Jump to content

ilmenit

Members
  • Posts

    898
  • Joined

  • Last visited

  • Days Won

    2

ilmenit last won the day on August 27 2013

ilmenit had the most liked content!

3 Followers

Recent Profile Visitors

12,962 profile views

ilmenit's Achievements

Dragonstomper

Dragonstomper (6/9)

1.2k

Reputation

  1. Yup, it should optimize faster. With how LAHC is done now (with multi threading) I couldn't make the DLAS work properly yet. I will probably need to implement it first to solve some easier optimization problem, to have a reference implementation.
  2. Thanks to @Sheddy I have a working build environment for Rasta Converter on a new Visual Studio. This allowed me to merge and test the pull requests that were added by the others. The binary build Beta8 done by Sheddy here is the one to use now, the fixes are very good. Having some free time I'll make an official release to download from Github directly. Now I'm trying to understand the highly optimized code introduced by @phaeron with the multi-threading and caching that he added. While the code is of good quality, it's lacking the general comments about concepts used. Also I did not program in C++ for more than 10 years now and never used it for multi-threading so the task is not easy. I have some ideas to check and implement, but first I need to do more code cleanup to make it easier to work with the code in the future.
  3. Is it only a graphical overhaul or also the seed for pseudorandom level generation is different and we have "a new level pack"?
  4. True, but even if you can, doesn't mean that you should (especially in a thread for a newbie)
  5. Amazing, this is what I was looking for!
  6. It was a great community and a pleasure to be here. I'm not optimistic knowing how corporations work. What often starts as idea for non-direct monetization, sooner or later brings questions about ROI, profitability and how to improve some KPIs like Average Revenue Per Active User. Time to create an alternative non-commercial international community?
  7. it's crazy amazing how well it looks, how fluent the game is and how good the gameplay is preserved! I would say the non-transparent enemies are totally fine, and maybe even better in the limited resolution and color space, because the tiny black border makes them better visible on the screen. The game runs really fast now but "faster sprite drawing" indicates that you know how to improve it further 🙂
  8. https://ekranownia.atari8.info/ http://www.atarimania.com/pgegallerysoft.awp?system=8&type=G&screenshot=1&step=200
  9. Looking forward for the progress. At least for me it's one of the most interesting projects from recent years (as I love Dungeon Crawlers).
  10. I'd say there are many games on 8bit Atari already that fit the genre, like "Draconus", "Miecze Valdgira", "Zorro", "Blinky's scary school" - generally http://www.atarimania.com/list_games_atari-400-800-xl-xe-p_total-page-step-genre_118-1-200-11_8_G.html
  11. I see that you are doing some basic game engine for text-based adventure games, however the code is a total mess (how it's written and structured). If your expectation is that some developers will take it and use it as a base for a game then I'm afraid it's a wasted effort.
  12. Can you put it somewhere to Github, as the project, with all the sources to look at? We don't know what AdvSkel65 is how it's written. Can you put there also outputs of the compilation with map files, and asm source with included C code as comments? Then we would see what is actually included to the generated code and takes space.
  13. @JAC!- With new WUDSN I receive following warning when assembling Atari project for Altirra with MADS. "Breakpoints will be ignored because the application 'Operating System Default Application' does not support passing source level breakpoints." I installed the new Altirra 4.20 beta, do I need to switch something in the configuration? With built-in Altirra 4.10 it did work, however for some reason this version had some issues for me and 4.20 has them fixed. Should I set something somewhere to allow breakpoints? How WUDSN is checking if the app is supporting source level breakpoints?
  14. The fun of Angry Birds (or other "destroy the castle" games) come from the physics of interaction of missile with blocks, collapsing structures and destruction. Implementation of physics engine like Box2D is non-trivial and requires significant processing power to simulate physics steps, collisions, passing the force etc. A lot of work that could end up with a slideshow when implemented.
×
×
  • Create New...