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x=usr(1536)

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  1. Based on the port and button layout, that looks like it may be a Tendak converter in a different housing. Having said that, I'm hoping it does better for you than the one I had did, and am definitely interested in your results. An affordable, good-quality analogue-to-HDMI box is something I'm 107% in support of regardless of who makes it.
  2. Wow. Those are beautifully drafted. Truly a lost art. @Allan, thank you for those!
  3. "Bro."

     

    "Dude."

     

    "Brodude?"

     

    "Dudebro?"

     

    "HURR, DURR!"

     

    "DURR, HURR!"

     

    "HURRDURR?"

     

    "DURRHURR!"

     

    "DURRHURR?"

     

    "HURRDURR!"

     

    "HUUUUUUUUUUUUURRRRRRRRRDUUUUUUUUUUUUURRRRRRRRR!!!!!!!!!!"

     

    "DUUUUUUUUUUUUURRRRRRRRRHUUUUUUUUUUUUURRRRRRRRR!!!!!!!!!!"

     

    "Brodude?"

     

    "Dudebro?"

     

    "Dude!"

     

    "Bro!"

  4. @Ben from Plaion: If you can get your hands on them, I'll recommend the CommodoreKazz Version 3 CX-40 replacement PCBs. I've got them in a half-dozen CX-40s, and they really work well. He used to sell them on eBay, but they've disappeared from both there and his website - hence why I say, "if you can get your hands on them'. Here's a photo of the V1.5 and V3.0 PCBs; note the larger microswitches on the V3 model. Really nicely-made; perhaps it might be worth contacting him to see if there are any plans for a new run.
  5. @Beeblebrox: I seem to recall that Robert was winding down operations a couple of years ago. Perhaps it finally happened?
  6. Here's a recommendation for one to not buy: Tendak 3RCA AV CVBS Composite & S-Video R/L Audio to HDMI Converter Adapter Support 720P/1080P with 3RCA S-Video Cable for NES SNES N64 PS2 PS3 HDTV. There are a number of clones sold under other names, but as I had (note the past tense) the Tendak-branded model, that's the one I'm sticking with. While it absolutely will convert S-Video to HDMI as advertised, the real problem is lag. Since I was mainly using mine to capture footage of bugs, this wasn't a huge deal - with the Tendak split off from the main video feed to the monitor, it was tolerable since I could use the monitor for gameplay. However, since the lag was on the order of about 250ms, real-time gaming on any display directly attached to the Tendak was out of the question. I've also heard anecdotal evidence to suggest that some have firmware that drops every other frame while others don't. This isn't something I can really speak to as it didn't crop up in my application, but it is at least worth being aware of. Overall, it worked - but with some significant caveats. My recommendation would be to skip it and put the money towards something with fewer rough edges.
  7. From the Mac side, I can confirm that a number of the utilities I'm using are straight builds from the Linux sources. None of these exist in package managers (Homebrew, in particular), so I'm having to hunt for the ones that are rarely-used yet still somewhere on the disk that haven't already been mentioned. Note that as I run multiple OS platforms, not all of these are specific to use on MacOS. lsatr & mkatr - https://github.com/dmsc/mkatr turbodis - https://github.com/dmsc/turbo-dis a8rawconv - https://forums.atariage.com/topic/231835-a8rawconv-a-new-raw-disk-conversion-utility/ fujinet-pc - https://github.com/FujiNetWIFI/fujinet-firmware There are almost certainly others, but, as mentioned previously, they need to be ferreted out. And on the subject of package managers, I would absolutely love to see some or all of these make it into package management. That's an entire other conversation unto itself, but it would help immensely with knowing what's installed and what isn't. Management, in other words
  8. Which entirely misses the point I was making. I think I'm just gonna nope my way out of this thread; can't see it going anywhere productive. Have fun.
  9. @space_dungeon: Thanks for doing this; it's very helpful. I'd suggest breaking out certain games into two more categories: hacks and homebrews. This is something that @Trebor does with the 7800 ROM ProPack, and it's really useful for better-understanding a game's origins.
  10. Perhaps, but those systems also have their detractors and top n lists aren't always representative of anything other than a need to crank out content. Having seen how the Nintendo / Sony / Microsoft crowds can go at each others' throats, calling any of those systems 'universally beloved' is mistaken at best. Note that this also applies to any platform with a following (particularly a loyal one). Really, it's no different to schoolyard arguments over Atari vs. Commodore.
  11. This would be very helpful. I have number that I'm using installed, but would like to see a wider range so that the obvious gaps stick out a bit more.
  12. Out of curiosity, why would you consider those systems to be 'universally beloved'?
  13. Perhaps another platform would better suit your gaming tastes; the 2600 is unlikely to change to suit them. You do understand that what you have described is effectively how homebrew development works, yes? It even allows an author to select how they monetise - or not - their software. MAME is an open project, and the last time I checked its licence allowed for use in commercial projects. You effectively have a green light to build exactly what it is that you're describing, so go for it. What you'll end up with will basically be a Retropie. Note that manufacturing this sort of device has been tried before and there is no appreciable market for it. Sorry, but you can't have it both ways. Would it be better if people were profiting from ROM downloads of IP that they don't have rights to? About the only way to do this in a workable manner is basically the model that Amazon uses for movies: rent at a lower price, or buy at a higher one. Now create the backend and licensing infrastructure to support that. It isn't free - not by a long shot - and Google Drive frowns on being used as a CDN for this sort of thing. That would be the Nintendo Switch. It's an exceptionally well-thought-out piece of kit, from the hardware to the online components. What you are proposing is neither new nor workable. This has been debated for decades at this point, and whenever it's been put into practice (with very rare exceptions) it inevitably flops. However, I would suggest not taking only my word for it and researching on your own to see why I'm presenting the points that I am. Incidentally, in what ways do you think that monetisation would help? I'm far from being opposed to profit, but am curious as to where the value propositions are that would make someone open their wallet and dump out money for something that they can effectively have for free.
  14. One more wild guess: NR = NTSC Region PR = PAL Region Given that prior to the PAL system's cancellation there were games being converted for PAL use, it kinda makes sense. No reason to change existing art and layouts already applied to boxes and labels, so the NR / PR markings were just left in. Nothing would prevent inserting NTSC ROMs in a PAL cartridge, so it's reasonable to speculate that rather than just tossing a run of PAL PCBs, they were remanufactured as NTSC and sold on the North American market. One other totally unbacked guess: PR = Preproduction release NR = Normal Release (i.e., full production) But that's also pure speculation.
  15. Very cool. Glad it helped. Is the RF cable specifically made for use with the 4-port models? Remember: it's carrying power to the system as well as sending RF out to the switchbox. One thing I can say from experience (as I had a 4-port RF cable in a 2-port model) is that the 4-port cable is noticeably beefier than the ones used in the 2-port, and are vastly more robust than the ones used in the 2600 / 400 / 800. Downsizing is not recommended. My recommendation would be for Console5's PCB Mounted RCA Jack. I've used them and they're an excellent replacement.
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