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Tr3vor

Member Since 26 Jul 2009
OFFLINE Last Active Yesterday, 8:28 PM

Posts I've Made

In Topic: I can't tell modern games apart anymore

Sun May 5, 2013 3:56 AM

When I read that I thought of a monster made out of digestive glue... thats kinda gross.

Yeah, that old cop looking blob thing is where I draw the line, whatever the fuck that was supposed to be. wether it be aliens or humans or whatever, there is a line between tasteful "8-16 graphics" (VVVVVV, Fez, Hexagon, etc) and a terrible mess (whatever that was).

I'd rather have a game that looks like a SNES game than an n64 game or a flash game... eww.

In Topic: I can't tell modern games apart anymore

Thu May 2, 2013 9:30 PM

View PostVic George 2K3, on Thu May 2, 2013 2:07 PM, said:

The "imagination" excuse worked best in the Atari 2600 days when game systems and personal computers didn't have the graphics horsepower of their modern-day counterparts. These days, "imagination" works better for games purposely made as an interactive form of abstract art, NOT games where something that's supposed to be a real person is supposed to look something like a real person.

So then its time to put away all yer 2600s and play only modern games.

In Topic: I can't tell modern games apart anymore

Wed May 1, 2013 1:11 PM

would you rather have "16-bit" style graphics, or Flash based shit.... eeew.

Has anyone Played VVVVVV? that game is great. Looks like it's straight off the C64. I don't really blame indie developers for making their games look like that, since the whole "retro gaming" thing started. They have to get noticed somehow, and that makes them much more noticeable than shitty flash games on miniclip.com.

In Topic: Battery life of old game cartridges

Tue Apr 23, 2013 8:47 AM

What about Pokemon R/B/Y. Those games didn't have a real time clock and they are dying. I would have guessed that those carts would have used a CR2024 battery because they're later Gameboy games, but I guess not.

In Topic: Project Unity - 15 consoles in one!

Mon Apr 15, 2013 3:45 PM

All consoles have lag too. everything has lag, nothing is lagless. with my emulators, there is no difference in latency from input to reaction than a regular console. Wasn't there a thread a while back that proved that stella has lower input latency than the real VCS?