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LMSB

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  1. The satellites are pretty cool. I agree that it has potential. That's why I make the source code available. But who knows? Maybe this summer if I have the time I can improve it a little bit.
  2. We usually keep this stuff in the batari Basic forum. Or you could decide to not be lazy and post the links here yourself. www.atariage.com/forums/topic/129226-new-2600-game-last-mobile-space-battalion/ www.atariage.com/forums/topic/129374-lmsb-binary-3-final-release/ www.atariage.com/forums/topic/131062-last-mobile-space-battallion-binary-9-released/ Not really. I just went through an hour of hell finding the rom, installing the atari emulator on my xbox, testing it out on the xbox, digging up my long-forgotten atariage password, posting the message about the topic, etc. I'm actually pretty pooped The game still seems unfinished. You move that slow little Easter bunny thing at the bottom and shoot at a ship that never seems to blow up. It's kind of monotonous the way it is. If the ship would disintegrate after you shoot it and a new ship would come in, it would at least feel like you were accomplishing something. You're a tough crowd. I don't foresee any more work being done on it. I have no real memory of batari basic after 3 years. Would be difficult to pick up where I left off. Anyway, I've switched to linux now.
  3. Hello, a few years back I did some more work on this game. I feel it is much improved. The new version was never released. The game was written with Batari Basic, and basically involves an outlaw-type showdown between the player's ship and an enemy UFO as they fire at each other from across the screen (vertically). You can download older versions (google it) from here if you are interested in seeing the game evolved from one version to the next. I will post a youtube video for it if people think that it is any good. So let me know what you think. LMSB LMSB10.zip
  4. That's really part of the charm of it. It sort of looks like a ship, but then it also looks like some sort of robot. I guess it can qualify as either, sort of like the robots used in various Godzilla movies. The original ROM release had a similar look for the alien ship, but it didn't animate smoothly when it moved across the screen. So I ultimately scrapped it in favor of the green UFO. Phillip
  5. Due to time constraints and major computer problems, I have not yet started on my second game, wallball. I've done some more work on my first game, mainly so I can refamiliarize myself with Batari Basic again. This version of LMSB includes shields and the UFO firing at its discretion. Sound effects were overhauled. There's also a title screen I'm hoping to get started on wallball in the next couple of days. Tons of potentional, but it won't be an easy project. Phillip LMSB.zip
  6. I have to agree. The "pit of 100 trials" was fantastic. A real test of endurance. The music throughout was phenomenal. The n64 game was also really fun, sans the annoying cake-baking episode.
  7. I like your idea. Could be a odd sort of game, a "real" sports game that actually uses a paddle. My fear is that it would be difficult to program it since I have no paddle controller to use during testing. Unfortunately, my replacement PC hasn't worked out. I ended up having to strip it for parts to be used in some future machine. It might be a while before I am ready to start working on wallball Phillip
  8. Pretty good baseball game for the 2600. I can hardly believe it. The crowd noise is just too annoying though. Any hacks out there that have eliminated this?
  9. Back when the 2600 was current, we used to gather at the park every morning b4 school. I was in 6th grade We used to play a game on the racquetball court that might be called wallball. It involved one person throwning the ball off the wall and the rest of the people trying to catch it (in the air, or on one bounce.) If the ball was caught in the air, the "server" had to stand in front of the wall and avoid getting hit by the racquetball thrown by the catcher. If the ball was dropped or hit somebody, the person who dropped it had to run in and touch the wall and run back out. While they ran into the penalty area the other players would scramble to get the ball and try to hit them with it. There were some other rules as well, but they all revolved around the idea of somebody getting "pegged" by the ball. Note that getting "pegged" by a racquetball stings quite a bit! I think this can be made into a pretty hilarious Atari 2600 game. My biggest concern is whether the game should have 2 players or 1 player vs the computer. Having the game be 2 players would seem to make it a lot easier to program for less AI. I have to see if there is some way to animate the sprites when they run, make their legs move or something. I'll be starting to work on this soon. My computer ceased functioning a few days ago and I'm waiting for a replacement to arrive. Phillip AKA - dos-man
  10. One last bit of fun here with LMSB... The code at line 107 moves the UFO around. Just from memory, it looks something like this. 107 v = rand if v < 127 then player1x = player1x + 7 if v > 127 then player1x = player1x - 7 This makes the UFO a lot. He moves back and forth, but doesn't go real far from his original starting point, usually. To make the UFO do a lot less , try replacing the code at 107 with the following code: 107 v = rand if v < 50 then player1x = player1x - 7 if v > 50 && v < 100 then player1x = player1x + 7 if v > 100 && v < 150 then player1x = player1x - 7 if v > 150 && v < 200 then player1x = player1x + 7 if v > 200 && v < 225 then player1x = player1x - 7 if v > 225 && v < 250 then player1x = player1x + 7 Now he's really traversing back and forth across the screen. But it gets worse. Add the following code onto the end of the new code, and he'll start occasionally firing on you! if v > 5 then goto 108 missile1y = player1y+4 missile1x = player1x + 8 gosub fireshot That's in addition to firing whenever you fire. The line if v > 5 then goto 108 is what makes him fire. Replace the 5 with a smaller value for less frequent firing. A number larger than 5 would cause him to fire more often. Man, that's rough. You end up having to hide the satellites, but you still don't last too long Phillip
  11. Thanks, I'm glad to hear it. I consider the sound to be a huge improvement over version 1. Not having downloaded any sound-production utilities of any kind at this point, that was definitely my best shot. I do worry that it distracts a bit from the game, but I haven't really played with the new sounds yet to know for sure. Well, Peter Norton said it best in his assembly language guide: a computer program is never done, but we must stop somewhere. I leave this game in the hands of Atari fans. I'll be interested to see if it spawns any offshoots. I reserve no rights to the source code. Anyone can recompile a new version provided that they do not distribute it under the LMSB or Last Mobile Space Battallion names. Perhaps someone can put out something with improved sound effects, or something that allows changing sound effects with the options switch. I'll be back in a few weeks or perhaps months with a new game. I don't have any ideas or concepts yet, but I'm sure something will come. I'm also intersted in seeing if it's possible to create a Sega Genesis game using similar tools. This was quite a fun project. Regards, Phillip
  12. Yep. Same for me. I just goof around with Tone Toy 2008 until I find something I like. Try this one out. It's actual music with varying tones, based on the other one. This is the last section of the game I'm going to fix or improve, so make it count Phillip LMSB.zip
  13. I had some luck putting in some better background audio. It has a real x-fles/ufo sound. It doesn't quite qualify as "background music", but it's close. I had to change the sound of the cannons firing to match the new background. Let me know what you think of the changes. Phillip Thanks, but it's almost as irritating as the old sound. Maybe slowing the sound down and doing an adjustment or two would make it more pleasing to the ears? I'll work on it tonight, and early next week when I'm off work. It's a lot of trial and error. Phillip
  14. I had some luck putting in some better background audio. It has a real x-fles/ufo sound. It doesn't quite qualify as "background music", but it's close. I had to change the sound of the cannons firing to match the new background. Let me know what you think of the changes. Phillip LMSB.zip
  15. Well, you can really skip 3 since 4 is the same thing with some visual and audio improvements. You'll find 4 much more playable than 2. Reduced flickering, easier on the eyes. A better looking sprite for the alien ship. The scrolling speed for the satellites was reduced, and the scrolling code was placed in the extra VScroll section of the program's code. I wouldn't be so sure of that The huge pixels (each satellite is composed of just 8 pixels!) make it difficult to compose any sort of a real title screen for this particular game. I'll try it though. It'll be a must-have item for my next game. dos-man
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