Jump to content

Robot2600's Photo

Robot2600

Member Since 6 Jan 2011
OFFLINE Last Active Jul 23 2017 4:03 PM

#3798386 Hacker Face (2600)

Posted by Robot2600 on Tue Jul 4, 2017 12:04 AM

Upload new version fixing that score bug. Thanks StanJr.

 

It's interesting, I wonder if you can play forever? :) Highest level? Highest score? 

 

Edit: CrazyChris, I'm using visual batari basic. I'm planning on releasing the source code too, but it will be a long time.




#3798050 Hacker Face (2600)

Posted by Robot2600 on Mon Jul 3, 2017 1:22 PM

Posted a new binary.

 

Rename the old file to Hacker_Face_v10.

Hacker_Face.bin will always be up-to-date.

 

-ERROR sound doesn't loop forever. 

-I optimized a bunch of the code, so I had extra rom space that I used to expand (almost double) the story. The ending is level 33.

 

:)




#3796922 E.T. is awesome

Posted by Robot2600 on Sat Jul 1, 2017 7:14 PM

This game always intrigued me, and I never understood the mechanics. A few days ago, I read the manual and beat the game with a couple hours. It's a very early roguelike with plenty of great qualities and features. 
 
I watched E.T. as a kid, and I guess I liked it okay but I'm not a fan. I like this game way more than the movie.
 
I'm also sure this is old news to most people. But there is a romhacked "fixed" version (praised by HSW himself). You should play this version, can get at: http://www.neocomputer.org/projects/et/ 
 
These programmers do an amazing job. I want to be clear that the game isn't just "okay," that it's actually amazing. If you look around Atari blogs, the general consensus is that "it wasn't that bad actually," or the focus in own the video game "crash." Or it's buggy, or whatever. Plenty of games have bugs/glitches: gamers love these things most of the time. However, I liked the colors, collision, and most of the bugs. The only feature I wanted was to fix the bug that automatically dumped you into a hole when moving east from the city and west from the forest. They made it so easy to just hex edit the change I wanted and nothing else. They made reading about romhacking the game very interesting. I couldn't stop reading the posts, just to get some insight in asm, atari hacking, and the game. Definitely a must read, even if you don't really give a shit about E.T.
 
Then, after playing some more I realized that the "bug" only makes the game a little more challenging and might have even been intended.
 
So now I'm back to playing the original game.
 
Unexpected adventure.
 
 
If you want to get real into it, you have to start reading Random Terrain's posts on the game...
 
 
End with conspiracy theories ravings:
 
Level 4 in the original Legend of Zelda is, in my opinion, a reference to E.T. (which I suspect Miyamoto played and enjoyed). It's always been clear than Zelda was heavily inspired by Adventure, so this makes some sense (i.e. the devs were playing every adventure console game they could get their hands on). Thinking about this some more, even the underground screens that give you items in Zelda are a lot like the pits in E.T... Zelda's warp whistle is also similar to the warp arrows. Both heros are green and explore forests, fields, and ancient buildings. Both feature secrets everywhere (a feature more like Rogue than Adventure). Nintendo has never been about randomization, probably because they know it creates games that can be played forever. Nintendo wants you to keep buying the re-hashes instead of selling you the formula.
 
This game is better than Jurassic Park.
 
 



#3796780 Hacker Face (2600)

Posted by Robot2600 on Sat Jul 1, 2017 2:48 PM

Thanks for the feedback, Gray Defender! Glad you like the game. In response to your questions:

 

-Smiley will leave her last graffiti after hacking through level 16. You can keep playing for score after this, but it's the "ending." Levels 17+ are different, but I won't spoil it  :)

-Data missiles sticking into the walls is a feature. You can shoot one in front of a Tipula to buy some time. It will destroy itself on the missile and you can go crazy picking up data pills for a few seconds.

-I'll definitely implement a sound loop for the end of the game in a future update (1-3 weeks). I admit I like the "flatline" sound, but I get it...

 

 

In response to ColecoGamer's question:

 

-I don't have any plans for a physical cart release at this time. However, I think it would be awesome...

 

 

Also some screenshots:

 

Hacker_Face_v1.png

hacker_face_1.png

Hacker_Face_3.png




#3796704 Hacker Face (2600)

Posted by Robot2600 on Sat Jul 1, 2017 12:30 PM

7-4-2017 NEW FILE

 

Hacker Face is a cyberpunk game for the Atari VCS.

 

You are SMILEY PUNK, the elite HACKER FACE. 
 
Use your 2600 to access the virtual reality matrix and steal data files from powerful megacorps.

 

This is the first release. The game is fully playable & complete.

 

I'd love to hear what you think. Future changes are possible based on feedback. 

 

The manual provides more in-depth information, story & background.

 

:)

 

hacker_face_art.png

 

7/3/2017 - 1.1

-ERROR sound no longer loops forever

-optimized code

-expanded story (Levels 1-32)

 

7/4/2017 - 1.2

 -fixed bug with new game score

 

 

DOWNLOADS:

 

7/4/2017 Attached File  Hacker_Face.bin   4KB   115 downloads

7/1/2017 Attached File  hacker_face_manual.txt   1.4KB   99 downloads

 

7/3/2017 - Hacker_Face_v11.bin

7/1/2017 - Hacker_Face_v10.bin




#2881678 2013 Houston Arcade Expo - November 8th and 9th

Posted by Robot2600 on Sun Dec 8, 2013 1:47 PM

Yea I did, just forgot to post back here:

 

http://8bitcity.blog...all-arcade.html

 

If you've read the topic you probably won't get much new info, but still I had a lot of fun and was feeling like I was at Disneyworld or something while the expo was going on. Better than Disneyworld. It was more like being able to ride a T-Rex that also could fly.




#2869161 ColecoVision Mockups War!

Posted by Robot2600 on Sun Nov 17, 2013 7:08 PM

colecovision_ghost_adventure.png

 

Colecovision GHOST ADVENTURE (1983): Precursor to Adventure Island and Ghost 'N Goblins. Both games would steal most of their stuff from Ghost Adventure. Classic platformer and undiscovered gem.




#2868432 ColecoVision Mockups War!

Posted by Robot2600 on Sat Nov 16, 2013 5:46 PM

Check out my new game: Colecovision Ultimate RPG

 

colecovision_RPG.png

 

colecovision_RPG_2.png




#2865126 2013 Houston Arcade Expo - November 8th and 9th

Posted by Robot2600 on Mon Nov 11, 2013 7:58 PM

@Gabriel: there were 2x 5200s with a bucket of carts to chose from. Personally, I played Missile Command and my girlfriend played Adventure II.

 

Man, of all the Homebrews, Stay Frosty had what looked to be the most action. I don't think I ever saw it NOT being played.

 

If you missed the expo, have no fear. It's been going on for like 12 years now, so it'll be next year too I have no doubts. I was there for 10 hours, but next time I'm getting a hotel so I can stay for every single minute.




#2864938 2013 Houston Arcade Expo - November 8th and 9th

Posted by Robot2600 on Mon Nov 11, 2013 3:27 PM

For those that couldn't go it was as amazing as it looked. Atari Age had the biggest booth, and there were tons of awesome AA banners at the expo. Albert did a kickass job with the booth, and it was packed with players needing to give their legs a break after hours of standing. I even discovered this great Smurfs platformer (which randomly generates boards) from the display, for which I am very thankful. I also set the high score for the day on the Apple II which was running Galaxian all day. A small victory to be sure, but considering the caliber of players that were present I'll take it as a victory.

 

All of the Homebrews had people playing them pretty much all day, and the boxes and info sheets were definitely professional quality. 

 

My girlfriend loved playing the 5200s. Her favorite Atari game is Adventure and she was pumped to find Adventure II! She beat it twice xD

 

We had a blast, thanks again Albert (and anyone who helped) you did a kickass job! I plan on coming back next year, and every year after that until the end of time. I'm gonna write a longer piece bout the entire experience this week. It was my first gaming expo and it was more fun than pretty much anything else in the world. 




#2861636 2013 Houston Arcade Expo - November 8th and 9th

Posted by Robot2600 on Wed Nov 6, 2013 4:13 PM

I will definitely be attending. Looking forward to meeting some AA people and playing some of the games I've always wanted to, but never could: original arcade Missile Commands and Berzerk.

 

Should be a blast!




#2850019 That Guy Who Lied About High Scores

Posted by Robot2600 on Fri Oct 18, 2013 3:28 PM

So TG is now charging to submit scores, I thought it must be like a dollar or something small to help the website going. 2.50 at most. Those guys want 10 bucks a score... really? My pitfall cart costs me 25 cents and you want 4000% of the price of the game. This pretty much ruins the credibility of the site in general, as it's just another scam business. If the scores were mostly correct, and overall the entire thing was for fun or bragging rights to friends, then a few cheated scores don't bother me too much (they DO bother me some, but I seriously doubt someone is cheating my Altered Beast score, but I guess you never know). i guess I'm just a realist and would expect some amount of cheating to go on with something as big as TG.

 

However the 10 dollar fee per score is a huge barrier for me as a player. I'm not rich or poor, but I don't just throw away 10 bucks even if I could. I could buy games with that money, and unless I'm a world record player I would never consider it. I'm not going for 24 hour Star Wars runs or the Donkey Kong world record; I just wanna submit some scores and compete against players on games I love like Berzerk, Pitfall, Missile Command, etc. So what's the point of a #5 or #6 score when you know there is probably some poor bastard who couldn't afford to submit a score. Imagine Todd Rogers or someone with tons of records submitting 10 dollars a score for his stuff.... yea like someone would ever drop 10k on video game scores verified by a sketchy website ever again. 

 

The documentaries (King of Kong, Chasing Ghosts) make a big point about how they are doing it for the love and to keep classic gaming alive. Well, now I guess they are doing for the cash.

 

Screw Twin Galaxies. I'd rather just post screenshots or youtube videos of my scores. Most gamers and my friends would know the scores are legit, and that's good enough for me.

 

I had a lot of fun in 2009-10 submitting some scores, but I guess those days are over. It really sucks because all the scores from the 80s are on TG. There were some other threads listing some other high score sites, and I might have to check those out.

 

It also hurts players that have already submitted scores. For example, I submitted a Missile Command MAME score a few years ago and now my mediocre score is gonna stand for all time even though I can beat the crap out of it now.

 

What a joke. 30 years of keeping classic gaming alive means jack shit if you ruin it for the future and sell the website to some corp.

 

The whole site sucks, I hope they go bankrupt.




#2849109 That Guy Who Lied About High Scores

Posted by Robot2600 on Thu Oct 17, 2013 3:16 AM

I gotta say, after reading Todd Rogers's FB post and thinking about it a little... it's entirely possible all the scores were typos. He had 1000s of scores if I recall correctly. Here me out for a second using an analogy: typesetting manuscripts.

 

Most typesetters will only achieve about 85% accuracy with typesetting something manually. What does this mean? Just that it's hard for people to accurately copy data from one source to another. It's also harder to notice the discrepancies. Ever write a paper/email/whatever and proofread it 50 times only to have someone point out a typo in the first line? It happens. The human brain just can't see this stuff sometimes. Its leik the old iertent tihng in wichh lttres are mvoved arnoud and you can slitl raed it. Brain are funny, and fingers are fat. This is a deadly combination.

 

Now imagine when Twin Galaxies goes online: from paper to ascii-- that's thousands of characters that had to be transcribed 100% correctly. The refs were probably working late into the night, if not early into the morning. You see where I'm going with this.

 

Rogers had more scores than anyone, I'd almost be more surprised if there were no typos in his scores. 

 

....All that said. I don't know all the details about this case, but I do think it's possible that all the mistakes have some explanation. Remember only like .1% of his scores seem to be in question, that's WELL, WELL below any estimate for typographical (or other types of) errors.

 

Plus the games to lie about just seem weird.... Barnstorming? Skiing? Why not Missile Command? Why not Asteroids? Why not Centipede?

 

Why even cheat when he had plenty of records? I don't really see the motive. 

 

The activation prototype explanation makes perfect sense. Anyone who has ever made a game and balance things out know that you tweak the variables a billion times. He claims to have gotten the score at an expo, so it seems feasible. Why would he ever have known? Activision might not have even know, a single programmer could have tweaked a single thing and told nobody.

 

So, finally, I'm not going to blame Rogers, and I'm not going to even blame TG. Instead of claiming there scores were all 100% they should have been upfront. The kafkaesque NDAs are weird too. Almost everyone associated with TG seemed weird and sketchy as hell from the movies. They all seemed angry... not really sure what's going on with them.

 

***One more thing, TG does standardize mame scores using Wolfmame which supposedly has anti-cheat stuff built into it. I've personally submitted some scores for a few games and it was really fun to be able to sort of get into the competitive action over the internet. Most of the MAME scores are also from the digital age, so you don't have the "coffee stains" or double transcription problems of the old scores. There is none of the shady '80s nonsense, and I'd be willing to bet the MAME scores are more legit that the stuff from back in the day.

 

Not saying MAME = original hardware, just that MAME = MAME. Everyone has access to the same controller settings and you can use keyboard, mouse, controller, or w/e. You can't slow it down, you can't savestate, etc etc. If you don't have a controller, well too bad for you I guess. Every gamer should have a USB controller. Not every gamer should have to drive to New England or Florida to find a ref and have a high score.

 

 




#2683489 A new Adventure sequel for the 2600

Posted by Robot2600 on Thu Jan 24, 2013 10:08 PM

This is awesome! Definitely the best Adventure sequel I've played on the 2600 (and Ive played at least 8).

Excellent work! You are awesome.

EDIT: at least eight

8 + ) = 8)


#2301582 Super Castlevania IV and Link to the Past Nintendo Power Scans

Posted by Robot2600 on Mon Jun 13, 2011 11:29 AM

LttP:
http://8bitcity.blog...t-nintendo.html

Super Castlevania IV:
http://8bitcity.blog...endo-power.html

Enjoy! Two of the the best games on the SNES.

Man, these Nintendo power spreads have cool artwork, and a feeling you simply cannot get from modern game magazines. This and Sega Visions were so cool back in the day.