Jump to content

Synthpopalooza's Photo

Synthpopalooza

Member Since 27 Jun 2009
OFFLINE Last Active May 22 2018 7:58 AM

Posts I've Made

In Topic: Doing pictures using Super IRG 2 and other ICE modes.

Thu Mar 22, 2018 10:13 PM

Some cuddly cuteness ... various modes:

 

Attached File  spaniel-din.png   18.56KB   14 downloads Attached File  spaniel-din.obx   18.42KB   26 downloads

 

Attached File  spaniel-min.png   19.18KB   16 downloads Attached File  spaniel-min.obx   18.42KB   24 downloads

 

Attached File  spaniel-pcin.png   14.22KB   14 downloads Attached File  spaniel-pcin.obx   18.42KB   20 downloads

 

Attached File  pug-din.png   27.75KB   23 downloads Attached File  pug-din.obx   18.42KB   20 downloads

 

Attached File  pug-grey-min.png   17.38KB   14 downloads Attached File  pug-grey-min.obx   18.42KB   21 downloads

 

Attached File  pug-pcin.png   17.48KB   14 downloads Attached File  pug-pcin.obx   18.42KB   23 downloads


In Topic: Graph2fnt

Thu Mar 22, 2018 9:28 PM

Here's a feature request:

Ability to inverse the 4x4 dither pattern. That is, alternate the checkerboard dither pattern. Making two such renders with differing dither patterns would make Super IRG screens easy to do.

In Topic: Graph2fnt

Thu Mar 22, 2018 9:24 PM

I have played around with the optimization. What I really want is a means of optimization without having to change the character map. That is, both font screens map to the same optimized character map. In that way, I can then convert the screen to .ICE font files and load the super IRG font into my ICE editor to do touch ups.

Graph2font has been an integral part of all my graphic experiments.

In Topic: Graph2fnt

Thu Mar 22, 2018 10:00 AM

Another point: You can rely on full frame seen changes and change your font every 2 character lines. It doesn't require a character DLI on each line unlike the MIN mode Antic 4 / gtia 9 code.

In Topic: Graph2fnt

Thu Mar 22, 2018 9:53 AM

One way of improving the speed is to see if you can come up with an algorithm to optimise characters and remove duplicates. I have been trying to do this awhile now, but doing this would reduce the number of fonts needed and the cpu time needed to flip the display.