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Robot2600

Member Since 6 Jan 2011
OFFLINE Last Active Jul 23 2017 4:03 PM

Posts I've Made

In Topic: Hacker Face (2600)

Tue Jul 4, 2017 12:04 AM

Upload new version fixing that score bug. Thanks StanJr.

 

It's interesting, I wonder if you can play forever? :) Highest level? Highest score? 

 

Edit: CrazyChris, I'm using visual batari basic. I'm planning on releasing the source code too, but it will be a long time.


In Topic: Hacker Face (2600)

Mon Jul 3, 2017 1:22 PM

Posted a new binary.

 

Rename the old file to Hacker_Face_v10.

Hacker_Face.bin will always be up-to-date.

 

-ERROR sound doesn't loop forever. 

-I optimized a bunch of the code, so I had extra rom space that I used to expand (almost double) the story. The ending is level 33.

 

:)


In Topic: Hacker Face (2600)

Sat Jul 1, 2017 2:48 PM

Thanks for the feedback, Gray Defender! Glad you like the game. In response to your questions:

 

-Smiley will leave her last graffiti after hacking through level 16. You can keep playing for score after this, but it's the "ending." Levels 17+ are different, but I won't spoil it  :)

-Data missiles sticking into the walls is a feature. You can shoot one in front of a Tipula to buy some time. It will destroy itself on the missile and you can go crazy picking up data pills for a few seconds.

-I'll definitely implement a sound loop for the end of the game in a future update (1-3 weeks). I admit I like the "flatline" sound, but I get it...

 

 

In response to ColecoGamer's question:

 

-I don't have any plans for a physical cart release at this time. However, I think it would be awesome...

 

 

Also some screenshots:

 

Attached File  Hacker_Face_v1.png   1.39KB   24 downloads

Attached File  hacker_face_1.png   1.36KB   20 downloads

Attached File  Hacker_Face_3.png   1.37KB   25 downloads