-
Posts
10,380 -
Joined
-
Last visited
-
Days Won
3
therealbountybob last won the day on May 27 2018
therealbountybob had the most liked content!
About therealbountybob
Contact / Social Media
- Website
Profile Information
-
Custom Status
assembling
-
Gender
Male
-
Location
High Score Club Intergalactic HQ
-
Interests
Atari 8-bit gaming - Check out the Gwobby website http://www.gwobby.webs.com and play the latest versions of * Gwobby's Adventure * Gorilla Warfare * MITE * Car Crash * Gwobby JR * Trolley Trouble * Flikin Football * and some of my other games from years past.
Mainly gaming, still downloading tons of games to play on real hardware using APE. It's getting harder to find many classics but there are a few gems which make it fun.
Current A8 projects:
Now that Ramp Rage v1.2 is out there I'm looking at disassembling a commercial game and changing it a bit - all on the Atari. Checkout the programming forum for some related stuff.
Worked with Matosimi on expanding his Xirius Defect game from abbuc 2013 to the XXL version - new version "X1" has a new level 73 the original one was probably impossible!
Created "Micro Gwobby" (yes he's back!) for the 10 liner NOMAM 2014 contest. This rekindled my interest in Turbo Basic so I took a break from assembler and created "Gravity" which was a little game to support abbuc 2014 if my assembler project (Ramp Rage) wasn't ready in time.
Previously:
Keep on Koastin' - for the "Challenge: Write a game in Atari BASIC in 4K"/abbuc software contest 2012.
Released the final version of my shoot'em-plat "Gwobby Strikes Back!"
GSB was my first game in Turbo Basic and my first game with PMGs (well ones that move properly anyway). I finally mastered using player missile graphics thanks to the superb "Atari PMGs in BASIC" (by Philip C.Seyer) available on atariarchives.org
2nd contacts for me are atariage members bluecat or Gwobby -
Currently Playing
with my assembler
-
Playing Next
Atari Games in the High Score Club!
Recent Profile Visitors
therealbountybob's Achievements
Quadrunner (9/9)
3.9k
Reputation
-
HSC21 Current Standings
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
We'll that's quite exciting, somehow I'm top after 3 rounds! HSCers will note the lack of bonus points this season which should make the admin easier and points more hard earned. Hope you will all stay with us for the season, I'll try not to overload you with games -
SEASON 21 CURRENT STANDINGS after 3 rounds LATE SCORES WELCOME FOR ANYONE WHO MISSED A ROUND - POST THEM ON THE CURRENT (PINNED) GAME THREAD! tied places broken by wins, then points from last round # - Player Wins Previous Points Total 1 therealbountybob 1 22 9 31 2 McKong 1 18 12 30 3 rdrunner 1 22 8 30 4 AtariSphinx 19 9 28 5 Atari8guy 15 11 26 6 graywest 17 6 23 7 MichaG 15 5 20 8 RedThunder 12 4 16 9 Deteacher 16 16 10 manterola 9 6 15 11 carlsson 7 7 14 12 goochman 11 2 13 13 Sikor 4 8 12 14 chevymad 6 5 11 15 Gury 0 10 10 16 Brentarian 8 8 17 littleman jack 0 7 7 25 jblenkle 4 3 7 18 4Ks 7 7 19 Absalon 6 6 20 devwebcl 3 2 5 21 Badwolf 5 5 22 a8isa1 0 4 4 23 thank you 4 4 24 littleman jr 0 3 3 26 Mark2008 2 2
- 1 reply
-
- 1
-
Revised final table! Zaxxon Player Score Points 1st therealbountybob 85,950 12 2nd AtariSphinx 59,300 11 3rd rdrunner 57,100 10 4th RedThunder 50,350 9 5th MichaG 30,550 9 6th Atari8guy 25,550 8 7th graywest 24,550 8 8th Deteacher 22,950 7 9th McKong 16,450 7 10th Absalon 13,100 6 11th manterola 12,600 6 12th Goochman 12,300 5 13th chevymad 10,800 4 14th devwebcl 9,450 3 15th carlsson 6,800 2 16th jblenkle 4,800 2
-
Diamond Mine (Roklan) LATE SCORES WELCOME FOR ANYONE WHO MISSED A ROUND - POST THEM HERE ON THIS GAME THREAD! Nibbler meets Crossfire?!!! Probably, ok it's fun if hard to see on PAL CRT systems on some levels! A lot to digest here for a relatively stright forward game, we have an extra couple of days to play Emulator users may turn on artifacting to enable colour: altirra: System, Video, NTSC Artifacting Standard Settings Game supports 1 or 2 players and has 2 player co-operative mode so play that too if you have an Atari cohort, or rope in the wife or pet iguana [insert joke here] We'll take up McKong's suggestions from last time we played: - Highest score - Highest level achieved (when starting from 1-5) - Highest level achieved using the passwords to skip to the later levels Quotes trbb: - "After realising it's best to do a *few* diamonds at a time..." - "Figured out [Control] [A] turns the sound off, [Space] is pause and extra man every 20K" McKong: - "You get a password every 5 screen, if you have lost less than 5 diamonds" - "I seem to have hit a bug a few times. When I reach the end of the first 5 levels (1-5) the game doesn't move onto the next 5 (6-10) but instead replays the first 5 again. It seems to coincide with a good go where I haven't lost any diamonds in completing the first 5 levels. It's very annoying!" - "There are 20 different levels and then the game repeats but it's much harder the second time through" Downloads https://a8.fandal.cz/detail.php?files_id=1730 https://www.atarimania.com/game-atari-400-800-xl-xe-diamond-mine_1617.html Round Ends Sunday 31st March 10am UK Time Instructions Full details on the game below big thanks to Ballyalley Wow, I really like the box artwork for "Diamond Mine!" Check it out: I couldn't find the documentation for the Atari version of this game, but I did find documentation (in all-caps, ugh) for the Apple II game. These don't appear to be the re-typed docs, or, if they are re-typed, then additional comments from the original game cracker(s) was added to the instructions... Diamond Mine Documentation Black Bag Soft-Doc ------------------ *-> Diamond Mine <-* From Roklan Corp. Cracked 1984 The Intern and the Chief Surgeon of > Black Bag < Thanx all Ae systems! Requirements: 48-k Apple ][ 1 APPLE ][ DRIVE Optional Equipment: Joystick ************** * Game Notes * ************** Object: To complete all levels with highest possible score. Game Controls: Ctrl-B = Restart with new options Ctrl-R = Restart Ctrl-C = Alter keyboard control Ctrl-J = Joytick Ctrl-K = Keyboard Ctrl-S = Sound Toggle Ctrl-[ = 'Esc' = Pause - Default Control Keys - Player 1 Player 2 -------- -------- I W J L A D K S (Space)=Fire (1)=Fire Playing Modes: 1 Player 2 Player Cooperative 2 Player Competitive Note: The difference between the two two-player modes is that in the Cooperative version, the bullets fired by one player will not affect the other. ************* * Game Play * ************* Move your vehicle on the elevator to the desired mine shaft. Enter the Cave. As you move, you dig through the dirt. You move faster in Pathways that are already cleared. You may shoot the monsters, who attempt to hamper your progress. However, they will reappear in a few seconds. There are eight diamonds in each level. You must take each Diamond, process it and bring it out of the mine. As you take a Diamond, it will follow behind you -- kinda like Serpentine. The Monsters can eat your diamonds only when you are carrying them. But you can't take diamonds immediately out of the mine! You must process them first. The processing box looks like this: !-------------! Bring Diamonds ! ! ! ! <<<--- ! <> # ! --->>> ! ! ! !----! Take Diamonds ! ! !(WAITING! <> = Diamond Storage ! AREA)! # = Number Of Diamonds In ! ! Storage Area !--------! ! ! \ ! / \ / Exit & Leave Diamonds To take the diamonds out of the mine for the most points, you should queue them up; that is, move all eight to the storage area and then move them out. The upper-right is an entry/exit area. Diamonds can be brought in or removed from this area. The bottom is an exit to leave the diamonds in the processing area. You will find two U-Shaped, heavy bordered squares. These are Teleporters. Moving into one will transport you to the other. If you complete five dungeons with less than five diamonds lost and still are alive, the game will give you a password. Use the password later to skip beginning levels. There are seven levels in all. > Special Notes < *> A key in the latter dungeons is to be processed like a regular Diamond. *> Monsters are shy when you have a key. *> There are special transporters that require a key-- they will transport you to another area of the shaft. *********** * Scoring * *********** At level one (score increases later): Picking up Diamond...............25 pts Processing Diamond...............25 pts Killing Monster..................75 pts Getting Diamond Out.............100 pts -- Bonus Points -- Leaving w/4 Diamonds............300 pts Leaving w/5 Diamonds............500 pts Leaving w/6 Diamonds............600 pts Leaving w/7 Diamonds............800 pts Leaving w/8 Diamonds...........1000 pts Leaving w/8 Diamonds & Key.....1200 pts Extra vehicle at 20,000 points Have fun! The Intern The Chief Surgeon LATE SCORES WELCOME FOR ANYONE WHO MISSED A ROUND - POST THEM HERE ON THIS GAME THREAD! GAME ON!
-
HSC21 Round 3: Galaxian *NEW SEASON 2024*
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
Congratulations to the mighty McKong for the win with Atari8guy pushing hard and Gury in 3rd spot Hey to Goochman too McKong Littleman Jack and rdrunner pick up a poll selection each for the R5 poll, post your picks before the middle of the next round. Galaxian is still a great game, one more go and then some. Thanks for playing everyone, 20 19 players in R3 is a good sign for this season If I missed anyone please post Galaxian Player Score Points 1st McKong 30,360 12 2nd Atari8guy 29,290 11 3rd Gury 26,140 10 4th AtariSphinx 24,140 9 5th therealbountybob 23,450 9 6th rdrunner 23,090 8 7th Sikor 22,020 8 8th littleman jack 18,730 7 9th carlsson 18,350 7 10th graywest 15,390 6 11th manterola 14,960 6 12th MichaG 14,700 5 13th chevymad 13,670 5 14th a8isa1 13,190 4 15th RedThunder 11,730 4 16th jblenkle 10,220 3 17th littleman jr 7,630 3 18th Goochman 7,470 2 19th devwebcl 6,620 2 Level 9 Player Score 1st rdrunner 12,490 2nd McKong 6,660 5th Atari8guy 5,950 3rd littleman jack 4,690 4th therealbountybob 4,030 6th AtariSphinx 3,840 7th carlsson 3,700 8th manterola 3,680 9th a8isa1 2,400 10th littleman jr 1,060 Wave 1 Player Score 1st littleman jack 3,350 2nd MichaG 3,220 3rd AtariSphinx 3,030 4th Atari8guy 2,980 5th carlsson 2,030 Waves 1-3 Player Score 1st McKong 9,590 2nd littleman jack 9,200 3rd AtariSphinx 8,420 4th MichaG 7,790 5th Atari8guy 7,470 6th carlsson 6,210 -
HSC21 Round 3: Galaxian *NEW SEASON 2024*
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
I'm done too. Terrible final session Anyone not voted? Poll and this round ends tonight -
HSC21 Round 3: Galaxian *NEW SEASON 2024*
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
-
HSC21 Round 3: Galaxian *NEW SEASON 2024*
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
Improved slightly to 21,550 Good run at the first three waves without losing a life 10,080 1st Life 12,180 Level 9 - 4,030 -
HSC21 Round 3: Galaxian *NEW SEASON 2024*
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
Reminder: this round - now ends Weds 13th March 10pm UK time that's 3pm MST Round 4 Poll: https://forums.atariage.com/topic/362616-hsc21-round-4-poll/ Latest Tables Galaxian Player Score Points 1st McKong 30,360 12 2nd Gury 26,140 11 3rd Atari8guy 24,240 10 4th AtariSphinx 24,140 9 5th rdrunner 23,090 9 6th Sikor 22,020 8 7th therealbountybob 18,400 8 8th carlsson 18,350 7 9th littleman jack 16,630 7 10th graywest 15,390 6 11th manterola 14,960 6 12th chevymad 13,670 5 13th a8isa1 13,190 5 14th MichaG 12,280 4 15th chevymad 11,880 4 16th RedThunder 11,730 3 17th jblenkle 10,220 2 18th devwebcl 6,620 2 Level 9 Player Score 1st McKong 6,660 2nd Atari8guy 5,950 5th AtariSphinx 3,840 3rd carlsson 3,700 4th manterola 3,680 6th a8isa1 2,400 Wave 1 Player Score 1st MichaG 3,220 2nd AtariSphinx 3,030 3rd carlsson 2,030 Waves 1-3 Player Score 1st McKong 9,590 2nd AtariSphinx 8,420 3rd MichaG 7,790 4th carlsson 6,210 First Life Player Score 1st McKong 18,050 2nd carlsson 13,210 3rd AtariSphinx 11,490 4th MichaG 8,620 -
HSC21 Round 3: Galaxian *NEW SEASON 2024*
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
Keep the scores coming, small extension to this round - now ends Weds 13th March 10pm UK time that's 3pm MST 15 votes already https://forums.atariage.com/topic/362616-hsc21-round-4-poll/ -
I'll tell that to my CRT Still voted for it as it was a fun game
-
HSC21 Round 3: Galaxian *NEW SEASON 2024*
therealbountybob replied to therealbountybob's topic in 8-bit High Score Club
Nice CRT's there littleman and Sphinx Looks like you all saw the R4 poll has started but it's open for voting