Jump to content

nanochess's Photo

nanochess

Member Since 11 Jul 2011
OFFLINE Last Active Yesterday, 4:05 PM

#3725346 Mecha-8 for Sega Master System now in my store

Posted by nanochess on Thu Mar 23, 2017 1:30 PM

Hi everyone.

 

At last published the ROM for a long delayed Mecha-8 version for Sega Master System, I forgot I was waiting for some guys to manufacture a PCB mapper but this never materialized.

 

It's available at my web store http://nanochess.org/store.html

 

You can play it using the Fusion emulator or in real hardware using a Flashcart with support for 128KB mapper.

 




#3724297 How to make a sprite importable by IntyCOLOR?

Posted by nanochess on Wed Mar 22, 2017 9:50 AM

I really should make a pass over my old examples to make them clearer. :grin:!


#3707115 Game of the Year (GOTY) 2016-Retro Version-Game Over

Posted by nanochess on Mon Feb 27, 2017 9:39 PM

Wow! At last I've programmed a Game of the Year :party:

 

Thanks a lot to J-F for considering me for the development :thumbsup: and everyone that is enjoying the result :)




#3706959 Which INTY homebrews do you own?

Posted by nanochess on Mon Feb 27, 2017 5:43 PM

I've a few Intellivision homebrews: :)

  • Boulder Dash
  • Copter Command
  • D2K Arcade
  • Flapee Bird
  • Land Battle
  • The Lost Kaverns of Croz
  • Magic Carousel
  • Missile Domination
  • Ms Pac-Man
  • Piggy Bank
  • Princess Quest
  • Space Raid
  • Sydney Hunter and the Sacred Tribe
  • Sydney Hunter and the Shrines of Death
  • Ultimate Pong



#3706225 What Colecovision homebrews do you have?

Posted by nanochess on Sun Feb 26, 2017 7:44 PM

Hi gals & pals.

Exactly what title says, what Colecovision homebrews do you have?

Kudos for commenting on your favorites, or what made them your favorites, or what surprise gave to you.

This is my current list: :)

  • Armageddon.
  • Bagman.
  • Battle of Hoth.
  • The Black Onyx.
  • Boxxle
  • Buck Rogers Supergame.
  • Burn Rubber.
  • Caos Begins.
  • Caterpillar SOS
  • Chess Challenger
  • Circus Charlie
  • Comic Bakery
  • Dragon's Lair
  • Drol
  • Dungeon & Trolls
  • Electric Adventure Classics
  • Flapee Byrd
  • Galaga
  • Gamester the Videogame
  • Hang-on
  • Helifire
  • Joust
  • Knight Lore
  • Lock & Chase
  • Mecha-8
  • Mecha-9
  • Module Man
  • MTX Games Collection vol. 1
  • MTX Games Collection vol. 2
  • Nibbli (son of Nibbler)
  • Operation Wolf
  • Pippols
  • Pitfall II Arcade
  • Pong & Computer Space.
  • Princess Quest.
  • Quest for the Golden Chalice.
  • Side Trak.
  • So you want to be a knight.
  • Spelunker.
  • Spunky's Super Car!
  • Starship Defence Force
  • Stone of Wisdom.
  • Super Pac-Man
  • Super SubRoc
  • Tank Challenge
  • Telebunny
  • Thexder
  • War (skull carved)
  • Way of the Exploding Foot.
  • Wonderboy.
  • Zanac.
  • Zaxxon Supergame.
  • Zombie Near.



#3704729 Intellivision homebrew games at GOOD DEAL GAMES

Posted by nanochess on Fri Feb 24, 2017 9:44 PM

I saw in Facebook and thought it was mentioned on website.

You should have put "sarcastic", sometimes I am :grin:


#3699836 At least 181 reasons to love my collection

Posted by nanochess on Sun Feb 19, 2017 10:31 AM

Finished

attachicon.gif20170219_095100-1.jpg


Wow man! if getting those in cartridge is close to impossible, you've made the impossible if you got the boxed set!!! :o :o :o


#3697667 The Making of E.T. (Retro Gamer Magazine)

Posted by nanochess on Thu Feb 16, 2017 11:37 AM

I find interesting that everytime Warshaw talks about E.T. development, the history changes slightly.

Cool article nonetheless :)


#3696508 Kinda a weird issue

Posted by nanochess on Tue Feb 14, 2017 9:56 PM

I should show more of it...

 

 

The video run at 30 fps on youtube, so TWINSHOT and STARRAIN spells have their virtual sprite drop.  Still very early. 

 

I'll probably release the ROM when completed like I did for the Colecovision version. 

 

GRAM information if someone's curious and have asked before:

 

0-31(first 13 is pass through) for the background

32-33 redefining Starmi sprite

34-35 weapon

36-43 for the star and 7 orbs graphic. Redefiniting orb will buy back 5 cards, for now, I will leave it.

44-47 Magic Icon/animation frame

48-55 8 cards for enemy 1

56-63 8 cards for enemy 2 (still need to figure the logic to tell it to look here if loaded)

 

I'm bad for playing RPG, but I would play this one when finished :) nice work! :thumbsup:




#3695909 Sacred Tribe RESERVATION LIST

Posted by nanochess on Tue Feb 14, 2017 10:03 AM

Guess what I received in the mail?

 

:grin:

 

20170211_191128.jpg 20170211_191147.jpg 20170211_191554.jpg




#3695905 Team Pixelboy News Bulletin - January 1st 2017

Posted by nanochess on Tue Feb 14, 2017 9:58 AM

the scrolling effect is really impressive for the VDP.   Does the MSX version is as smooth as this one? or did you improve it?    I had played the MSX version , i did not remember to have been so impressed by the scrolling .


It comes that way from MSX, ARTRAG did a really impressive job there. Don't forget to check the multicolor sprites.


#3695732 Team Pixelboy News Bulletin - January 1st 2017

Posted by nanochess on Tue Feb 14, 2017 4:17 AM

At last I've found time to port Uridium :)

Thanks to ARTRAG for providing the MSX source code, it makes faster and easier to port the game.




#3695520 Why were emulators made in the first place?

Posted by nanochess on Mon Feb 13, 2017 8:21 PM

At some point in the middle 1990s the MSX was considered obsolete, everyone start trashing machines and the emulators were the way to play the disappearing platform.

But still the MSX is alive much like Atari, Colecovision, Intellivision, etc. And the emulators brought new people to the system which then started buying again the machines to experience the real thing.

Myself I wrote an emulator to play the things I thought never was going to have, but now have them!


#3694852 Just wanted to share my Intellivision collection

Posted by nanochess on Sun Feb 12, 2017 11:28 PM

Wooooow! :) awesome!


#3691894 StudioVision - An RCA Studio II emulator for the Intellivision

Posted by nanochess on Thu Feb 9, 2017 9:22 AM

What about a recompilation before execution? :) or more commonly named JIT (Just In Time)