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Curt Vendel

Member Since 23 Apr 2001
OFFLINE Last Active Apr 9 2014 10:43 AM

#1578843 Donkey Kong source code

Posted by Curt Vendel on Sat Aug 30, 2008 3:31 PM

This came off of 2 sets of tapes marked Dyer, which is unusual as most tape backups are of all directories of a DEC system at Atari. So when an individuals directory is the only part of a backup, it usually meant that one of the programs got his directory backed up special. There was a lot more on his backup tapes.



Curt

Someone should show Landon this thread.

Allan




#1462757 ST Star Raiders Source Code

Posted by Curt Vendel on Sun Feb 10, 2008 10:45 PM

A good friend asked if I could post some ST game sources... I though everyone would enjoy this one in particular.



Curt

Attached Files




#1462634 Breakout 2000 Source Code

Posted by Curt Vendel on Sun Feb 10, 2008 6:24 PM

Source Code to Breakout 2000 - 2 parts...



Curt

Attached Files




#1461728 Checkered Flag Source Code

Posted by Curt Vendel on Sat Feb 9, 2008 11:11 AM

Here is the Source Code to Checkered Flag.



Curt

Attached Files




#1142496 FIdoNet...?

Posted by Curt Vendel on Fri Sep 22, 2006 8:45 AM

Fidonet was a Godsend when it came out, allowing you to locally call into your BBS and read email from all over the place, its a shame that ego's and fifetomes started to be created and only special "rings" would bring emails from priviledged selected BBS' That was the only bad thing that occured with Fidonet. I was actually trying to get fidonet running on my 8bit Atari 800 BBS for a while, but it was just too daunting a task to accomplish with my meger basic programming lanuage skills at the time :-)

I miss BBS'ing, it was a lot of fun :-)



Curt

I used Fido back in the days, but just as a point. There were several BBS here in Czech. I think 4 or 5 of them were running on Atari machines. My friend had BBS called JoyBBS running on Atari MEGA STE which was also a Fido node and I used it for sending and receiving mails.
For BBS access we used Connect and for mail combination of Semper and LED. I think you can find both on Atari ftp servers.
It was great time...




#268255 Grey boxes

Posted by Curt Vendel on Fri Apr 11, 2003 10:09 AM

While going thru my 2600 collection the other day, I have some (not many) games boxed with instructions. I happend to notice that one of the boxes, Realsports Volleyball, is in a grey box with no color at all on it;  sort of a black and white or mono box.

Is there a story on why it was released in a non-color box (like a cost cutting plan)? Are there other games that were released this way?

Just curious....

Mendon


Mendon,

That's called: "Hi, I'm a Tramiel, I'm sitting on a boatload of old stock, lemme sell it, but do it on the mega cheap, so non-colored boxes are printed up to package the old stock to sell to squeeze out additional revenue from every nook and cranny within the firms assets"


Curt


#1581 Is the 5200 such a "SUPER" System?

Posted by Curt Vendel on Thu Feb 7, 2002 7:19 PM

Lately I've had the opportunity to pick up the 5200's arch-nemesis the Colecovision and I've got a fair amount of titles and some interesting things:

Controllers:

Everyone bitches and moans about the 5200 controllers. Well the fire buttons are definitely bad, they should never have been so small or rubbery, bad choice.

The Coleco controllers don't seem to fair any better then the 5200's in comfort and the short stalk is not as comfortable to use as the 5200 joystick.

One thing that definitely is a major plus is the pause button the 5200 controller.

Now, the Colecovision did outnumber the 5200 in peripherals, certainly the Super Action Controllers were cool, the Driving Controller was great and a major missing item from Atari's periperhal lineup.

However while both Colecovision and the 5200 had trakball controllers, the Colecovision is a bit of a kludge to have to get going and a bit of a pain.

While the 5200 trakball simply plugged in and you were ready to go, the Coleco roller controller is a pain to have to connect into the coleco power supply, you had to plug the controllers into the ports inside the controller and locked in after messing with the cords a few times, then you connected it up to the console, phew..... how annoying is that?

Not lets talk games....

While Colecovision touted itself as bringing home The Arcade Experience, the arcade titles (with the exception of Donkey Kong, jr. and Zaxxon) are mostly forgotten, or lackluster titles and didn't have much in the way of graphics and sound. While many complained that the 5200 had just rehashed 2600 games, lets face it, Pac Man, Centipede, Defender and so forth rocked!!! Space Invaders lost a lot in the translation.... lets look at Star Raiders, Space Dungeon and others Whoa!!! These games were amazing.


Expansion

Hands down, the Colecovision ruled at Expansion, with its 2600 module and upgrade to the Coleco ADAM, Coleco put a lot of thought into where they wanted the Colecovision to go.

Atari's 5200 had an expansion connector, but it seemed more like a token gesture then a well thought out path for expansion. Instead of putting all of the lines of the cartridge port out to the expansion bus plus additional lines for video input/output and so forth, the port should've also been put on the side of the 5200 and then thin wedges could be added to the side of the 5200 keeping its lines and look. The 2600 adapter was an example of nonsense to package a whole 2600 into a plastic case and have it sticking out of the 5200 like that.

So while Colecovision was certainly from a marking standby really catching people's attention, in a real hands down, direct side by side comparision, the 5200 really is the SUPER of the two Systems.


So, lets hear others commments and personal views, feelings and stories.


Curt

The Atari Museum http://www.atarimuseum.com