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Pong

Member Since 21 Dec 2010
OFFLINE Last Active Apr 14 2012 8:55 PM

Blog Entries

Ping. Pong. Ping. Pong. > Played some TETЯIS today.

Posted 20 March 2011

The Tengen version, of course.

Well, it's a lot better than the cruddy NES version that Nintendo made, and I got about 30000 on my first try. Just need to make my emulator save information.

Graphics are nice, sound is nearly perfect (I want the theme A from the Nintendo NES version in it and for it to increase in tempo if you're too high), and...


Ping. Pong. Ping. Pong. > Opinions on the new look of AtariAge.

Posted 16 March 2011

I don't know why I thought that the look didn't change, but I was pleasantly surprised by the new look of AtariAge. I don't see anything wrong with this look, and this makes navigating the forums easier for me.

Huh. My only complaint is that the mobile skin doesn't turn on when using the Wii.

...It's slower than the old skin, that's for sure.

Ping. Pong. Ping. Pong. > Screwing around with my game.

Posted 14 March 2011

And if you have fast-enough fingers, you can beat it in 5 seconds.

Anyway, little update-

Levels fully programmed: ~10
Current amount of lines: 681
Current size: 27,648 bytes
What to do: do the room across yours and the hallway leading to the east. And add in huge backstory part.

Ping. Pong. Ping. Pong. > Raging over clocks

Posted 13 March 2011

Warning: Mild language.

I hate my clocks, I hate my clocks, I SO HATE MY FUCKING CLOCKS.

Went for a sleepover at my friends yesterday, was refreshing. All the clocks in my room are now screwed over. I'm an only child.

I'm not sure what the hell happened, my main clock now says |7L7 (WTF?), my Wii's clock is screwed over...


Ping. Pong. Ping. Pong. > Console.WriteLine("Oh, god- please stop!")

Posted 12 March 2011

I can't stop thinking in code anymore. I'm extremely productive right now, but over the last few days, all I can think is the code.

Also, I stopped shaving until I get the game done. Should take a picture and lol.

Update on the game itself-
1st thing I did- clean out the code and removed the first person perspective, it throws you off and makes...