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bcombee

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About bcombee

  • Birthday 06/03/1974

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  1. This is neat. It reminds me a lot of the Fox game Turmoil, but that's a shooter instead of focused on close combat. I admit to not reading the instructions at first and was confused about the knight's movement, thinking it actually had something to so with the jump-style movement it has in chess.
  2. I don't know if it works on Track & Field, but for Activision Decathalon, you could get incredible times using a CX-80 trakball set in "T" mode. When you spin the ball, the signals look like the left/right motion of the joystick.
  3. There was a 2010 remake called Archon Classic still available on Steam, see https://store.steampowered.com/app/65400/Archon_Classic/
  4. They also have a store on Tindie, see https://www.tindie.com/stores/alijani/
  5. I was out of town that weekend so didn't attend, but I've found the last few years to be fairly forgettable. I sometimes find something at ianoid's table, and I bought a bunch of random diskettes from Game Over's $1 table a couple of years ago, but that's been about it.
  6. No, the Harmony Carts won't work on the Retron77. The device works as a cart dumper and emulator, but the cartridge port isn't accessed during game play, so there's no way to run code on the cartridge's ARM processor in sync with the emulator.
  7. Hot Rox was a prototype name for Demons to Diamonds, IIRC.
  8. Unfortunately, this TV doesn't have a NTSC tuner, but it does have a composite video input, so if you do an AV mod on your 2600, you should be able to connect it to that. However, the 2600 composite signal isn't always perfect, so it might not be able to stay synced with it.
  9. I think it could be fun to have some sort of compiled FORTH REPL with a host system and a 2600 emulator where the emulator would be restarted after each system change. You could perhaps use a system like the Melody cart to host an ARM core running an IDE on a 2600 ROM emulator system. I don't think you could really get something working well hosted on a bare 2600 - timing is just too tight for the display kernel. The Basic Programming cart does have a simple interpreter allowing running the small number of possible statements, but it does most program running in the vertical blank.
  10. Yep - they were part of a big Atari inventory liquidation in the mid-90s along with Radio Shack. They had a bunch of Atari Corp 2600 and 7800 cartridges. See this old thread on the rec.games.video.classic newsgroup from back then: https://groups.google.com/g/rec.games.video.classic/c/CJ0actTPQAs/m/g6pMJvqRQ2sJ
  11. When I go to https://adgm.us/portal/index.html, Casey's Gold is still there, it's just the second page on the c carousel and shows up after a few seconds if you don't click on anything.
  12. Hi, @rossum! I love your ESP_8_BIT project. I was actually just looking at it's BT HID support for a separate thread to pair a BT keyboard to act as a BT-to-PS/2 converter to hook up to my 576NUC+.
  13. What about adding a secondary STM32 or simpler processor to the board to act as ROM emulator, with it talking to the ESP32 over an internal serial bus? It would increase BOM cost, but would solve all the timing issues, as it could init into a holding state until the ESP32 sends data.
  14. I'd guess that reprogramming the EPROM to change the selections would require 8K images, since that's what both BASIC versions, Pac-Man, and Star Raiders all use. Looking through the list of other 8K ROMs, I'd probably swap Pac-Man for Zenji, one of my all-time favorites, although perhaps one of the terminal carts would be useful for talking to FujiNet for CP/M mode.
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