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Witchfynde

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  • Gender
    Male
  • Location
    Houston
  • Interests
    Video games (duh!), music, digital photography

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Stargunner

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  1. It takes you two battalions of troops to clean a cartridge's contacts? 850726[/snapback] Hello, that's why I said I need to dig it up and see what it is exactly I need to do: I had heard if just a simple cleaning of the q-tip doesn't work, doing it in a certain order usually does it for good, but I don't recall exactly what it is, if it's using the sandpaper, q-tip, eraser, or eraser, sandpaper, then q-tip, whatever. Supposedly, if you do it in a certain order, and the cartridge still doesn't work, then it's DOA.
  2. Since ol' joey hasn't been on in a couple days, figured I'd help him out (let me know if you need me to re-send that article): Nope, the game crashes...it's level 127 or 121, I can't remember which (and I'm being too lazy to look it up ). Yeah, but on an emulator; the highest I ever got back in the day was the Runs in the early 100s, like 105-108 or somewhere around there. I still have my notes to it and all, as I want to do it "for real" one day, but T. Runner is currently THE only 2600 game I have that doesn't work (figures! ). I tried to get it to work once or twice, but couldn't...need to dig up and go through that regiment of using the pencil eraser, the sandpaper, and/or the q-tip, I forget what all is supposedly a sure-fire way to get all so-called "dead" cartridges back to working like 90-99% of the time. That'd go something like this: *the game starts off with two Zot Monsters, two more get added after a few levels *you start off slow, then speed up *the map stops showing the Zot Monsters at times *the map stops showing the maze at times *the map stops showing YOU at times (these are real fun!) *the map stops showing the key at times (ditto) *really late in the game, you get these mazes that are so (*#! dark you can't tell what door you're about to enter, if it's a single-, double-up, or down door (I hate most of these) And to NE146 (hi, by the way): go through a few levels of the game before you dismiss it; you start off real slow, but after a few Runs, you start moving faster and all. Let us know what you think of it!
  3. The only problem would be if the battery gives out, then it'd have to be replaced. But at least it was made by Electronic Arts, so they'd probably still be able to do it. Personally I missed the ruins on this version though, the abundance of funny messages was seriously lacking as compared to the original, but this one runs much faster and smoother than the original though, switching from conversation to battle bode to raise shields and arm weapons was WAY easier on this version than with the clunky first.
  4. Your credibility falters due to that one statement alone.. Doom for the 32X is as buggy as they come and locks up frequently. No saving, no passwords. If you leave long games on pause and come back to them later, yeah, it'll fry your 32X, big time. But other than that, once I got another 32X to replace the one I fried (luckily I had gotten tired of Doom by then), it never froze up since. If it starts getting jittery, then it's about to go, so lay off the Doom then!
  5. We've had a few threads on Indy 500 before, just do a Search and feel free to reply to them if you want! Several people have griped about that game on here, but me and a fellow named Bad Brad like it, especially the "chicken" game (game 5)! Oh, and you can Edit your posts (due to the age typo), but due to the "evil software" as one of the mods called it, it takes a long time for an edited post to go up...usually a good 90 seconds. Head for the fridge!
  6. Yeah, a Sears console and Atari console are one and the same, I do believe, except for a slight exterior change. Back then Sears had a policy to put their name on every product in their store, even if it wasn't really made by them originally.
  7. If it wasn't on Yahoo news, the whole thing would sound like a really late April Fool's joke to me.
  8. Hey, why the &(#!! didn't *I* think of that, I only OWN the game!! Yeah, "could have used more strategy", since a lot of time you have to depend on luck for the right bar to blink so you can get out of being fenced in in the later levels. Oh well, still one of my faves. I guess I should add Demolition Herby too, a bit like Pepper II, in filling in a grid, but you gotta watch out for those flying cars!
  9. Yep, this was a very good port indeed. Underrated (i. e. probably no advertising for it when it was first released, but a fair amount of people know of it on here): Tunnel Runner. Fantastic 3-D game. Overrated: Raiders of the Lost Ark...here on this site, that is, as a lot of people said they've liked it, I just think it's weird. (And yes, I'm talking about when it first came out, not looking at it 20 years later, I thought it was weird back then!)
  10. Well, I didn't know that Eric was working on such thing. The cable for the Genesis was sold some years ago directly through the publisher of the game (Technopop/Accolade). What, it wasn't free? I thought you just had to send in the card that came with the game, and they'd send it to you. And no, I don't have one either, or else I'd put up a photo of it; I sent off for one, but this was several years after the game came out, so I guess they weren't making it any more by then...bummer.
  11. Telesys was a really good company too, although they only made six games.
  12. Heh, that's why Atari sued, and won that lawsuit, since they were supposed to have THE only home version available for a console for Phoenix. Intellivision Demon Attack was allowed to stay on the shelves after the lawsuit though, which was a bit unusual.
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