Jump to content

Animan's Photo

Animan

Member Since 21 Apr 2009
OFFLINE Last Active Mar 2 2016 12:46 PM

#3074281 Trashmania Trilogy coming to Wii U; includes original A2600 homebrew games!

Posted by Animan on Wed Sep 17, 2014 11:00 AM

So, you wrote your own emulator/wrapper for Wii and Android?  Slightly more impressive than my making a front end for Javatari :)

http://atariage.com/...ont-end-for-pc/

 

Not really. For Trashmania: Classic, I just took the original batari Basic source code and converted it into UnityScript, changed a few lines to accomodate for Unity's sprite system, audio, etc. I wrote that game when I was 13-14, so the code was very simple and mostly consisted of if-then statements. I began doing the same for Trashmania: Remix, but that game's code is so convoluted (jumps all over the place, littered with inline assembly, etc.) that I gave up and decided to re-write it from scratch whilst still maintaining very close accuracy to the original.




#3069083 Trashmania Trilogy coming to Wii U; includes original A2600 homebrew games!

Posted by Animan on Mon Sep 8, 2014 4:50 PM

http://www.nintendol...the_wii_u_eshop

 

Yup guys, I'm still doing game development and stuff! :)

 

This is a collection for the Wii U which includes all three Trashmania games (the first two being Atari 2600 homebrew games and the third being an OUYA game) both in their original forms as well as updated versions that take advantage of the Wii U's unique capabilities. Here's some tech demo videos showcasing each game and some of things added in their enhanced forms.

 

Classic: https://vine.co/v/MlETpbb99O5

 

Remix: https://vine.co/v/OziMhPLKXxh

 

After Dark: https://vine.co/v/MlFUIlrDTeg




#2965892 Trashmania: After Dark

Posted by Animan on Wed Apr 9, 2014 8:25 PM

Gee, been awhile since I've logged into this place! Guess I should show you guys a little something that I've been working on over the past few months: Trashmania: After Dark (you'll need to install the Unity Web Player Plug-In). There's also a version for the OUYA which is on that system's marketplace right now. :)

 

9Gga0Kz.png

 

I figured you guys would be mildly interested in seeing this since it's based on two Atari 2600 homebrew games I made a few years ago, Trashmania and Trashmania: Remix. I know some people here liked them at the time (Remix in particular). I'd hate to say I've "moved on" from making Atari 2600 homebrews, but I guess that's sorta what happened after making TM:Remix. My ideas got very artsy, ambitious and just beyond what the hardware was capable of. I'd love to go back and make another homebrew game someday, though! Until then, I hope you all enjoy this current project on mine. It's still being updated, and more stages+features are planned for future updates. Have fun!




#2884007 Super Mario 3D World reviews

Posted by Animan on Thu Dec 12, 2013 2:54 AM

Got this game on launch day, and instantly fell in love as soon as I started playing it. By the time I beat the final boss(es), the final flagpole appearing, and the credits beginning to roll (with that incredible music)... I came out of the experience completely shaken up... but in a good/happy way. It was the first time in years I had a feeling quite like it, let alone from a video game.

 

The folks at Nintendo EAD know what their doing almost too well. As a game developer myself, it leaves me stunned and without words. Every time I got stuck on a level, I didn't cry out in anger like so many games have done, but rather I was like "Oh no! No! That did NOT just happen!" in a laughing/joking manner with each moment I lost a life... and I kept going. Every level was different enough to where I kept wanting to see what would come next. The artwork is gorgeous and full of vibrance and color, the soundtrack fits Mario so well, and the gameplay and level design are simply perfect. Aside from a couple of times I made bad jumps due to bad depth perception (I kinda wish I could play this game in 3D, as that helped a lot in 3D Land), I have no complaints about anything.

 

10/10. Would play again.




#2810131 My newest game: "Wrecking Balls Arena" for the OUYA

Posted by Animan on Tue Aug 13, 2013 12:59 PM

Does this game support offline play? Meaning, does it always have to validate online before you can play it?


Of course! Both the free and paid versions will work offline! An internet connection is required to initially purchase the full game, but after that one-time purchase you won't need an internet connection at anytime. :)

How has developing with Unity gone for you?


It's gone great! Some minor set up quirks to get it working on the OUYA (mostly if you'll be doing in-app purchases), but I have little to no complaints with anything about Unity.

Any feedback on the art style? How is the feedback from people who don't get the art style? Does that color the rest of their input?


I haven't heard anything negative about the artwork; most of the comments I've gotten have been "it looks pretty good!" or "it reminds me of when I drew stuff in middle school" (in a good way).


#2810027 My newest game: "Wrecking Balls Arena" for the OUYA

Posted by Animan on Tue Aug 13, 2013 10:13 AM

http://ouyaforum.com...na-Team-Kakumei

First officially released game from Team Kakumei (which consists of me and a few other members). Glad to finally see this game on the OUYA marketplace!

Here's a video of me showing an older build of the game; we should have some video footage of the current build on YouTube sometime in the near future:

http://www.youtube.com/watch?v=fpYe6grq1xg


#2745220 Ouya unboxing

Posted by Animan on Tue Apr 30, 2013 2:10 PM

If indie game developers are able to prove themselves as a serious competitor to AAA development studios, then OUYA shouldn't have much problems becoming a success. Despite the weaker hardware, OUYA is probably the most "next gen" gaming system out there right now; at least compared to PS4 and Wii U.

As an indie developer myself, it's a very... interesting time to be one right now.


#2651355 Trashmania: Remix (Now with beginner's guide!)

Posted by Animan on Mon Dec 3, 2012 7:21 PM

Brand new update! Unless I can think of anything else to fix or add, this will be the final build. When I can say 100% this is the final build, PAL60 and SECAM60 versions will be on their way.

Changes:

-Fade out effect added to intro sound
-Several code optimizations
-Game Over music changed to a "shock" sound. It takes up much less space, and feels more in-place for a game like this.
-Several "rough edges" cleaned up, including some very minor sound bugs being fixed.
-The colors that show which song is chosen during the pause screen have been changed. They're reflected in the beginner's guide
-When Player 2 is in control of the enemies, Hologram Joe can temporarily disable Player 2's control over the Killer Stalker Trash as it hopelessly moves to Hologram Joe.

Enjoy! :)

Attached Files




#2585878 Nintendo Power is coming to an end...

Posted by Animan on Sat Aug 25, 2012 7:17 AM

If only Ninbendo would come to an end, nothing but bad news for gamers from NES to 3Dfuxxor and PiSS console lol Utter babyfied bollox from day one, FAIL


I've read that part about 10 times, and still can't make sense of it...


#2583982 Nintendo Power is coming to an end...

Posted by Animan on Wed Aug 22, 2012 3:40 PM

I really liked when they started doing the subscriber editions. They'd list some of the games that would be featured in the issue at the bottom, and let the artwork stand on it's own. They'd also print the volume number in the same place (bottom left) each time, which made organizing the things in order way easier.

Posted Image

Really makes a difference.


#2582895 Gaming Needs Photorealism to Properly Convey Emotions

Posted by Animan on Tue Aug 21, 2012 11:33 AM

I kind of disagree with the article. I'm all for emotion in games (as a game designer myself, I've always been fascinated with the concept), but photorealism is not required to properly convey emotion. That's like saying animated movies can't properly convey emotions because it isn't photorealistic.


#2572095 1 million coins in New Super Mario Bros. 2

Posted by Animan on Sat Aug 4, 2012 7:11 PM

Heh, they used Sailor Moon music and sound effects at the beginning of that video.

Man, that's a pretty crap reward for 1,000,000 coins. I figured it would finally allow public access to print money from our 3DS systems...

Posted Image


#2570139 I'll risk going protector-less with my 3DS XL screen

Posted by Animan on Wed Aug 1, 2012 4:21 PM

I'm a huge, die-hard Ninty fan, but even I think that's plain ridiculous.

Really, Nintendo? This hasn't been a problem with your other clamshell systems...


#2567368 Slender

Posted by Animan on Sat Jul 28, 2012 8:16 AM

Thing is, it doesn't look very scary in videos, especially reaction videos.

Trust me, it's way scarier when you're actually playing it.


#2563881 Manos: Hands of Fate game

Posted by Animan on Sat Jul 21, 2012 2:21 PM

Heh, I like that The Giant Claw is in there as a boss. Yes, please let there be an OUYA port!

Fun Fact: At one point, I planned on doing a 2600 homebrew game based off of "The Final Sacrifice".