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ColecoFan1981

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About ColecoFan1981

  • Birthday 07/12/1981

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    Milwaukie (Oak Grove), OR

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  1. It's really because the original seal would have had to be shrunken greatly that the text is too small to read, and it already was on those cartridge labels that did have it. ~Ben
  2. I wonder if AtariSoft and Parker Brothers ever published dedicated release timetables for its games released on such computer systems as the Apple IIe, the Atari 8-bit line (400/800, 600/800/1200XL, et al), the Texas Instruments TI-99/4A, the Commodore VIC-20 and 64, and the IBM PC, among others? NOTABLE ATARISOFT RELEASES Donkey Kong Pac-Man Ms. Pac-Man Pole Position Battlezone Defender Jungle Hunt Galaxian NOTABLE PARKER BROTHERS RELEASES Q*bert Popeye Frogger Super Cobra Gyruss Montezuma's Revenge ~Ben
  3. I think the CALL SOUND feature could have been calibrated for both if there was a region check built in. NTSC machines, which are most common, would simply have this particular value as zero, while if PAL then the value of 1 would be loaded. If NTSC machine (region check value is 0), use default duration value (1/60 or 4.25) for CALL SOUND If PAL machine detected (region check value is 1), use 1/50 duration value (5.1) for CALL SOUND. ~Ben
  4. That makes me curious, that Coleco (unlike Nintendo) did not bother making tweaks to the basic NTSC coding to make gameplay faster against the slower 50 Hz refresh rate. Even Atari's 2600, 8-bit computer and 5200 titles did not have any region-specific coding changes from NTSC's 60 Hz. I believe no changes to the NTSC coding were done here in the pre-crash era since the developers would have had to use fractional rates (and sometimes non-integer-based replacement values) to adjust for 50 Hz, and might have made such region-specific versions cost more due to the extended coding work. Also, the graphics chips in the consoles themselves may be different between NTSC and PAL (i.e. our NTSC ColecoVision uses the TI TMS9928A, but for PAL it's the slightly different TMS9929A) and so colors may show differently in PAL than in NTSC. In fact, the only exception to the rule was that some PAL CBS ColecoVisions actually have a short 3-second (!) delay before the skill level select screen appears. ~Ben
  5. Were there any ColecoVision games that had any unused code? This includes but is not limited to things such as extra characters and extra music. Sometimes, intended code may go unused due to errors in coding. Coding errors are also why some games like Donkey Kong have bugs that affect graphics and/or gameplay. I know that Victory for the PAL market was programmed differently in that the "unused" code present in the NTSC release was properly coded, and I would like to fix the NTSC release to do so. ~Ben
  6. I didn't realize Carnival was the pack-in for the Spanish edition. ~Ben
  7. While I know our NTSC ColecoVision had Donkey Kong as a pack-in cartridge, for the world outside North America, didn't the CBS ColecoVision (PAL) also have Donkey Kong as the pack-in cartridge? I mean for those CBS ColecoVisions marketed in the U.K., Ireland, Australia and New Zealand, wasn't Donkey Kong the usual pack-in cartridge? Some other territories (continental Europe) had Mouse Trap as the pack-in cart instead. ~Ben
  8. https://www.atariarchive.org/colecovision-game-release-dates/ According to the link above, Q*bert's Qubes was the last game released for this system, in April 1985. However, the same list is curiously missing Spy Hunter, which according to the January 1986 issue of Computer Entertainer magazine had been released in January 1985. https://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_jan86.pdf#page=6 ~Ben
  9. In the MORE BASIC COMPUTER GAMES book, is it true that the Chris Cerf who did the preface for the book is the same guy who did certain incidental music for Sesame Street and other children's shows, and was related to Bennett Cerf who appeared on the old game show What's My Line? ~Ben
  10. When did all the classic video arcade machines (i.e. Space Invaders, Pac-Man, Donkey Kong, Dig Dug, Q*bert and others) start disappearing from your local CEC? For example: my former CEC was at 9120 SE Powell Blvd., which lasted from 1982 to 2020. It was first remodeled in 1988, two years before "Concept Unification" began, therefore I know that some of the older video arcade games disappeared from there by then in favor of more skill games like air hockey and skee-ball. I know as early as when CEC and ShowBiz first locked horns, and this was after the merger was approved in 1985, CEC ran TV commercials that proclaimed "fewer video games!" so I want to think that they may have removed the classic video arcade games during the same time period they did "Concept Unification" (c. 1990-93) which saw all the former ShowBiz Pizza-centric characters be replaced by those specific to CEC (from "Rock-afire Explosion" to "Mr. Munch's Make-Believe Band") and, eventually, the ShowBiz brand itself phased out. ~Ben
  11. Yes, the Coleco Adam DK, Jr. did have all four screens intact; however, Coleco programmers wanted to include a fifth screen as well. ~Ben
  12. And that version you mention was released in June 1983, just as Coleco was getting itself ready to demonstrate its forthcoming version for the Adam computer; that version had to be delayed for a year (to June 1984) because of it clashing with the contract it signed with Nintendo (Coleco=consoles only; Atari=computers only). Even the Adam version of Donkey Kong, Jr. (meaning without the fifth screen or "Mario's Kitchen") didn't make it until April 1984. ~Ben
  13. Which is not to be confused with the original Japanese SMB2 (also subtitled "For Super Players" in the Super Mario Collection release) that we got later as The Lost Levels (as part of Super Mario All-Stars for Super NES), which was merely a continuation of the original 1985 SMB with minor graphic changes and different level layouts and the like. Our SMB2 did eventually make it over into Japan as Super Mario USA. ~Ben
  14. It baffles me, too. If anyone else here knows about the SMB1 proto, please try to let me know. ~Ben
  15. Wow! The label suggests the Donkey Kong legal info was retained on this. Is the DK ROM here the original 24K or the revised 16K? Also: There was another working title for Super Action Baseball. According to the 1982 ColecoVision catalog packaged with the system, it was called Head to Head Baseball. ~Ben
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