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ὁ Ῥωμαῖος Νέος

Member Since 17 Jun 2011
OFFLINE Last Active Yesterday, 7:17 PM

Posts I've Made

In Topic: The official "ColecoVision 2" thread

Sun Mar 31, 2013 2:56 PM

View Postjblenkle, on Sun Mar 31, 2013 2:33 PM, said:

So if they don't license you for another "Coleco" product, call it OpcodeVision...
I'd still buy it. In a heartbeat. :P

In Topic: The official "ColecoVision 2" thread

Sun Mar 31, 2013 2:11 AM

View Postretroillucid, on Sat Mar 30, 2013 9:42 PM, said:

Agree, another crash is coming
But if you ask me, it's a good thing
Not to derail this further, but this is true, while I think opcode's is ideal but not quite accurate. I don't see a crash on the proportions stated, and I do see a real need to have an open gaming system that is *free to try*, but not necessarily 100% free to pay. I doubt very many games will do in-app purchases as their primary source of income. The alternatives are demos. Even though right now "free to win" is a successful strategy, it doesn't work, I think, in the long run, so the Ouya is pushing other strategies out there, and believe it or not, it's not just about smart phone games. I know several developers (some impersonally) and have heard of even greater things, and basically I am happy to see an open platform which encourages small indie titles, because personally I don't care for the pomp and circumstance which accompanies Call of Duty 5. Instead, I prefer the simpler format of VVVVVV. While the latter may not be possible on the CV2 (at least in its current form, but hey, maybe it can), I would much prefer it on an open platform than on a DRM-pushing service like Steam. That's my main draw to the Ouya and why I kickstarted it: DRM-free indie platformers.

View Postjblenkle, on Sat Mar 30, 2013 10:14 PM, said:

If it makes you feel better, I have no idea what an Ouya is...seriously...

And Retroillucid, I disagree with your comment that a CV2 wouldn't draw new ColecoVision gamers...OK, maybe not brand new gamers, but if I had a CV back in the 80s (which I did) and for whatever reason got rid of it or it broke or whatever, and I found out there was going to be a new, advanced ColecoVision released in a year or two, I would snap one up in a minute.

Sometime in the late 80s, I did get rid of all my ADAM and ColecoVision stuff and I regretted it for years. So much that I finally started collecting everything again. But if I hadn't been able to obtain a new ADAM and CV, I would definitely want to revisit it with a new machine even all these years later.

The real problem is that beyond AtariAge and a few other sources, no one will know about the CV2. The only reason there is a limited ColecoVision audience is that many people (your "casual gamer" - closet ColecoVision-ite) don't know about places like AtariAge, or Opcode, Team Pixelboy, Collectorvision, etc...and would probably be shocked to know of the quantity and quality of games that have been released for the CV over the last few years.
We just need to advertise it better. Tomorrow I'll spread word to various forums I frequent, if opcode so wishes.

In Topic: The official "ColecoVision 2" thread

Sat Mar 30, 2013 6:23 PM

View PostPixelboy, on Sat Mar 30, 2013 6:12 PM, said:

What I implied with that comment is that in order to make the faster Z80 chip, extra sound hardware and other extra features worth it will be to release new games that take advantage of these extra features. I'm sure Opcode can port some nice MSX2 games like Metal Gear or Manbow 2, but that's a lot of work and some third-party support would be needed.
I'd love to see more third-party support, heck, I'd love to see a publisher with real carts too like what AtariAge does. But I still don't see how it can compete with the Ouya, unless you mean that a port of Manbow 2 would otherwise end up there.

In Topic: The official "ColecoVision 2" thread

Sat Mar 30, 2013 5:44 PM

View Postjblenkle, on Thu Mar 21, 2013 11:22 AM, said:

View PostColecoDan, on Thu Mar 21, 2013 11:00 AM, said:

Correct, I think the real thing would be sure everyone wants the new product but the real choice will come when your colecovision breaks, are you going to bother to spend a lot of money fixing it or getting a new one and fixing it if yours is broken beyond repair, or are you going to just buy the new CVII so that everything is modern and should not be breaking down on you.  

Unfortunately if this product comes out it could mean the end of fixing colecovisions and they will slowly grow extinct.  Posted Image
Not necessarily...I won't give up my original CV just because I get a CV2. I'm sure most collectors of the machine will feel the same way. It will be nice, however, not to have to depend on 30-year-old hardware which may eventually become unrepairable. Not everyone may opt to buy a CV2, as well, although like the SGM, I'm sure they will sell quickly.
Is it such a bad thing? If this can play CV and CV2 (or Super CV, or whatever else it will be called, though personally something more exciting and less similar to existing consoles [so no 2, no Super, no Mega, no 16 {since it will be 16 bit}]) games, why wouldn't we drop the old for the new? So long as it has perfect compatibility, there won't be a reason for the old CV. Now, if compatibility isn't perfect, then I cannot imagine the CV ever going away. This is why I have a Power Base Converter for my Genesis, but I have a PlayStation and a PS2 still.

View PostPixelboy, on Tue Mar 26, 2013 1:49 PM, said:

The specs are impressive for sure, but the possibilities leave me somewhat puzzled. It almost sounds like the CV2 is going to compete with the Ouya, at least indirectly.
:?

In Topic: Ball Knob mod for 7800 proline controllers $15 * May 2013 *

Tue Feb 26, 2013 7:46 PM

View PostGreg2600, on Mon Feb 25, 2013 10:07 PM, said:

Maybe cost?  Maybe they don't know he does them?  I didn't realize he did Atari systems, I knew Colecovision.  Or they don't feel that using RF is that bad?
I didn't know anyone modded the 7800. I'm definitely going to get this done! You'll get a PM soon!