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wieczor

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  1. My dear fellows, we have April already, so it's time to take a decision about future of SV. As I wrote before, this year's edition could take place from 8th to the 10th of December (Firday-Sunday). I also consider possibility of and official invitaion for colleagues from C-64 scene. By writing "official" I mean organization of competitions dedicated to this platform. What do you think? Anticipating any questions - no other platforms are considered. However, to make all these plans a reality, I would ask you to take a part in the survey. Survey is bilingual. This year's edition of the SV fate depends on its results (because edition in 2018 is rather certain). http://sillyventure.eu/ I count on your activity. Final decision will be announced this month yet.
  2. Is anyone doing anything with that yet? Or I can start doing this game on my own?
  3. About zero page - just beware for future - some music players are using a bit of space ; like RMT: 19 bytes starting from 203 ( $SB - $DD )
  4. In this game all characters and elements are so big, that I would consider changing graphics mode to 160x200, gaining some colors. You won't lose to many details - of course it's just an option. Of course panel can remain in hires.
  5. Ok, what I realized my screen refresh rate was set to 59Hz (weird setting never seen it before) after changing it to 60, VJ VBL seems to be more stable, and what's funny - more stable in PAL mode (even if NTSC would be closer to actual refresh rate). What's funny - ALMOST ok in full screen mode (not window). Is really VBLANK clock based somehow on actual screen refresh rate? Would be at least unreasonable. Or indeed much more CPU power is needed. PS. Project Tempest seems to run better at least with my program (using by now Sinister player) cause this: http://www.pouet.net/prod.php?which=61367 is causing an error DSP read32 from 00F17000
  6. Well problem occurs both in PAL and NTSC mode and it looks deeper than just 62 to 60 It's notebook with it's standard screen so like all LCDs it's 60Hz. Had the same results on 2 notebooks, one is P6100 (Sony Vaio), second is i5 (Lenovo) so it doesn't look like lack of CPU power anyway seems that it's affecting just part using VBL. I'll check other OS.
  7. Aaaaahhh thanks a lot I was missing that part, now it's clear - didn't figure out that it might be needed Still have problems with VJ under windows - it looks like vertical blank procedure doesn't run stable - in terms of exact syncing. It looks like it runs smoothly for 2 seconds, than is slowing down for a while and runs ok and again. Looks like kind of latency problem. It's especially visible when playing music. I had that problem with all programs using VBLANK interrupt - LSL's invitro for SV2k13 (using Sinister player) and example15 from Remover's lib. But in other thread I've seen probably youtube video when it's running perfectly. But it was running under Linux. Just was wondering if anyone had similar experience and it may be any system process to shutdown or driver to update... Or just OS to be changed
  8. Pfff, Win 8 is so mobile Anyway it works also at my Win 7 as well I'm using right now rmac / rln as well. In fact have both sets of tools. But it still doesn't solve problem of missing library. That _bcopy function is declared in code of Remover's sound lib as extern. Where is does come from? It's not defined within library anyway.
  9. Yep, but I don't want to use C at this point Have to admit that I got some problems with that library - as I was able to compile and make Sinister module working with no problems I have no clue, how I should compile and use this one (Sinister doesn't support 8 channels mods). It's obviously prepared for other set of tools environment - for first, makefile is not compatible with Microsoft make added to jagdev - but I figured out it has to be Linux one . Never mind - I was thinking if I could just use source files and include them in code (using LSLs plasma example for experiments). Succeeded with Sinister, but this one is causing some problems - first - some warnings at compilation (NULL offset removed - not sure if it's severe or not) but at the end linker screams about unresolved symbol - _bcopy. I assume it should be part of any common C libraries, but as I said - I'm not using C
  10. That Bart from Ireland it's me I appreciate that LSL spent some of his precious time preparing this. Professionally I'm PC programmer, with Atari I've an experience with XL/XE series. With Jag it was just hard for me to start - there are some tutorials around, some files but a lot of links are out of date, and reading well commented examples always works best - thanks again. Now expect some impressive software for that console! (some day.... )
  11. Before I'll get my devkit for ST complete and working, I wanted to make some experiments and compile some examples running them in Virtual Jag. I've downloaded devkit.zip from here: http://www.hillsoftware.com/files/atari/jaguar and was able to run some precompiled COF files, but imagine my disappointment when I try to make something from examples and got funny message that included tools won't run at 64-bit Windows... Right now I've no possiblity to install other OS - if there's a way to make it updated? Or replace it by something else. I'm newbie to Jaguar (not to programming or assembler) and digging in these archives, where 90% of links are not working anymore makes me sick Most of all I'm missing well commented, self-explanatory examples introducing to any working program step-by-step... Thought that devjag can be a good start... Other question: Do I have to use C to use Remover's library? I need something that plays 8-channel mods well (as far as I know U-235 doesn't yet).
  12. Ok, situation is more clear. Yes, it's a Jaguar Server. And I'll get this ribbon cable - it has been found I know it's to be used with Falcon/ST - and socket has to be soldered to Jag ROM. Unfortunately page about this extension disappeared (403 error). http://hem.passagen.se/isvar/jaguar_server/jserver.html I've found some remains in Web Wayback Machine (from March) but not all of it :/ http://web.archive.org/web/20130302045754/http://hem.passagen.se/isvar/jaguar_server/jserver.html Anyway, perhaps I'll be able to use it.
  13. Hi! I got following dev kit for Jag: Does anyone have a schema for cable to connect it to comp? I suppose it will be LPT or something like this.
  14. At SillyVenture 2k12 Lamers group presented simple intro called OldSchool in 16kB Intro Competition. Now we're proud to present remastered version for VBXE card It's just the beginning but we think it can be a good start to bring some life to the Scene in that area as a lot of people have that extension already. Let's support it! People that have no that luck to have it, can use Altirra emulator that emulates VBXE fully, or see it on . Pouet: http://pouet.net/prod.php?which=61078 Direct download: http://lamers.art.pl...school_vbxe.zip YT:
  15. Hi - AFAIK Hans Kloss was never released outside of Poland, so if there's any English version, it's home made. Your mission is to find all parts of V2 plan. BTW: Misja's english release was titled Mission Shark
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