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twh/f2

Member Since 28 Sep 2002
OFFLINE Last Active Yesterday, 7:18 AM

#3959709 Analmux passed away

Posted by twh/f2 on Sun Feb 11, 2018 3:53 PM

Man this is so sad. Maybe I'm getting too old for this hobby. But it seems that too many people leave this "Atari world.." which I love so much. RIP Bernhard, RIP Ken, RIP Radek :-( 

 

Alles Gute Bernhard

Alles Gute für deine Familie und Angehörigen.

Vielen Dank für deine tollen Beiträge und Ideen.

 

\thomas




#3926562 New game released: Jack the Nipper

Posted by twh/f2 on Wed Jan 3, 2018 3:44 PM

What a cute game. Especially like it, because of my 2 years old little toddler :)

 

While tinkering with the game I have a nice Wiki website covering the C64 version of the game. It's a nice resource of background infos to the game.

Unfortunately german language only.

 

https://www.c64-wiki...Jack_the_Nipper

 

thanks Mariusz & Terrence! You guys ported an amazing game to the 8bit atari!!!




#3924919 NYD 2018

Posted by twh/f2 on Mon Jan 1, 2018 3:28 PM

this is simply an amazing collection of great contributions. i especially like HDM2 and the wonderful Wratchild intro with Miker's Snow Blind conversion :)




#3913263 Next hardware project: snes2joy

Posted by twh/f2 on Sat Dec 16, 2017 12:33 AM

Hi Ivop,

 

great project you do! And awesome retro design.

 

One question. Will it be compatible to that kind of interface?

https://www.play-asi...-snes/13/70a2f9

 

If so, then your adapter would open a whole lot more devices for use with the Atari.

I always dreamed to use wireless PS3 or PS4 controllers. Sitting relaxed on the couch while the Atari is somewhere on the other side of the living room connected to a large TV set :)

 

greetings,

\twh




#3909540 Kaz Kompo 2016 - vote for the best A8 game of 2016

Posted by twh/f2 on Mon Dec 11, 2017 1:56 PM

Bavaria Calling. 

 

Here are my votes:

 

1.10 pts - Pang
2. 9 pts - Dye
3. 8 pts - Spycat
4. 7 pts - Laura
5. 6 pts - AtariBlast!
6. 5 pts - Skyscraper
7. 4 pts - Blowsub
8. 3 pts - Gridrunner
9. 2 pts - Bobby Bearing
10.1 pt  - Ratcatcher
 
Thanks for organizing the legendary KAZ Kompo!!



#3909260 Star Fox - Corneria (Atari 8-bit POKEY Cover)

Posted by twh/f2 on Mon Dec 11, 2017 7:06 AM

When Things were good, one has to give good comments.

But this tune suffers by the problem of "originality" . Which means, you only know what the tune is meant to be, if you know the original. The "real lead" is missing somehow.

 

Sorry to disagree. But I don't know the original. And I don't want to compare it. To me the Fragmare conversion is a great Pokey tune. It would have been that kind of song I would listen a 1000 times out of my old TV set when I was 12years again ... and driving my sister to crazy. :) 




#3903243 Atari games with commercials?

Posted by twh/f2 on Sun Dec 3, 2017 4:33 AM

The list is growing:

 

* Tapper (Mountain Dew/PepsiCo)

* Tapper SE (Pilsner Urquell)

* Thera-Med Zahnschutz Spiel (Henkel)

* Kennedy Approach? (Air France, Delta, American Airlines)

* McDonald's (Fast food *g)

* Super Fortuna (Commercial breaks!!!)

 

any more?

 

Nice one: 

mcdonald_s_2.gif




#3900630 Girls Power - Games with female heros

Posted by twh/f2 on Wed Nov 29, 2017 3:37 PM

aerobics.png

 

Yes Aerobics!! Nice one!!




#3893491 Rastaconverter image exit

Posted by twh/f2 on Sun Nov 19, 2017 3:06 AM

yes. good idea. had the same thing in mind when I saw all these wonderful G2F pictures. It would make a great slideshow when e.g. using it with SDX batch files and a SIDE and alike.




#3869213 Atarisation by XLent

Posted by twh/f2 on Mon Oct 16, 2017 1:55 PM

can please somebody tell me where these "Atarisations by XLent" can be found for download?

 

 

 

 

 




#3867334 What Atari games have the most satisfying ending to them?

Posted by twh/f2 on Sat Oct 14, 2017 5:18 AM

I always liked the ending of the game "Schreckenstein" by Peter Finzel. 

The game has a very balanced difficulty and with fair amount of training it can be very satisfying to go through the challenging final level. After that one can see the congratulations screen.




#3760140 New name for SDrive-ARM

Posted by twh/f2 on Thu May 11, 2017 11:12 AM

In eternal  memory of Raster I would call it RasterDrive.

 

Rest in peace friend!

 

-twh




#3714259 Notepad++

Posted by twh/f2 on Thu Mar 9, 2017 7:24 AM

That's a very good question. I guess Mr. Dell himself could comment on this. I think that eclipse+wudsn currently doesn't compare to VSCode (function wise) at all.

But Eclipse is just the framework for WUDSN. I guess WUDSN could also rely on another framework like VSCode. As far as I know VS Code is completely based on JS/NodeJS. So bringing WUDSN functionaltiy to VSCode would mean a reprogramming from scratch.

 

Eclipse has much Java-specific IDE overhead, which a MADS programmer wouldn't need. It would be nice to have a slim & easy-to-setup editor for MADS and/or CC65 incl. debugging with Alitrra.. .

 --- ok dreaming :) Until then I can live with WUDSN which is a great option of course.

 

\twh




#3686080 help me bug fix 32bit multiplication

Posted by twh/f2 on Thu Feb 2, 2017 11:17 AM

@home now and yep. it really solves the problem!!!

 

it's a perfectly logical bug fix.. afterwards. I expected something more fundamental to be the problem :-)




#3686014 help me bug fix 32bit multiplication

Posted by twh/f2 on Thu Feb 2, 2017 9:38 AM

Hi !

 

I have here a 32bit multiplication routine which is simply adapted from this code from the Codebase64.

 

http://codebase64.or..._32-bit_product

 

The following code was adapted by FJC. 

Num1	.ds 4
Num2	.ds 4
Num3	.ds 8

​.proc MulLong ; 32 bit multiplication: Num1 by Num2, result in Num3
	lda #0
	sta Num3+4
	sta Num3+5
	sta Num3+6
	sta Num3+7
	ldx #32 ; loop for each bit
multloop
	lsr Num1+3 ; divide multiplier by 2
	lsr Num1+2
	lsr Num1+1
	ror Num1
	bcc rotate
	lda Num3+4 ; get upper half of product and add multiplicand
	clc
	adc Num2
	sta Num3+4
	lda Num3+5
	adc Num2+1
	sta Num3+5
	lda Num3+6
	adc Num2+2
	sta Num3+6
	lda Num3+7
	adc Num2+3
rotate
	ror ; rotate partial product 
	sta Num3+7
	ror Num3+6
	ror Num3+5
	ror Num3+4
	ror Num3+3
	ror Num3+2
	ror Num3+1
	ror Num3
	dex
	bne multloop
	lda Num3
	ldx Num3+1
	rts
.endp

 
But I'm afraid it has a bug which I can't really fix. The following shows the dilemma:  $4 * $16b62 = $5ad88
	mda #$16b62 Num1
	mda #$4 Num2
	jsr MulLong
	mda Num3 Temp	; save result

	jmp *

It's producing: "$1AD88" rather than "$5AD88".

 

However this one works:  $16b62 * $4  = $5ad88

	mda #$4 Num1
	mda #$16b62 Num2
	jsr MulLong
	mda Num3 Temp	; save result

FJC: It seems that some upper bits of multiplier/multiplicand aren't handled properly (so result is different depending on which has set or cleared upper bits).

 

Any ideas?! Any help is appreciated!!

 

greetings,

\thomas