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badinsults

Member Since 31 Jul 2010
OFFLINE Last Active Apr 17 2016 8:43 PM

#3485193 Coleco Chameleon .... hardware speculations?

Posted by badinsults on Wed Apr 6, 2016 9:18 AM

 

And convincing to Steve Woita.  They spent Oct-Jan talking on the phone every week.  Steve even was so fooled by Sean that he told me to do whatever it takes to make sure Sean stays with the project.  Steve was completely unaware of anything having to do with the SNES in a shell and the PC card.  When I told him about Sean he said it couldn't be the same guy he has been talking with all this time and that helped us early on with Clay.   Steve is a bit hard to get in touch with but like someone mentioned he has been pretty active in various Facebook classic gaming groups.  Feel free to track him down and ask him to confirm what I've said here.

 

Throughout it all, I have done my best to protect Steve from all this mess and take the brunt of the hit.  But he was with me right up to the end.

 

 

You have a lot of nerve coming in here and trying to play the victim.

 

The Retro VGS was your business venture. The fact that this failed is 100% your fault. Nobody believes your lies. I mean, so far, you have blamed everyone else involved in this whole mess, but remember, you hired or brought these people aboard yourself. It is incredulous that you still refuse to take any responsibility.

 

You should count yourself lucky the sleuths on this forum uncovered all this stuff, because if your crowdfunding campaigns had gone ahead and was successful, a lot of people would have been after your head after this system inevitably became vaporware. The way you shuffled money around from your various other ventures, it looked like a Panama Papers style offshoring scheme. I could see lawsuits.




#3478105 On the changing nature of communications in the video game community

Posted by badinsults on Sun Mar 27, 2016 8:09 PM

I thoroughly enjoyed following the Retro VGS/ Coleco Chameleon threads on Atari Age, and it got me thinking about the ways that we talk about video games in the gamer community. Atari Age appears to be one of the only gaming forums from the "golden age" of forums (the early 2000s) that is still active. I kind of lament about this, because I think that message forums are an ideal way to share experiences and information about video games, in a troll free environment. Anyways, I have written an essay on the changing nature of video game communications, I hope that people find it interesting. Writing it was inspired in part by the Coleco Chameleon debacle, so I thought people here might be interested.

 

http://www.snescentr...cle.php?id=1093

 

 

As I mention in the article, I don't really have any focus on pre-crash era communications, as this happened before I was old enough to know about video games. I apologize in advance if people think this is a major oversight, the article was already quite long!




#3466080 Coleco Chameleon .... hardware speculations?

Posted by badinsults on Fri Mar 11, 2016 7:58 PM

I think in the end, Mike Kennedy was just an ideas guy.

 

Sorry, There Is No "Idea Guy" Position In The Game Industry

 

 

Mike Kennedy could not code. He obviously did not know anything about hardware. He could not make even a simple game, or even produce a decent marketing campaign. He obviously did have some skills in producing a community of gamers to support his previous ventures, but he did a poor job nurturing that.




#3463767 Coleco Chameleon .... hardware speculations?

Posted by badinsults on Wed Mar 9, 2016 4:04 AM

This may have flew under the radar, but for completeness in this tale, I found out that Mike Kennedy tried another IndieGogo in the past. He tried to raise a bunch of money for GameGavel, but it must not have got too far.

 

https://web.archive....o.com/GameGavel

 

 

It was flexible funding, so I assume that he got whatever amount was ultimately pledged. I couldn't find an archive of the completed campaign, though. There were a few posts on this on various forums (such as DP), but it didn't really attract any attention.




#3460597 Lobo for the SNES

Posted by badinsults on Sun Mar 6, 2016 12:07 AM

Lobo was supposed to be released in 1996 by Ocean, but ended up being canned. Probably because in 1996, the market for 16 bit games was diminishing, and that the game was pretty crap. Anyways, the SNES version of the game found its way out in the form of a bootleg last year. I got my hands on one and made an article about it:

 

http://www.snescentr...cle.php?id=0093

 

Two notable things: this version of the game is clearly not complete and the bootleg is also pretty poorly done. It is kind of sad that this is how unreleased games make it out there, because the people making these bootlegs are basically exploiting the community with their poorly made, high priced products. If you must play this game, go with the more complete Genesis version. Or better yet, don't bother and instead play something like Street Fighter II.




#3458336 Coleco Chameleon .... hardware speculations?

Posted by badinsults on Thu Mar 3, 2016 11:58 PM

Don't know how many people go to Digital Press now a days, but a Coleco Chameleon shill (most like Mike Kennedy or a close associate) is posting in the thread there. Pretty hilarious stuff.

 

http://forum.digitpr...l=1#post2036009




#3347025 How has this not been posted yet? Retro VGS

Posted by badinsults on Sat Oct 17, 2015 2:45 PM

I know I am a bit late to the game (real life and stuff), but I have written an article detailing why the Retro VGS failed, and offer some ideas on how it could succeed:

 

http://www.snescentr...cle.php?id=1085

 

I've been enraptured by this thread, even though I am not an active poster. I think this campaign was the ultimate triumph of hubris over common sense.




#2103731 The Phoenix Has Risen

Posted by badinsults on Tue Sep 28, 2010 4:08 AM

I'm pretty sure that triverse has made some agreement to scan some major game magazines (ie EGM) and make them freely available. Though I don't know why he would beat around the bush about it.