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8bitgnome

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  1. Right now im trying to figure out why my scrolling field doesnt include the entire playfield? I have the pixles at 88 high, but when I use scrolling. Only the first screen scrolls over and over? not the entire playfield? 2, without a multikernel sprite option. How can i make my playfield a little more detailed? I tried using pfcolors, but it still isnt what I want? Thanks for any help.
  2. pfcolors: $f5 $f6 $f5 $43 $f5 $f5 $f5 $f5 $f5 $f5 $f5 $f5 end     playfield: ................................ .......................XXXXX.... ................................ ..................X............. ..XXXXXXX.X.XX.XX.X..XXXXX...... ................................ ..................X............. ..................X............. ..................X............. ..XX.....XX.......X............. ................................ end I used the color selection in the editor to add color to playfield, but it doesnt do anything? Is there somewhere special i need to move the code? or a variable that needs to be set?
  3. OK I fixed the looping problem I had. thats why I couldnt change playfields.
  4. ignore the score help i figured that out in my head as I was writing the topic sry. I still need field help though.
  5. rem variables used up so far rem a,b,c,g,h,p opening playfield: XXXX.XXXX.XXXXXX.XXXXXX.XX..XX.. X..X.X..X...XX.....XX...XX..XX.. XXXX.X..X...XX.....XX.....XX.... X....X..X...XX.....XX.....XX.... X....X..X...XX.....XX.....XX.... X....XXXX...XX.....XX.....XX.... ...X...X.XX..XX.XX...X..XXXXXX.. ...X...X.XX..XX.XXX..X....XX.... ...XXXXX.XX..XX.X.XX.X....XX.... ...X...X.XX..XX.X..XXX....XX.... ...X...X.XXXXXX.X...XX....XX.... end dim p0_x = b dim p0_y = c dim p1_x = g dim p1_y = h     rem Loop the screen until the spacebar is pressed title   COLUBK = rand drawscreen if joy0fire || joy1fire then goto skiptitle goto title       rem This function displays after the title is skipped skiptitle COLUPF = rand COLUBK = 212 player0x = 50 : player0y = 75 player1x = 20 : player1y = 20 score = 5 : scorecolor = 0 missile0height=4:missile0y=255 NUSIZ0 = 16 a = 5 rem Create the playfield playfield: .XX.....X...XX..XX.............. ..........................X..... ..........................X..... .......X.....X....X.......X..... .......X........................ .X.................X............ .........................XXXX... ....X......X.....X.............. ................................ ................................ ...X.X..X..X........X...X.....X. end   goto main   skiptitle2   COLUPF = 45 COLUBK = 212 player0x = 80 : player0y = 75 player1x = 20 : player1y = 20 playfield: ................................ .......................XXXXX.... ................................ ..................X............. ..XXXXXXX.X.XX.XX.X..XXXXX...... ................................ ..................X............. ..................X............. ..................X............. ..XX.....XX.......X............. ................................ end drawscreen goto main2    main   if score > 6 then goto skiptitle2 main2 Whats the best way to change playfields? I can get it to change from the title, but I want it to change when a certain score is reached. I was hoping to have atleast 10 seperate levels. I have code under the main2 that handle collision detection point sound, boundries ect. But I cant seem to get the level to change after the intro screen? thanks for any help you can give
  6. Now that Im up and running. Im doing what I can to try to make a little game. Nothing special, but there are things I cant figure out myself, and the guides Ive looked up have been very lacking. I dont want to post every little question I have so Im hoping to learn myself and not bother people unless really needed. Things like changing playfield. stopping score from rolling backwards below 0. why are there player2 and up if I cant use them? I didnt grow up with coding. Ive only recently gotten back into it. And I want to learn, But whenI start to read about scanlines electron beams ect. i feel im not getting the info i need. thanks for you time.
  7. THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU, and oh yeah THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If you didnt take the time to help me I would never had gotten this to work. Thank you again. Now I can begin making the worst game for atari ever lol, butit will be my bad game.
  8. I get it to compile now, but the bin still vanishes? batari Basic Compiler date (10/18/2011 9:17:25 PM) Current bB compiler version supports -O option. Peephole optimizer option enabled Environment variable bB=C:\Users\owner\Desktop\bbatari\bB Windows 7 Environment variable Path=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Windows Live\Shared;C:\Users\owner\Desktop\bbatari\bB Windows 7 [10/18/2011 9:27:25 PM] added project: Tinkernut World [10/18/2011 9:27:28 PM] Could not locate tinkernut_world.bas.bin. Attempting recompile... Compile started at 10/18/2011 9:27:28 PM Compiling C:\Users\owner\Desktop\bbatari\tinkernut_world\Tinkernut World\tinkernut_world.bas 2600 Basic compilation completed. Compile started at 10/18/2011 9:27:50 PM Compiling C:\Users\owner\Desktop\bbatari\tinkernut_world\Tinkernut World\tinkernut_world.bas 2600 Basic compilation completed. [10/18/2011 9:27:51 PM] Could not locate tinkernut_world.bas.bin. Attempting recompile... Compile started at 10/18/2011 9:27:51 PM Compiling C:\Users\owner\Desktop\bbatari\tinkernut_world\Tinkernut World\tinkernut_world.bas 2600 Basic compilation completed.
  9. wont let me post screen shot. I did move all files to a shorter, no spaced address in my com. Now i still get deleted bins, and now I get a 16 bit incompatability error? I know i have the right stella? And I assumed i had the right files in place? moved my sed. visual sound dll in same folder as visual.
  10. Ok I found out that when I try to compile. the .bin gets deleted. i cant find it even with the search function anywhere on my com. I have NO idea why, but I think this is the main problem ive been having?
  11. I hate to ask, but I tried what has been posted here. read the thread from first post, and downloaded files, replaced batch ect..... I dont get it? F it. please walk me through step by step(if you can) to the correct downloads of the most likely to function programs... I never had this problem in the past? I dont understand? Am i putting the wrong paths/ variable locations??? Have I somehow not put the right files together? This is getting REALLLLLLLLLY old fast!!
  12. HELP. Im sure there are a hundred threads on this, but everthing I hve tried doesnt work. I have batari, visuallbb, visual sound library, stella... I get visual up and running, and If I only hit run.. it will play, but the problems start when I tried to compile. It says it compiles, and then cant locate the bas.bin and could not recompile???????????? or this time it says system path does not include??????. I had this program on an old computer over a year ago wihout problems. But even now I cant use it on my old com, because I even tried loading it on there I have tried the vb fix and put it into the regedit. Im at a loss. I have tried every fix I could find online. HELP ME OBIWAN YOUR MY ONLY HOPE>>>>>I>>>>>>>>>>> batari Basic Compiler date (10/17/2011 10:50:06 AM) Current bB compiler version supports -O option. Peephole optimizer option enabled Environment variable bB=C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\batari_Basic_version_1.0 Environment variable Path=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Windows Live\Shared;C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\batari_Basic_version_1.0 [10/17/2011 8:48:16 PM] added project: Tinkernut World [10/17/2011 8:48:18 PM] Could not locate tinkernut_world.bas.bin. Attempting recompile... Compile started at 10/17/2011 8:48:18 PM Compiling C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\tinkernut_world\Tinkernut World\tinkernut_world.bas [10/17/2011 8:49:18 PM] saving C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\tinkernut_world\Tinkernut World\tinkernut_world.bas succeeded. Compile started at 10/17/2011 8:49:18 PM Compiling C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\tinkernut_world\Tinkernut World\tinkernut_world.bas [10/17/2011 8:49:32 PM] Could not locate tinkernut_world.bas.bin. Attempting recompile... Compile started at 10/17/2011 8:49:32 PM Compiling C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\tinkernut_world\Tinkernut World\tinkernut_world.bas [10/17/2011 8:49:39 PM] saving C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\tinkernut_world\Tinkernut World\tinkernut_world.bas succeeded. Compile started at 10/17/2011 8:49:39 PM Compiling C:\Users\owner\Desktop\Game maker Master\ATARI MASTER\tinkernut_world\Tinkernut World\tinkernut_world.bas
  13. Er... You didn't attach the file to your posts in this thread as far as I can see. I SWEAR I attached the file? That does make a little more sense with the comments if thats the case, but you have to understand I did attach it? So Sorry to you if it isnt showing? And sorry for getting upset. Not what I want to see when I think im going to get helpful advice when I check my email.
  14. I knew it, he re-invented the wheel nice guys way to welcome someone new? i attached the file the .bas just like he said to? so why the ball busting? I never said i made something great or new? i just asked for help? Dont worry last time i make that mistake here.....
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