Thanks Omegamatrix. You helped me understand the early hmove so you contributed to the program too!
On the title screen, it's funny how things work out. The ring was just something random I tried and it worked almost immediately and much better than I expected. The stars on the other hand (which should have been easy) were a source of constant grief for weeks.
Sorry for the long delay between updates. This version adds music during gameplay. According to Wikipedia "The first video game to feature continuous, melodic background music was Rally-X". So I figured I had to add it. This is the version Al showed a few weeks ago at the Classic Gaming Fest in Austin. As always your feedback is appreciated.
I finally got a chance to try this game and I'm extremely impressed. Would you consider your latest version to be a final release candidate?
Thanks Mike. This is not the final version. I've just been distracted by some other projects and haven't had a chance to put a new version out. A few weeks ago I rewrote a core routine and managed to save almost 100 bytes. I've been trying to decide what to spend them on. I started to implement intermediate rotations of the cars but It was looking like it was going to go over budget and it didn't really add much to the experience. Now I'm thinking of spending them on music while you play and perhaps a few smaller features.
Here is what I have so far. The copy on the back is probably not the best but I have a photoshop template to modify the box whichever way people want.
I like it! For the text on the back, I think you want boulder not bolder, but maybe it would be better to just stick to the text from the original arcade game. In that case it would simply say "Instructions:By dodging red cars and rocks. Clear 8 flags before fuel runs out." They were really good at being concise back then!