The other day I was reading a article about the TMS9918A and the writer commented that one could have more than 4 sprites per line by quickly changing the sprite priority which would cause some flicker. That's about all he said. Has anyone ever tried this? The logic sounds good but would the processor be able to keep up?
I can't even fathom the logic to do that.
From my blog, here is a version of Mille Borne I wrote for the TI in XB a while back. Plays a good game.
I'm not entirely satisfied with the AI, it could play a better but plays OK.
no graphics but self explanatory on how it plays.
press number of key beside card. if can't play will ask to delete. only plays to 700.
If anyone wants to modify it, be my guest.
came across this great sight on some of pioneers of computers and computer gaming. Articles on Bill Budge of pinball construction set, Dan (later Dani) Bunten of MULE and other interesting people are profiles.
As well as some insightful articles on the early days of EA, Atari, the LISA and C64 (with a big mention of the TI99). http://www.filfre.net/
PS. some of his older post go over how to play some of the classic games. well worth a read.
This has to do with my MULE project but I thought this question was more general and could be of use to everyone.
Is there a way, or utility, to convert a .wav file or other sound file to a TI music file?
I want to know before I try to recreate the music in MULE by ear. I can do it, and I have a friend who is a musician who can help but that will be a bit of work.