I miss watching porn and having the postage stamp-sized window (buffering) stop to (buffering) 'buffer' every (buffering) thirty (buffering) seconds.
Yes that was about right for the size of video over dial-up. I remember Real Player was the dominant platform at the time for streaming audio and video. It was a trial and error process messing with the player settings so that you could get a stream that wasn't buffering all the time. It was neat to listen to a 28-Kbps stream of a radio station on the other side of the country.
I remember back around the turn of the century deploying Cisco IPTV that would deliver a multicast over a 16-Mbps token ring network at 512-Kbps. Believe it or not at the time it was a HQ stream and much larger than the postage stamp sized window.
Tying up a phone line, paying by the minute, tethered to the wall ...
I remember those access prices. Crikey!
The Prodigy service used to have different rates for various areas of the service. If memory serves, areas like bulletin boards and email were considered "Plus" service and you were charged per minute usage (you got x amount of usage per month - if you went over that you were charged extra). People used to post that they were charged several hundred dollars for one month of Prodigy service. That was nuts.
There were tools you could use to reduce time spent in plus areas. They had an email manager and bulletin board manager program where it would connect to Prodigy and download email and bulletin board posts you subscribed to allowing you to read and compose new messages offline. Then you could reconnect to Prodigy and it would upload email and bulletin board responses.
You had to pay extra for the email and bulletin board manager software obviously.
Another "Plus" feature was chat. When they rolled that out people would just spend hours on chat and wind up paying hundreds of dollars per month.
Prodigy were the kings of vaporware at the time. There used to be articles in PC magazines about "exciting new features" and improved interface for the service that never happened.
Sega Says Demand Is Strong For New Daytona Arcade Driver
LONDON -- Sega Amusements International is reporting strong demand for its new Daytona Championship USA video driver. A reboot of the 1994 classic, the arcade racer features new tracks, including the renovated Daytona International Speedway completed in 2016, as well as a trio of fully updated classic courses from the original game. It has a tournament mode and is linkable for up to eight units.
The new Daytona features a 47" high-definition LED screen, a molded under-seat engine, live camera feed and "video billboard" marquee for spectators of the game. It is also equipped with Sega-IQ intelligent service menus, which provide prompts and troubleshooting advice for onsite technicians.
"The demand for Daytona is phenomenal, and we've already shipped a huge number of games and have an even bigger list on back order expected to ship as fast as we can build them," said Sega's Justin Burke. "We have dedicated two factories, in the UK and the U.S., to increase our production output.
CommaVid was among the most sincere of the third-party players. Even though they may have failed in execution at times, their attempts to design original games was admirable. They had at least one truly excellent game in Mines of Minos, in my mind one of the most sophisticated 2600 games gameplay-wise. Cosmic Creeps and Cakewalk were very good as well with above-average graphics.