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vcsdream

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  1. What was the last Atari game Sears title/game for the VCS? Was it Missile Command?
  2. Would you believe that is the box I used to own as well. I tried to remember what kind of 'BIG' Starpath Supercharger box I bought way back in 1985 in a german store called 'Hertie'. My box included Phasor Patrol and Rabbit Transit (can't remember if RT was mentioned on the box as well). Unfortunately, at the time i had yet not started to keep 'packing', and the big box was tossed out. I do remember the Supercharger/2 game 'big' box was DM 9.99 and I bought 3 extra games for DM 4.99 each. I guess Hertie was selling out. Great to finally see that box again, I already thought that time was playing tricks with my mind.
  3. says the man who lives in 'The Sun' gutterpress controlled country...(and the 'etc' stands for politics perhaps, as in Tony Blair?) Now that is the joke of the century.
  4. Spectrum games always loaded fast, not much to load really....no sound needed, monochrome graphics, joystick routines not needed....not much game to start off with.
  5. Why do you think Nintendo lists Super Mario Bros as their best selling NES game. Anyway, in 2600 Connection WSW says his 3 games all sold over 1 million, also Ed English states that Frogger sold over 1 million.
  6. So you also discriminate against disabled people, why am I not surprised.
  7. Atari 8-bit doesn't have good DTP, it has excellent DTP:
  8. I love posts like this, obviously he's talking about himself.
  9. In isolation, most of these items are true. In combination with other traits not necessarily. For instance the A8 has a 320x200x2 mode but the fine shaded/16/9 color modes are all 80x192x16. By expending some CPU on DLIs or mixing modelines or burning up some PM graphics which are themselves a limited resource, that limitation can be overcome partially but not with complete freedom. It won't do 320x200x16 unrestricted and the ST will. While the C64 is not as unrestricted as the ST in 320x200 it is freer in this mode than the A8. Such compromises abound once something, usually a game, has to be implemented vs. other platforms. I don't see 23 colors per line in the Last Ninja thread for instance. Of course that is true regardless of platform but let's not kid ourselves that the A8 will always win. And since the subject IS comparison with the ST, the A8 isn't going to win most bandwidth competitions. The CPU difference alone will crush the A8 in most contexts and the 68000 is also going to win in bus width, bandwidth, and registers. So yeah, you can contrive situations that make the A8 come on top of most any machine but the truth of the matter is a 16-bit 68000 based machine is going to stomp it in most situations. It is only going to hold it's own against C-64 and many other 8-bit micros and is only unquestionably superior in all respects if the object of comparison is something like an Aquarius. As I've said before, I think the A8 a far more innovative and far better engineered machine for it's day and since an 800XL was my first a special place in my heart as well. But most people after using both aren't going to agree with you that the A8 is superior to an almost modern machine like an ST. And yes, I'll even allow that for say hobby electronics projects the A8 may have some points but still.... Amen. It's the way the list tells 1/2 truths and if you don't know that you'd just think WOW but when you have the knowledge to analyse it you start to see things like I listed earlier. Stuff like better interlace due to more colours, which is all fine except for the failure to mention that the A8 would usually either be in 16 colour/shade mode and then be 80xY anyway which means interlace is fairly useless compared to other machines resolutions, or would be in a 4/5 colour mode and that the C64 can do 16 colours in hires already via colour ram. Things like 114 cycles, hmm yeah minus DMA and if you're doing the much loved overscan and dare to try to scroll you'll find you've got scant few of those left on "badlines" a lot less in fact than the C64. More colours/shades yes, but only 16/lowwww res or 4/5 normal res. Accurate timing with nothing to interrupt it, hmm apart from the CPU of course, which then gets countered with WSYNC, which wastes loads of CPU. It goes on and on.. It's really no use to take these factoids in isolation and extrapolate the machines superiority against any machine from them. Many counter claims to the magical ST inferiority list of 5 have been made with PROOF and they get ignored or some lame effort to invalidate them such as when I posted 3 images in greyscale to show 8 shades 320x200 is much better than 16 shades 80x200, then the response was that "converting" from the 80x200x16 wouldn't look as good on ST because it would lose 8 shades and you'd have to do that if the higher res image wasn't available. Clutching at straws. I've written a remapper for my tools app recently and tested it with some ST images and the A8 doesn't have the palette OR the shades to handle it (and it's not my app, I've checked it against various remapping graphics apps). Of course to any normal person, you'd just say, "fair enough, I'll redraw/recolour the picture to make better use of A8 colours", but to certain people if a colour doesn't exist in a machines palette it means it's inferior... I keep saying it and I will continue to do so, I like the A8 else I wouldn't waste my time but even with my ~6 months experience with it (and yes you CAN learn everything about a machine in that time, it's been my career to do so in a lot less time) I can safely say it's a giant bitch to do anything on when you set yourself a target of even something fairly simple in comparison to other machines. Even something like Stuntcar Racer which has been mentioned recently "should" be better on A8 due to the faster CPU. Then you start to look at it and go, hmm, how do we get all those colours on screen? and how about that engine block in the middle of the 3D stuff? and those tyres that bounce up/down with the road, etc. There are ways round things like that but they all drain resources. Anyway, it's xmas, I've got family stuff to do as well as coding (for A8 projects, how stupid of me), unless baiter boy starts up again I've had my say.. Pete Haha I just read the locked C64 vs thread.....where's Rocky mountains with his moronic laughing like a simpleton when you need him? And his sidekick...TMR. Then you guys have the complete collection again, C64 users know STs best, what a surprise.
  10. River Raid does end, but not the way shown above....the real ending: after 999.999 the score turns into !!!!!!!.
  11. On my Win 7 system I still use a HP Laserjet 6L (1997), not that vintage, Win 7 didn't provide drivers for it at first, but after one update, Win 7 acknowledged it. Rumor has it that many offices still use the old HP Laserjet 4 (1990), that is one workhorse you cannot kill. Many doctor places use dot matrix printers due to the fact that they can print carbon copies, lasers and inkjets don't.
  12. and Gamate, distributed in UK by Cheetah. http://en.wikipedia.org/wiki/Gamate I even own that thing.
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