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Electric Adventures

Member Since 26 Jul 2011
OFFLINE Last Active Today, 4:38 PM

Posts I've Made

In Topic: MSX/Coleco Sprite & Tile Set Editor

Tue Apr 16, 2019 6:14 PM

It's best if the outputs are uncompressed. You can then use the compressor of choice. There were some other previous tile editors that didn't offer uncompressed.

 

Output can be in uncompressed or compressed (only by Pletter at the moment), controlled through the options.


In Topic: MSX/Coleco Sprite & Tile Set Editor

Tue Apr 16, 2019 6:13 PM

Most results are ASM only.

 

It would be great if it supports RLE compression as well.

 

I use C, not ASM.

You can change how the generated code is output using the options i.e. can be output in a way acceptable to pretty much any compiler/assembler will accept, including C.

RLE is very similar to Pletter I will add a RLE option soon.


In Topic: MSX/Coleco Sprite & Tile Set Editor

Mon Apr 15, 2019 7:28 AM

I have released a new version that now includes a tile layout i.e. screen editor.  Layouts can be output in raw data i.e. 768 bytes or compressed using Pletta.  At the moment it assumes the same tileset is used for all three quadrants, and few more controls on the tab need fleshing out, but it is functional.

There is a bug in the tileset editor screen with colours, doesn't happen all the time looking into it though.

I have also updated my site to have a SSL certificate, which will prepare it for the coming July deadline (and has already cropped up for some scanner tools, warning when sites don't have a SSL certificate).

Hey Atariage, time to make the change :)


In Topic: Announcing Berzerk for CV!

Sun Mar 31, 2019 3:28 AM

A little addition, hopefully indicating how much I love the arcade game and how I will strive to make it as close to the arcade version as possible:

https://youtu.be/DMmnL8Vq3pY


In Topic: Announcing Berzerk for CV!

Tue Jan 15, 2019 4:27 PM

A little update, Berzerk is still being worked on, I had to take an extended break away from all things due to a major issue with my neck, pain, lost the use of my right arm, unable to walk etc.

The good news is that I had an operation late last year (fusion C6/7, artificial disc C5/6) and I am in a much better way than I was, virtually no pain, I can fully use my right arm again and my energy levels are improving all the time.  I still have some walking issues, but hey I am a computer programmer and mostly sit on my back side all the time :)

I have even dusted off all of my titles in progress and have done some code tidy-up on Berzerk to re-familiarize myself with things so I can continue.

More of the collision detection is working and I am looking at starting on placement of the robots and their movement logic, so hopefully I will have an update video to show everyone.

I fully intend on becoming a lot more active this year, so watch this space.