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Joecl93

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  1. I'm Afraid that didn't help Here is my current code gamescreen playfield: ......XXXXXXXXXXXXX.......XX.... .....XX...........XX......XX.... ....XX.XXXXXXXXXX..XX....XX..... ...XX.XX........XX..XX...XX..... ..XX..XX.XX.....XX..XX..XX...... ..XX..XX.XX.....XX..XX..XX...... ..XX..XX..XXXXXXX..XX..XX....... ...XX..XX.........XX..XXX....... ....XXX..XXXXXXXXXX..XXX........ .....XXXX..........XXXX......... ......XXXXXXXXXXXXXXXX.......... end COLUBK=$0A COLUPF=$06 drawscreen if joy0fire then goto gamescreen Hope this helps
  2. I'm now trying to the Atari flashback 2 cartridge mod with a 2+ and programing a 2600 homebrew of Zuma.

  3. I am trying to program an engine test for a 2600 version of Zuma that uses the driving controllers, but I can't figure out how to program a playfield swicth at the press of a fire button.
  4. That is very good, btw this cheat sheet will work on the Atari flashback 2+.
  5. I am a new user that's having trouble with an Atari flashback 2 cartridge mod if you coul help that could be great. It turns out my flashback is fake.

  6. I am trying Flashback 2 cartridge mod but i have a problem The Cartridge pinouts are not labeled on the board unlike other Flashback 2 i've seen. Here is a custom pinout i made and corresponding circut maps 1- 2-13 3- 4-18 5- 6-7 7-11 8-10 9-9 10-7 11-6 12- 13- 14- 15-4 16- 17-3 18- 19-2 20- 21-32 22- 23- 24-33 25- 26- 27-34 28-24 29- 30-23 31-5 32- 33- 34-22 35-21 36-14 37-20 38-35 39-19 40-16 And here's another piece probably useful info: Jp8(short = Game Cartridge) Jp3(open = Game Cartridge) So if you can help me please do.
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