Dude! Thanks Tursi, i'll start messing with that tonight and keep the group posted in the next day or so! I've been spending some time over the last week cleaning up some of the old code and got a little more rom space back, i have 7k free know to cram in level 3, music and simple title screen. i want to see if i can get myself to about 8 or 9k free ideally before adding those but will again keep everyone posted.
Also, any chance there is a simple and super fast sprite X flip option I can use? Half the sprites in the game are wasted to mirroring frames (Dracula walking left with 3 colors and then Right for all the same frames). I could literally reduce the game size almost by half if the coleco is capable of flipping sprites fast enough. if a function in the c library exists, or if someone can show me how to use a asm version to hook into c, that might be cool to?!
Take care
Russ