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Member Since 16 Sep 2009
OFFLINE Last Active Apr 16 2014 7:29 AM

Blog Entries

Disjaukifa's Assembly Blog > Having to learn Machine Language in my own unique way

Posted 17 October 2011

I stayed with the tutorials on Random's website for a couple of hours and got to lesson 12 understanding most of what I was doing but I found myself constantly confused at some portions of the code I would be looking at.

While the tutorial I'm currently going through is good, and very informative, I feel it was missing some key elements/just brush over...

Disjaukifa's Assembly Blog > The Journey Begins!

Posted 16 October 2011

Hey Guys,

As some of you know I'm in the process of releasing my first homebrew game called Candy Catcher which I'm very excited about and have been extremely happy with the responses I have gotten from the game so far. However during the development of that game, i quickly realized not only the complexity of my statements I was making in batari Basic,...

Disjaukifa's Blog > Atomic Meltdown Re-Write Part: 2

Posted 12 September 2011

Well, after working on it for a few hours, I have another build for you! Two in one day. I have collision detection set for when you hit a wall, the player sprite disappears and you get two options. If you press the reset button it takes you back to the title screen. If you press the fire button, it will immediately start a new game.

Not quite sure...

Disjaukifa's Blog > Atomic Meltdown Re-Write Part: 1

Posted 12 September 2011

Well today I'm doing something I never really wanted to do. I'm backing up all my old Batari Basic code for Atomic Meltdown and starting over from scratch. Its my hope to free up the slew of variables that I'm currently using

As it stands, PAC-MAN-RED will be doing all the graphics, and I will be doing the rest. My Hope is that tonight I will...