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Another World

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  1. The first released demo to come out of this competition is for F-Zero Maximum Velocity. The demo runs at 25fps on actual hardware. Due to a hardware limitation with the VB, it has been abandoned. Yet, it is rather impressive and an indication of what type of projects could come from this competition. Read more about it: http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5365&forum=13 The second project announced is a full 3 act port of Snatcher, including the Sega CD intro. This project is only a discussion at this point, but the developer promises a demo will be released before the close of the competition. Read more about it: http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5367&forum=13 Competitions like this can not survive without word of mouth. If you know any retro developers, gamers, or Virtual Boy owners, please let them know about it.
  2. Planetvb is hosting a Virtual Boy coding competition. The compo will run from Sept 1st until Dec 31st 2013. The winner will get their project released on 20 physical cartridges, complete-in-box. The VB has been extremely well documented. You can find everything you want to know about the hardware over at planetvb. There also exists code examples, tutorials, documentation, a coding environment, and more. Developers can use emulation to work on their projects. I am sure planetvb members would be happy to test on actual hardware using their Flash Boy linkers. The Virtual Boy is a really fun system to use and has a lot of potential. All it needs are some creative coders to release some new games and applications for the system. For more info: http://www.planetvb.com/modules/news/article.php?storyid=373 *News borrowed from the Neo Flash off-topic forum and posted here by permission.
  3. beoran, I am involved with a few projects right now which are taking all of my free time. I promise you that I will write down where I was having some minor issues in the next week or so and get them posted for you. As for the health bar, I like that it changes color with each screen. For some reason that made me feel like a kid again, sitting infront of my Atari in 1983. Perhaps I am just remembering those screen protection modes where the Atari game would continue to flash the same graphics in 1 color after you died. Music on the intro screen would be a great idea to help complete the feeling of a "full" game. I have yet to beat this game, is there an ending? I keep getting killed, and I'm loving the level of challenge this game offers. -Another World
  4. this is a great game. i gave you a front page post at gbatemp.net. i think everyone should check this out. it is like a scaled down zelda or angunaDS. i've had a lot of fun with it so far. it does run really well on StellaDS. i've been playing it on my dsi XL the last few days. i've found a few spots with collision detection issues, mostly by the buildings. i could try to write down where they are if you care about that sort of debugging. perhaps its not a bug but by design, i can't tell. i'd love to see a sequel that stars a mage who can throw different spells =) cheers and keep up the good work!
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