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AverageSoftware

Member Since 8 Jun 2009
OFFLINE Last Active Today, 9:05 AM

#4237061 The Atari 5200 Podcast (New Podcast)

Posted by AverageSoftware on Tue Mar 12, 2019 8:42 PM

Great episode, just got done listening to it.

 

I own "The Arcade Game" and kind of enjoy it, but your descriptions of Death Star Battle have me really curious.  I need to go play this game and see if it's as insane as you guys make it out to be.




#4232930 What Games Use The Controller Holder?

Posted by AverageSoftware on Tue Mar 5, 2019 7:41 PM

My current project is a trak-ball game, but the project I have planned next will use the controller coupler.

 

Don't hold you breath, though.  It's a long ways out.




#4183541 The Atari 5200 Podcast (New Podcast)

Posted by AverageSoftware on Mon Dec 24, 2018 2:07 PM

I made a picture of the RealSports family welcoming their newest member:

 

The new RealSports family.
 

Football is still self-conscious about the lack of "RealSports" on his label.




#4183538 🎄 An Atari 5200 Christmas to all! 🎁

Posted by AverageSoftware on Mon Dec 24, 2018 2:01 PM

My copy of Blaster showed up in time, so we're spending some quality time together.




#4175659 If i already have an 800XL, I don't need a 5200. Convince me otherwise.

Posted by AverageSoftware on Wed Dec 12, 2018 12:13 PM

Don't forget Galaxian.  5200 Galaxian is border-line unplayable for me with the 5200 joysticks, but with that trak-ball... totally different game.




#4168691 The Atari 5200 Podcast (New Podcast)

Posted by AverageSoftware on Sun Dec 2, 2018 11:45 AM

I was listening to this while working on my next 5200 game, and then you guys started talking about me working on my next 5200 game, thus the circle was completed.

 

Oh, and that should have been my Gorf.  Next time Gadget, next time.




#4156606 Good examples of Atari 5200 Pixel art? Best looking games?

Posted by AverageSoftware on Tue Nov 13, 2018 7:56 PM

The first thing I always think of for great Atari 5200 graphics is the skull-and-crossbones death screen from Countermeasure.  I'm sure you can find it somewhere.  That was some really cool stuff for the time.

 

You're more likely to find great art examples on the Atari 8-bit computer forums.  They use the same graphics hardware, but the scene is just a lot more active and there are probably some demo-sceners over there.

 

As for homebrews, don't even bother looking at my two efforts, Ratcatcher and RealSports Curling.  My current project should have some pretty cool stuff if all goes according to plan.




#4149133 Trakball research, request for assistance

Posted by AverageSoftware on Sat Nov 3, 2018 6:52 AM

Allan posted Dan Kramer's 5200 trak-ball guide here if you have not already seen it:

 

http://atariage.com/...ions/?p=3306094

 

Oooh, that's nice.  Thanks a lot.

 

Between this thread, some of this documentation, my own experiments, and some time thinking in the shower, I think I might have this whole thing figured out.

 

I plan to rewrite the trak-ball code in my current project to test out some of this stuff.  I'll post a demo ROM here at some point and it would be great if some folks could test it out to make sure my understanding isn't totally broken.




#4143668 Unique Games?

Posted by AverageSoftware on Sat Oct 27, 2018 11:42 AM

The best compromise I can think of would be to have one of the trigger buttons fire both forward and back at the same time, and the other one shoots up and down.  Whether or not this is possible depends on how the shots are constructed, if there are enough sprite objects and so on.




#4143644 Unique Games?

Posted by AverageSoftware on Sat Oct 27, 2018 11:17 AM

 

I never really thought about it before since I'm not generally a big Vanguard guy (although I do like the Atari 5200 version), but yeah, I could see that game being improved by twin-stick controls.

 

Even the arcade version didn't have twin stick control, did it?

 

The arcade version had four fire buttons, one for each direction.  It was twin-stick without the actual stick.




#4142458 Trakball research, request for assistance

Posted by AverageSoftware on Thu Oct 25, 2018 4:48 PM

Wow.  That's kind of alarming.  My trak-ball hovers around 114 when at rest.  That's a huge variation.

 

Do you have any problems with drift on any of the trak-ball games?  Those values just seem awfully high.




#4139134 The Atari 5200 Podcast (New Podcast)

Posted by AverageSoftware on Sun Oct 21, 2018 4:51 PM

:D You can have my money as long as you keep pumping out great 5200 games.

 

I think "great" is a bit of overstatement, but thanks for the support.  Nothing I've done compares to something like Castle Crisis.

 

That being said, I do have another game in the works, coding it right now, in fact!  I hope you have a couple of working trak-balls.




#4139110 The Atari 5200 Podcast (New Podcast)

Posted by AverageSoftware on Sun Oct 21, 2018 4:24 PM

I scored a copy of Mr. Do's Castle, but couldn't find any of the other stuff I'm missing.  I would have bought that copy of Gorf had I found it.  I'm only missing 10 games now!

 

5200 Mr. Do looks great, but the controller on the demo machine was a total wreck.  On the other hand, I got to help some people play RealSports Curling.

 

 

Please consider buying all the 5200 Homebrews. They more that get sold the more new homebrews our beloved system may get :)

 

 

I'm only in it for the money.




#4129821 What do you use to play 5200?

Posted by AverageSoftware on Mon Oct 8, 2018 6:48 PM

There are certain games that I only play with the trak-ball, and everything else I use the stock joystick for.

 

I generally prefer the "standard" controllers for every console, that's just how I do things.




#4121852 RealSports Curling Release Thread

Posted by AverageSoftware on Wed Sep 26, 2018 6:14 PM

Any chance of adapting this to the 2600?

 

Certainly not by me, but other people are welcome to try.  The source code is available, but from my understanding of the 2600 hardware I doubt it would even be all that useful (a 7800 version might actually be able to reuse large chunks of the code).

 

Any conversion would need to be seriously scaled back, I would think.  It took quite a lot of effort to get 16 rocks, the rings, and all the different lines on the screen and I can't even imagine how you would do that on a 2600.  Then again, there's some pretty amazing 2600 wizardry going on these days so maybe it could be done in some form.

 

What I would really like to see is an Atari 8-bit computer conversion.  This would be an ideal game for the paddle controllers.