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Member Since 12 Jun 2011
OFFLINE Last Active May 25 2017 8:01 PM

#3493789 Finally ... modded 7800

Posted by Jaynz on Mon Apr 18, 2016 3:09 PM

Well, had a friend of mine, a local game store owner and tech, mod my 7800. I cannot believe how much of a difference this made, pretty graphics, crisp sound. Sadly my TV has been taken over by the kidlets and their Wii U... but clear 7800 gaming will be mine! MINE!



#3491361 7800 XM update

Posted by Jaynz on Thu Apr 14, 2016 5:25 PM

I've been critical of this project for years, but you're just being a dick here.

Obviously the original team couldn't get it done, but new people are working on this now and they deserve a chance to finish this up right. This project's troubled history isn't their fault.

Charlie Brown has tried to kick the football for a few years now and dozens of times... Lucy keeps making the promises, in the exact same pattern, each and every single time.

Forgive me if I start thinking that, at some point, Charlie Brown is more of fool than Lucy is a jackass.

#3490668 7800 XM update

Posted by Jaynz on Wed Apr 13, 2016 3:33 PM

anyone know when the 7800 xm is going on sale for purchase?

Bender answered it best..


#3473768 7800 XM update

Posted by Jaynz on Mon Mar 21, 2016 5:40 PM

I'm not cheering for the XM to fail. I would love to see it eventually released.

I just don't think that that's ever going to happen.


Simple as that, really.

#3467391 7800 XM update

Posted by Jaynz on Sun Mar 13, 2016 4:06 PM

Ah, it's so cute that people have hope for this... :P

#3450414 What's the best homebrew for the Atari 7800? (in the AA store)

Posted by Jaynz on Thu Feb 25, 2016 5:46 PM

What?? No love for Admiral Halsey???

He couldn't get to sea...

#3435765 Tips for Robotron

Posted by Jaynz on Mon Feb 8, 2016 4:27 PM

1) Accept your robot master overlords.

#3435489 Unfinished Games

Posted by Jaynz on Mon Feb 8, 2016 9:23 AM

I can understand the others.. but damn I have to frowny-face at Defender. :(

#3427694 Pole Position II release question

Posted by Jaynz on Fri Jan 29, 2016 1:30 PM

For a racing game, it's average. I don't put that on the 7800 but rather the game itself (I'll explain below). For a 7800 game, it's pretty good, and holds up well against the rest of the 7800 library. But when it comes to racing games on the 7800, beggars can't be choosers.

The Pole Position games (not just the 7800 version) are a little strange for me because you don't really win or lose (unless you fail to qualify, I guess). You qualify and then go for best score or lap time within the allotted time, which is okay I guess, and it's still fun to play, but you don't place or rank or beat anybody or lose to anybody, which seems like the whole point of a race. I feel like you should be racing other drivers, not a clock, so to me, scoring racers like Pole Position/II are anticlimactic.


They did that with the 5200. :)

They did that for the 5200 .. AFTER they had used Breakout (of all things) as the pack-in for a year!

#3427573 Frogger, first playable demo

Posted by Jaynz on Fri Jan 29, 2016 10:39 AM

Bumping a little just to check in and see if this was still hitting the AA Store soon?

(Was just about to order a custom cart...)

#3420981 Shades of things to come....DEFENDER!

Posted by Jaynz on Thu Jan 21, 2016 12:38 PM

As stated elsewhere, Bob hit a few technical issues with Defender and is taking a brief break so he can approach some of these things fresh. 
Yeah, I know, I'm getting impatient as well. I've nearly bought everything Al's put out on the 7800 store... going to need some new games in there soon, right?

#3411008 Missing Arcade-Classics on the 7800

Posted by Jaynz on Fri Jan 8, 2016 11:48 AM

You want to hear that playing through the TIA???
The only sounds the TIA could probably do close to the arcade original would be the slipping noise effect and the crash/explosion.

The TIA is actually capable of doing quite a lot. The problem with it is that getting it to do anything requires extra coding since it only understands very raw commands. POKEY, and other chips, have more complicated instruction sets that take a lot of processes off the main processor. In other words, to tell POKEY to play a little tune, you just send along the notes and the voice you're using. In TIA, your program has to tell it what notes and voices are in the first place.

#3409173 Missing Arcade-Classics on the 7800

Posted by Jaynz on Wed Jan 6, 2016 11:50 AM

Oh never mind... you're way over-thinking and needlessly complicating this!   :P

Nah, I'm just not pleased when a fan says "I don't want the games that YOU want, so no one should make them and should totally make the games I want instead." And while that wasn't as bluntly stated as such, that's really what the point was... In my opinion, make and play want you want, guys. More will come.

One thing I love about the 7800 community is how open and creative it's been as a whole (in no small part thanks to Bob's very generous spirit).. I really don't want to see us turn into the cliquish community like we see down the board a ways.

#3409155 Missing Arcade-Classics on the 7800

Posted by Jaynz on Wed Jan 6, 2016 11:17 AM

But we *here* are the clientele for *these* games. Not the mainstream. We here have all the Defenders, Asteroids, Missile Commands, Pac-Man's, etc. we could ever dream of. Never ending supply... between the 2600, 5200, A8, C64, TI-99, ColecoVision, etc., etc., etc. That's all I'm trying to say.

Maybe, but we're still going to disagree on what games we want. But, even then, I don't agree with the exclusionary mindset. If I get the time off to learn 7800 programming, would you really begrudge me making Missile Command or GORF or Phoenix rather than Turtles or Gaplus? Or would you begrudge Pac-Man collection even though Atari had already made Ms. Pacman for the 7800? And just because I might make Phoenix doesn't mean that someone else wouldn't tackle Gaplus eventually... it's not like there are corporate masters telling us what we can and can't homebrew. :)

My personal feeling on the subject is just that I'd rather see *different* games being ported, before the likes of stuff we've got going on several different, yet similar, platforms already. Most of these wishes are just pipe dreams anyway and I know that, but if some of these seeds aren't planted, probably never stand a chance to see any of them come to light.   :)

Yet we have a damn good version of KC Munchkin. I think we'll be okay in hitting those 'obscurities' as we go.

#3409130 Missing Arcade-Classics on the 7800

Posted by Jaynz on Wed Jan 6, 2016 10:39 AM

Well to be clear, when I use the phrase "more original", talking about existing games that (for whatever reasons) aren't on most developers' radar. Stuff like Zookeeper, Turtles, Bagman, Kickman, Kaos, Black Widow, etc. Not talking about *original* games in the literal sense or as in "new".

People want more of what they know. And while "Missile Command" may not seem *original* to you, it's a recognizable bit of nostalgia to a lot of people, certainly a lot more than Kickman or Turtles. This isn't a statement of how good or bad the games are, just what will stick in people's minds. Why do you think Pac-Man games are still being made, 35 years after the original was released?

Great game, but one we've already got across a large variety of platforms. Be awesome if Stargate were included, but do not think that's part of the deal like Berzerk/Frenzy. Hell, either way, not going to stop me from purchasing - just saying.   :lol:

Some of what Bob does is just to see what he can do, and Defender is an amazing programming challenge for early systems. Besides, it's also one of those 'super big titles' notably absent from the 7800 lineup. It would be like skipping Asteroids.