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Player 3

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About Player 3

  • Birthday 06/23/1993

Profile Information

  • Custom Status
    Boom, boom, extra life.
  • Gender
    Male
  • Interests
    Retro homebrew
  • Currently Playing
    Miscellaneous crap

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Player 3's Achievements

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Star Raider (3/9)

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  1. Well whoop. The birthday's today. I honestly don't care anymore, even if it is the eighteenth.

    1. jaybird3rd

      jaybird3rd

      Yeah, hearing "oh, look at youuuuu! You've grown so muuuuuch!" from annoying relatives every year all through adolescence is enough to turn you off birthdays for life. I don't make a big deal out of them anymore either.

    2. Player 3

      Player 3

      I thought I'd celebrate today by making my first purchase of a lottery ticket legally.

  2. The music is indeed catchy. It's only fun if you got some sort of paddle accessory.
  3. Viewing AA in Spookyvision.

  4. A 2600 port of TROGDOR THE BURNINATOR. Tempting to try.

  5. And how do you plan on something like that actually happening? A quick runthrough of the story a la Adventure and that's it?
  6. I don't think I really like this new forum update.

    1. Random Terrain

      Random Terrain

      Once the AtariAge skin is back, there will be no more tears.

    2. save2600

      save2600

      ...brought to you by Johnson and Johnson.

       

    3. OldSchoolRetroGamer

      OldSchoolRetroGamer

      Just give it a while.

  7. Not exactly intending to bump this topic, but yeah, I do have some plans to open up an arcade. With this indie scene popping up, I thought I could be able to let people make the games for my arcade. Sorry, retro arcade fans, there will be no Ms. Pac Man. Just stuff people make. I have some concepts with this arcade of mine: High score contests. Within designated times, I may run a contest for the highest score for a certain game. Those that come in a range will win something, those who come within a higher ranger get something better, and the highest score gets the best prize. The Ubuntu Linux OS. I save on licensing costs when I use Ubuntu Linux instead of Micro-Soft Windows. Heck, lots of European organizations did! This will also make it somewhat easier. Networked High Scores. The machines (using said OS) will be able to send data of the scores and who scored them to a central database. Assisting the high score contests. One could also go to a kiosk in the arcade to check the top one hundred scores to any title. Food. An arcade can't be profitable without it. Heck, Flynn's didn't make it without a snack stand. New games every-so-often. This is an indie arcade for a reason. Anybody can make a game for it if it's good enough. Copyright laws still go in effect here. The biggest question is: Will it make it in the twenty-first century with features such as this?
  8. Who knows? I actually might start my own indie arcade.

  9. Who knows? I actually might start my own indie arcade.

  10. Deadly Discs: 35680 44885! I could imagine the look on my face. "Shut up! I iz trying 2 videoe jamez!1!"
  11. I noticed I don't really use any channels often anymore, including the Game Disc channel. Now, I mostly select The Homebrew Channel and play some Atari (Asteroids, pretty much) there. Later, I plan to use it rarely for Wii purposes anymore and instead, install Linux on there. Still contemplating on which build to install...
  12. Good lord. Hoping someone else wouldn't bring this back up. Played it since 2007. I personally like the Lua scripting part. Good scripting makes you the popular guy. Sheesh, you talk about your children playing it, I play it every now and then. Might build some more if I had some more RAM.
  13. Yeah, but bB/VbB doesn't exactly give all the power the programmer can use. Even in bB, you still have to pin-point what pixels go where and what colour they are.
  14. Now hold up, boy, I ain't finished with you. To put what I said in easier terms, DRAFT your sprites, CODE the game first with placeholder/final graphics, use said method. Draft, code, place. Or you could directly find specific sections of disassembled programs on Qotile.net. Great resource.
  15. I believe if my disassembly-peeping days are correct, you might as well draft the sprites in something real simple such as MicroSoft Paint, the default Windows art program. Once you are ready to implement graphics, you have to specify what pixels go where. Such as an example in an assembly program known as Pitfall!: Harry1: .byte 000000 ; | | .byte %10000000 ; |X | .byte %10000000 ; |X | .byte %11000011 ; |XX XX| .byte %01100010 ; | XX X | .byte %01100010 ; | XX X | .byte %110110 ; | XX XX | .byte %111110 ; | XXXXX | .byte %011100 ; | XXX | .byte %011000 ; | XX | .byte %011000 ; | XX | .byte %111100 ; | XXXX | .byte %111110 ; | XXXXX | .byte %111010 ; | XXX X | .byte %111000 ; | XXX | .byte %011000 ; | XX | .byte %011000 ; | XX | .byte %010000 ; | X | .byte %011000 ; | XX | .byte %011000 ; | XX | .byte %011000 ; | XX | .byte 0000 ; | | Please note that sprites can only be EIGHT pixels wide, but any amount in height. I hear there's an assembly method to enlarge the width of a sprite using some method, but that's a while ago, which would be a couple of months. Oh, and when you program a sprite, it has to be upside-down in order to be rendered properly in a human-recognizable view.
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