So, you wrote your own emulator/wrapper for Wii and Android? Slightly more impressive than my making a front end for Javatari
Not really. For Trashmania: Classic, I just took the original batari Basic source code and converted it into UnityScript, changed a few lines to accomodate for Unity's sprite system, audio, etc. I wrote that game when I was 13-14, so the code was very simple and mostly consisted of if-then statements. I began doing the same for Trashmania: Remix, but that game's code is so convoluted (jumps all over the place, littered with inline assembly, etc.) that I gave up and decided to re-write it from scratch whilst still maintaining very close accuracy to the original.
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