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TXG/MNX

Member Since 26 Dec 2002
OFFLINE Last Active Yesterday, 11:51 AM

Posts I've Made

In Topic: flash carts do they exist

Tue May 14, 2013 11:51 AM

There is also a flash cart with Ethernet (proto) from Mathias Imdgames)  I got one overhere... next to my skunk 2 and 3 flashcard (atari) I got 2 normal atari flashcards and one with the cable directly attached to the pcb (soldered) bought that one for 0.99 euro on ebay because the seller didn't know what the hell he was selling :-D

One cart did/does contain supercross X instead of Supercross 3D ...

In Topic: startup.s code used for Hello World!

Sun May 12, 2013 11:23 AM

Ok I understand but I really hope this lib will see the light of day even without support, maybe occasionally bug fixes when someone finds it :-)

In Topic: startup.s code used for Hello World!

Sun May 12, 2013 2:59 AM

When can we expect the first version releasde of RAPTOR ?

In Topic: Atari Jaguar in FPGA

Sun May 12, 2013 2:58 AM

This is awesome can you add compatibitity with the Maximumforce hardware aswell this was also based on the jaguar hardware ?

http://www.system16....ware.php?id=778

http://kick-ass.dynd...aguar/cojag.htm
COJAG Arcade Games

Atari Games licensed the Atari Jaguar's chipset for use in its arcade games. The system, named COJAG (for "Coin-Op Jaguar"), replaced the 68000 with a 68020 or MIPS R3000-based CPU (depending on the board version), and added a hard drive and more RAM. It ran the lightgun games Area 51 and Maximum Force, which were released by Atari as dedicated cabinets or as the Area 51/Maximum Force combo machine. Other games (3 On 3 Basketball; Fishin' Frenzy; Freeze; Vicious Circle) were developed but never released.

In Topic: What are some games you wish you could get on the Jag?

Mon Feb 4, 2013 7:26 AM

View PostZerosquare, on Fri Feb 1, 2013 5:13 PM, said:

Nope, I didn't forget, it was just a joke ;)

BTW, CRC check/resend strategies don't work, as the receiver completely locks up once the bug occurs. You have to power-cycle the Jaguar to fix this.

A networked MidiMaze clone could be fun :)

BTW: welcome back, we hadn't seen you for a while.

I did see your code, long time ago... your code did workaround this bug or was it just more stable then normal networking code ?