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About ColecoFan1981
- Birthday 07/12/1981
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Milwaukie (Oak Grove), OR
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In the MORE BASIC COMPUTER GAMES book, is it true that the Chris Cerf who did the preface for the book is the same guy who did certain incidental music for Sesame Street and other children's shows, and was related to Bennett Cerf who appeared on the old game show What's My Line? ~Ben
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What was Chuck E. Cheese like back in the 1980s?
ColecoFan1981 replied to Syzygy1's topic in Arcade and Pinball
When did all the classic video arcade machines (i.e. Space Invaders, Pac-Man, Donkey Kong, Dig Dug, Q*bert and others) start disappearing from your local CEC? For example: my former CEC was at 9120 SE Powell Blvd., which lasted from 1982 to 2020. It was first remodeled in 1988, two years before "Concept Unification" began, therefore I know that some of the older video arcade games disappeared from there by then in favor of more skill games like air hockey and skee-ball. I know as early as when CEC and ShowBiz first locked horns, and this was after the merger was approved in 1985, CEC ran TV commercials that proclaimed "fewer video games!" so I want to think that they may have removed the classic video arcade games during the same time period they did "Concept Unification" (c. 1990-93) which saw all the former ShowBiz Pizza-centric characters be replaced by those specific to CEC (from "Rock-afire Explosion" to "Mr. Munch's Make-Believe Band") and, eventually, the ShowBiz brand itself phased out. ~Ben -
NES Donkey Kong w/Cement Factory
ColecoFan1981 replied to SpiceWare's topic in Nintendo Entertainment System (NES) / Famicom
Yes, the Coleco Adam DK, Jr. did have all four screens intact; however, Coleco programmers wanted to include a fifth screen as well. ~Ben -
NES Donkey Kong w/Cement Factory
ColecoFan1981 replied to SpiceWare's topic in Nintendo Entertainment System (NES) / Famicom
And that version you mention was released in June 1983, just as Coleco was getting itself ready to demonstrate its forthcoming version for the Adam computer; that version had to be delayed for a year (to June 1984) because of it clashing with the contract it signed with Nintendo (Coleco=consoles only; Atari=computers only). Even the Adam version of Donkey Kong, Jr. (meaning without the fifth screen or "Mario's Kitchen") didn't make it until April 1984. ~Ben -
Which is not to be confused with the original Japanese SMB2 (also subtitled "For Super Players" in the Super Mario Collection release) that we got later as The Lost Levels (as part of Super Mario All-Stars for Super NES), which was merely a continuation of the original 1985 SMB with minor graphic changes and different level layouts and the like. Our SMB2 did eventually make it over into Japan as Super Mario USA. ~Ben
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Super Mario Bros. Prototype?
ColecoFan1981 replied to ColecoFan1981's topic in Nintendo Entertainment System (NES) / Famicom
It baffles me, too. If anyone else here knows about the SMB1 proto, please try to let me know. ~Ben -
Wow! The label suggests the Donkey Kong legal info was retained on this. Is the DK ROM here the original 24K or the revised 16K? Also: There was another working title for Super Action Baseball. According to the 1982 ColecoVision catalog packaged with the system, it was called Head to Head Baseball. ~Ben
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Super Mario Bros. Prototype?
ColecoFan1981 replied to ColecoFan1981's topic in Nintendo Entertainment System (NES) / Famicom
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NES Donkey Kong w/Cement Factory
ColecoFan1981 replied to SpiceWare's topic in Nintendo Entertainment System (NES) / Famicom
I wonder if they will do an "Original Edition" of Donkey Kong, Jr.? While I know all four levels are intact in the actual original Famicom/NES release (the hideout being the 3rd level in each cycle), in the original arcade release Mario transported Donkey Kong's cage offscreen when Jr. came up to rescue him, and there were two intermission screens: one before the 1st level upon game start, and one before the hideout level. ~Ben -
Does anybody know anything about the prototype release of the first Super Mario Bros., which in its released form came out for the Famicom on September 13, 1985 in Japan and for the NES in (I think) February 1986 in the U.S. during the Los Angeles trial launch? All I know is that there was a prototype copy that sold on eBay back in 2016 for a measly $200 or so, but whoever owns it and what condition it's in are sketchy. What I would like to know is how all the graphics looked and the music sounded (as compared to the released form). ~Ben
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Yes, the first SMB for the NES was 40K (32K PRG-ROM + 8K CHR-ROM). ~Ben
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Had the video game crash of '83 not happened, then the Adam would have these other game show adaptations released: * Wheel of Fortune (in 1984 press kit) * The Price is Right (in 1984 press kit) * The $25,000 Pyramid (in 1984 press kit) * Sale of the Century ~Ben
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https://gatland.tripod.com/vgr.txt Scrolling down to the list of cartridges made by Atari, Super Mario Bros. was indeed planned to be released for the 7800 (see highlighted entry in the attached screen cap). But Nintendo's licensee restrictions (at the time) and later its sour relations with Tengen over Tetris proved to stop this licensing deal (if ever there were one) for what was the hottest pack-in game for the NES dead in its tracks. Still, if it had been released -- what would it have looked like with the 7800's graphical capabilities? ~Ben
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I disassembled Donkey Kong 16k
ColecoFan1981 replied to Captain Cozmos's topic in ColecoVision / Adam
Coz, The main differences I found in the newer 16K ROM version of DK were: * Bonus timer is five digits long and goes all the way up to 99,000... but it also rolls over to 00,000 (100,000), and you don't die because of it, either. * BGM stops whenever Mario dies (falling; collision with enemies; collision with DK on boards 2 and 4; time up), same as in the arcade original. * The "black hole" glitch on board 1 actually takes you to board 2 instantly (points for time remaining are added to the score), instead of (in the 24K version) having to wait 12 seconds until Mario appears on the topmost girder by DK. * On boards 3 and 5, Mario no longer falls through the left elevator when jumping onto it from his starting position. ~Ben -
Super Cobra Bug on Telegames Personal Arcade?
ColecoFan1981 replied to ColecoFan1981's topic in ColecoVision / Adam
Captain Cozmos has some interesting follow-up info in my earlier post: https://forums.atariage.com/topic/209554-cv-super-cobra-not-compatible-with-super-action-controllers/#comment-5348335 ~Ben