chopper Commander (4/9)

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  1. A lot of c64 games (loderunner included) were converted or also appeared on the ZX spectrum which has a screen size of 256 x 192. That could be used as a base for level maps and combined with the c64 gfx to create the new NES gfx.
  2. 8 years! Nice to hear from you again though. Updates are good...
  3. Sorry the source is a complete mess and not something I want to release!
  4. Also, I wonder if that blue sky would look nice and more atari like with a DLI gradient.
  5. I'm sure you'll be able to sacrifice some characters to avoid the boxing bomb package in the final game. The background quality can be sacrified a little here to stop the bombs being too distracting.
  6. Well, from the picture I would have to say that I prefer the platforms and bombs of the old version
  7. Do you mean this? I can't read polish..
  8. Would it look better if you used the brightest colour for the platforms, and one of the lighter colours for the bomb highlight instead of the black?
  9. Ah, thanks!! That does look good. Would the bombs not look better black? And is there going to be a bomb sprite without the blue background when over the background image?
  10. Well, that makes sense. But I'm still not really seeing how it's used so much. I guess I've been spoilt by PC's and don't have to worry about data storage and storage methods so much.
  11. Is no one else seeing a video where the game seems to be corrupted?
  12. Er.. When I look at the video I see a nice title screen, then a display where the status panel looks fine, but the main area is full of corrupted static character based gfx and no sprites. Music and sound effects happen, but nothing visually changes.. Have you done something to the video??
  13. If you already have the 'pure' vic20 conversion done, why not fix the scrolling, colours and add a few more atari bits for an Atari version.
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