Since ol' joey hasn't been on in a couple days, figured I'd help him out (let me know if you need me to re-send that article):
Nope, the game crashes...it's level 127 or 121, I can't remember which (and I'm being too lazy to look it up ).
Yeah, but on an emulator; the highest I ever got back in the day was the Runs in the early 100s, like 105-108 or somewhere around there. I still have my notes to it and all, as I want to do it "for real" one day, but T. Runner is currently THE only 2600 game I have that doesn't work (figures! ). I tried to get it to work once or twice, but couldn't...need to dig up and go through that regiment of using the pencil eraser, the sandpaper, and/or the q-tip, I forget what all is supposedly a sure-fire way to get all so-called "dead" cartridges back to working like 90-99% of the time.
That'd go something like this:
*the game starts off with two Zot Monsters, two more get added after a few levels
*you start off slow, then speed up
*the map stops showing the Zot Monsters at times
*the map stops showing the maze at times
*the map stops showing YOU at times (these are real fun!)
*the map stops showing the key at times (ditto)
*really late in the game, you get these mazes that are so (*#! dark you can't tell what door you're about to enter, if it's a single-, double-up, or down door (I hate most of these)
And to NE146 (hi, by the way): go through a few levels of the game before you dismiss it; you start off real slow, but after a few Runs, you start moving faster and all. Let us know what you think of it!