Jump to content

HatefulGravey's Photo

HatefulGravey

Member Since 27 Jul 2010
OFFLINE Last Active Apr 24 2013 3:54 PM

Topics I've Started

Moved to eBay

Mon Feb 11, 2013 12:11 PM

This didn't even get a view in the first day, I moved them to eBay.

Metal Slug 1 &2 for Neo Geo CD Dragon Force for Sega Saturn

Mon Jan 28, 2013 1:22 PM

I just listed Metal Slug 1 and Metal Slug 2 for the Neo Geo CD on eBay. I now have a consolized MVS and both games for said MVS so the Neo Geo CD goes unused and I could use that money for something else. The console will be up for sale before too much longer as well as some other games for it and a few other consoles I just don't play.

Thanks for looking and bidding. Please spread the word, this are in good condition and I'm letting them auction instead of expecting a BIN so there could be a good deal here for something that wants to add these to their collection.

http://rover.ebay.co...984.m1555.l2649

http://rover.ebay.co...984.m1555.l2649

EDIT:

I decided to list Dragon Force for the Sega Saturn as well. This copy still has the RAM sticker that came with the game originally. Also in great condition, check it out as well.

http://rover.ebay.co...984.m1555.l2649

Picture, no sound.

Fri Oct 26, 2012 11:44 AM

My xbox has just stopped putting out sound. It has done this a time or two before, but now I'm just completely soundless and that tends to make gaming on it really hard, and watching NetFlix and things like that completely useless. I have never seen anything about this, so is my box screwed, is this a known issue or did I just get unlucky AGAIN? This is my third 360, if this one is done so am I, and that would suck a bit, I really enjoyed this console.

Having a problem with VbB

Tue Oct 16, 2012 5:10 PM

I was having an issue opening files with my install of VbB. It was making looking at code samples and such hard so I uninstalled everything and thought a re-install might help. I can't get the damned program running right again. In the time I was looking for a fix to this problem I found a fix to the original problem, now I can't get back to there.

The problem is I'm getting all black when I try to create a play field or sprite. I can't get past that to know if there are more problems. I'm using Windows 7 64bit, and I know I had some issue when I first installed all this. I also remember a helpful how to on getting everything running right on this OS but I can't find it again. Any help would be awesome, I'm looking forward to learning more.

Little help with my code

Mon Oct 15, 2012 11:10 AM

I'm playing with bB while I'm sitting around this week. I have 2 weeks off for vacation so I'm enjoying that time the best way I know how :D .

I decided to try to make a simple space shooter style game just to cover the basics, and in the end decided to do it backwards. What if you are the "bad guy" and you are just trying to get home and the normal "good guy" is just in your way stopping that. I'm just calling it Home right now. You are just trying to get home and the space shooter is stopping that. I have more plans than the program covers right now but I have a strange problem I want to work on before I move too far forward.

As the code stands the point is the have the player move faster while holding the fire button. This works most of the time, but if you are moving up and left of down and right the code does nothing. It works if you go up and right or down and left so I'm a bit lost. I'm also sure there is a more efficient way to code the player move moment than I have used. So if you have pointers please fill me in.


 rem batari Basic Program
rem created 10/12/2012 10:26:46 PM by Visual bB Version 1.0.0.548

playfield:
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
end


player0:
%11100111
%10111101
%10100101
%01011010
%00100100
%01011010
%10011001
%10000001
end

player1:
%00011000
%00011000
%00111100
%01111110
%11111111
%11111111
%11111111
%11111111
end

COLUBK=$45

player0x=76:player0y=78
player1x=76:player1y=14

playermove
if joy0fire then c=5 else c=1
if joy0up then player0y=player0y-c
if joy0down then player0y=player0y+c
if joy0left then player0x=player0x-c
if joy0right then player0x=player0x+c
if player0x>133 then player0x=133
if player0x<21 then player0x=21
if player0y>80 then player0y=80
if player0y<14 then player0y=14
if player0y<15 then score=score+1: player0x=76:player0y=78
end

badguymove
if player0x>player1x then player1x=player1x+1
if player0x<player1x then player1x=player1x-1
end

main
drawscreen
goto playermove
goto badguymove
goto main

Its all very simple right now, I'm trying to learn here. I have played with the code a bunch and the functions have been written a few ways, this is the way that seems to make the most since to me, but it seems to me there is a better way to code player movement, and like I said, it isn't working right at the moment.

I have to learn missile and collision stuff next, so that isn't in the code yet. Thank you for taking a look at my code.